Ppl dont understand that armor for warrior is not healing because you can slam with it. So the holy fire version you can kill two midrange minion and gain 5 armor for 7 mana, the arcane reaper version obviously the best, the golem is basicalky a shield maiden which is always stable for CW. And ppl forgot this is a spell so it cah also combo with Mediv. And ppl forget if you equip a 5/2 you level up the mirthirl stone which may summon you 3 5/5 on the next turn and then you can play the legendary in turn 8 for perfect curve which is absolutely insane for most deck to handle unless it is a priest. This card will rock, mark my word.
My version for a Warrior legendary weapon . A 2 mana cost weapon which reads : Whenever you play a minion, gain as much armor as the mana cost. So CW can start stack armor like crazy from turn 3 again, and if combo with this card on turn 10, you will gain exactly 8 armor which is the best minions can be summoned.
This card actually awesome vs priest because beside the 4 attack, if the priest take it from your deck, they cant do shit because they have no armir gain except the 5 from the DK haha
Control Warrior cant comeback with this legendary. This card can summon the best of minion, but vs control deck , one boardclear and they gone. Control Warrior need a clear , permanent win con to be viable this day, aka like the priest dk, or to lesser extent, the warlock and hunter DK. With this card however, we can play the classic wallet warrior style. Drop big boom after big bom. Now we have Cairne, Bonemane, Lichking, this card, Ysera, Alex ,Grom, yeah thats quite alot of threat. But CW ironically have hard time gaining armor now, we need more good armor card aka Shieldmaiden , and a good early weapon to be viable.
Amazing card. Life Tap for 1 Mana and a 2/1 body? Yes please.
The difference is that Life Tap doesn't take up one of your 30 precious deck slots. Don't get me wrong, it's a really good card, but it's not "just like life tap". It's also not clear to me that it belongs in a control warlock deck, especially once the early experimentation is over and it just dies to a rogue dagger.
Its very good. Dont care if it dies. This is HS and if you put something on board and draw at the sametime for 1 mana, it just good. Vs aggro to have anything on board on turn 1 is just so valuable. Not to mention drop this and Defie you gonna clear serious board at the cost only 1 card. And the stone activators as well. This is so good even better than the priest 7 mana aoe. Trust me.
verry good vs aggro and mirange any combination of dorty rat + doomsayer is sure clear. And it thin your deck 3 card is huge as paladin lack draw atm. But vs control, i dont know.
team 5 pushed this class so far. It now can kill you in one turn without any minion on board, with zillion ways to heAL, zillion ways to kill your big guy, zillion way to kill your small guy, zillion way to blow away your board, zillion way to steal all your good cards , zillion way to summon a 9 mana minion with just 4 mana. Seriously, at least print some card that counter all that shit for other class in this expansion team 5
Dont panic so soon. They wont print this card if they dont give other class a card that counter the Dk combo. Maybe thats a Warrior card to make up for the waraxe.
Paladin have enough big taunt and heal already. It need draw power, it not much better than hunter in term off draw power now. Need Solem sigil like card, not this, although this one is a good card, but doesnt do much to make controk paladin more viable.
I call it a very good anti aggro card. Aggro must kill it so it like have Taunt. With this and Lone champion Paladin have very consistant turn 3 vs aggro
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We run 2 copy of this card, 1 brawl and 1 fish and I think we good enough aoe. Plus small aoe from the weapon
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Ppl dont understand that armor for warrior is not healing because you can slam with it. So the holy fire version you can kill two midrange minion and gain 5 armor for 7 mana, the arcane reaper version obviously the best, the golem is basicalky a shield maiden which is always stable for CW. And ppl forgot this is a spell so it cah also combo with Mediv. And ppl forget if you equip a 5/2 you level up the mirthirl stone which may summon you 3 5/5 on the next turn and then you can play the legendary in turn 8 for perfect curve which is absolutely insane for most deck to handle unless it is a priest. This card will rock, mark my word.
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This card actually awesome vs priest because beside the 4 attack, if the priest take it from your deck, they cant do shit because they have no armir gain except the 5 from the DK haha
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Control Warrior cant comeback with this legendary. This card can summon the best of minion, but vs control deck , one boardclear and they gone. Control Warrior need a clear , permanent win con to be viable this day, aka like the priest dk, or to lesser extent, the warlock and hunter DK. With this card however, we can play the classic wallet warrior style. Drop big boom after big bom. Now we have Cairne, Bonemane, Lichking, this card, Ysera, Alex ,Grom, yeah thats quite alot of threat. But CW ironically have hard time gaining armor now, we need more good armor card aka Shieldmaiden , and a good early weapon to be viable.
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verry good vs aggro and mirange any combination of dorty rat + doomsayer is sure clear. And it thin your deck 3 card is huge as paladin lack draw atm. But vs control, i dont know.
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Go straight in every control deck lolz
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Can play this before a DK turn. Weak to silence and priest of course
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team 5 pushed this class so far. It now can kill you in one turn without any minion on board, with zillion ways to heAL, zillion ways to kill your big guy, zillion way to kill your small guy, zillion way to blow away your board, zillion way to steal all your good cards , zillion way to summon a 9 mana minion with just 4 mana. Seriously, at least print some card that counter all that shit for other class in this expansion team 5
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Dont panic so soon. They wont print this card if they dont give other class a card that counter the Dk combo. Maybe thats a Warrior card to make up for the waraxe.
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Paladin have enough big taunt and heal already. It need draw power, it not much better than hunter in term off draw power now. Need Solem sigil like card, not this, although this one is a good card, but doesnt do much to make controk paladin more viable.
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HARD time vs CW with alex and grom because they can kill you with 2turn even you have 40hp from amara.
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My good old Alex grom combo can be use again lol, thank you team5
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I call it a very good anti aggro card. Aggro must kill it so it like have Taunt. With this and Lone champion Paladin have very consistant turn 3 vs aggro