So I am curious what the rest of you think of this. Should a f2p be able to compete by grinding quests and managing resources? Or should we be relegated to being 2nd class citizens and lose out on the pleasure of enjoying release day?
I think you should be relegated to 2nd class citizens and lose out on some of the pleasure of enjoying release day.
F2P players provide the community opponents to fight and new meta. It would be a lonely place without them. But paying customers provide the servers, patches, and new content as well as more opponents to fight and new meta. On some level, paying customers are providing the game that F2P players are enjoying for free.
So F2P players are already 2nd class citizens in that respect. Why should their enjoyment be equal to the paying customer's experience?
0
I think you should be relegated to 2nd class citizens and lose out on some of the pleasure of enjoying release day.
F2P players provide the community opponents to fight and new meta. It would be a lonely place without them. But paying customers provide the servers, patches, and new content as well as more opponents to fight and new meta. On some level, paying customers are providing the game that F2P players are enjoying for free.
So F2P players are already 2nd class citizens in that respect. Why should their enjoyment be equal to the paying customer's experience?