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    posted a message on Card Nerf - Preparation
    Quote from Jonesy978 >>

    First game I played on the ladder yesterday was against Rogue. Post-nerf, how could I lose? Bloody 8/8 Van Cleef on turn 3. 

    Yeah, your class is fine.

     Just because you reference one example doesn't make it representative of the whole. The problem with the nerf is how much it affects other cards that were made for the pre-nerf prep. Considering how much of rogues identity is tempo-based, the fact that many cards must now be played a turn later hurts the class a lot more than it would otherwise. 

    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Preparation

    As a long time fan of rogue, I will say that despite disliking the nerf, I felt like it needed to be done for the future of rogue. Yes it was badly timed since now we have cards like vanish costing 4 mana instead of 6, among other cards, but I will forgive Blizzard a bit on the premise that they live up to what they are saying and release some cool spells for my favorite class.

    Posted in: Card Discussion
  • 0

    posted a message on How will Blizzard inevitably nerf rogue?

    Part of the reason why druid and other classes were able to explore outside their comfort zone was because they had other options they could fall back on. Rogue isn't good at surviving long game which shuts down many possible avenues for their decklists to go

    Posted in: General Discussion
  • 1

    posted a message on How will Blizzard inevitably nerf rogue?

    After reading through the posts on here I can tell that there are problems with many of the nerfs that people are calling for. As an example, people are calling for a nerf to raiding party to not include the draw a weapon or maybe cost one more mana. In that regard, how would it be much different from the mage card Arcane Intellect? The fact that it requires a combo is part of why it allows an extra draw. Also nerfing or HoFing cards like sap or prep is not a solution either. Rogue does one thing really well: tempo. It doesn't contain class taunts, class heals, or strong board removal. If you take out these core cards (or nerf them), then rogue will suffer harshly now and well into the future.

    That does not mean I think some cards shouldn't be nerfed. Wagglepick shouldn't lose its identity, and therefore should still have its primary uses without being too strong. Hence, a nerf to become a 3/2 weapon with everything else the same would keep the card useful but not turn four oppressive. The other card I would nerf is the one people have been calling for: Edwin. Instead of +2/+2 I agree with the +2/+1. I feel rogues should still be rewarded for their shenanigans, but at a more reasonable rate. People say "why not just run silence?" but then it becomes an issue with weakening the deck overall to other decks they may face.

    Tldr: People are picking on the wrong rogue cards, or going about it the wrong way

    Posted in: General Discussion
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