A real shame that they couldn't just freeze the card pool and leave it as a minor game mode...
- The_Gentleman_Rexxar
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Member for 2 years, 9 months, and 14 days
Last active Thu, Feb, 8 2024 10:18:54 -
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YourPersonalGuru posted a message on Duels Runs Coming to an End - Blizzard Removing the Duels Game Mode In AprilPosted in: News -
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Milhail posted a message on Multiple New Paladin Cards RevealedPosted in: NewsInsane self heal and trading, 2 mana recyclable removal, the bane of all early trades and "there is literally no reason to no play me".
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sewer_rat posted a message on New Rogue Epic Card Revealed - Wishing WellPosted in: NewsNo comments from mister joker ?
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Hearthsam posted a message on New Demon Hunter Common Card Revealed - Midnight WolfPosted in: NewsPretty amazing that the powerlevel of HS now makes you second guess if a 6 mana 12/12 rush is worth it.
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Dunscot posted a message on New Demon Hunter Legendary Card Revealed - Snake EyesPosted in: NewsSeeing the dev note:
I totally agree with the dev that dice are a good way to implement a random element. You have clear odds and easily identifiable outcomes. As I said before, I like it much better than most other random elements in the game.
And I will admit that they found a decent solution to the conundrum that you want every outcome to feel meaningful without it being "bigger number=better result" and without making it obtuse by having a hidden table for what each number would represent.
But if they don't want high- and lowrolling (that's how I interpret the Crackle-comment)... what do they even think Discover is?
You feel bad when you get 3 (or 6 in this case) equally useless options and your opponents wants to smash their phone against a wall when that discovered card is the exact one out of X possible that will instantly decide the game in your favor. Only that I know exactly what the odds are for a 6-sided die, while I don't have a spreadsheet with every possible 5-cost card in the format I am currently playing, making the highrolls (in my opinion) even harder to stomach.
The idea of including a diceroll here is kinda lost, when the real diceroll happens on the discovers: Some cards will be extremely good, some won't do anything for you. The manacost is almost entirely superficial, because manacost has close to no meaning for power in Hearthstone, only that higher cost cards tend to be numerically more powerful, but even that is not a given.
It is far more important that cards, whatever they cost, have a high impact on the turn they are played. A big minion is only threatening when you have high enough health and your opponent's board and hand is small or empty. A cheap damage spell wins you the game against a low health opponent, and is completely useless against a high health minion that threatens to kill you.
And as a sidenote: Rolling dice can be cool when everyone is in on the game. The Yogg-Saron Tryouts Tavern Brawl is (in my opinion) fun, because both players know what they sign up for: Every minion casts a completely random spell that can be extremely beneficial or absolutely disastruous at any moment in the game. You have to consider how much risks you want to take, and you haven't really lost until your health reaches (or will reach) 0. When me and my opponent can both laugh at the hilarity of outcomes, that's awesome.
But when one player tries to play a strategy game, and the other player is just rolling dice to see how random outcomes can overcome any strategy, the fun is a bit one-sided. Just my 2 cents on this discussion whether including dicerolls in Hearthstone is actually "cool".
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vNihilism posted a message on Multiple New Hunter Cards RevealedPosted in: NewsThey keep giving creatures these overly-emotive sub-disney style human faces and it makes them look so weird
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Bodycount1 posted a message on Introducing Mass Pack Opening: The New Way to Open Your Pre-Purchase BundlesPosted in: NewsAs part of this change, we’re planning on adding a way for players to get the Nemsy Necrofizzle hero portrait and the Fireside Gatherings card back in-game. We’ll share more details once they’re ready.
Basically they are going to put Nemsy up for sale. $9.99. That's basically how they will do it.
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Twitchy posted a message on 27.2 Patch Notes - Huge Battlegrounds Update, Wild Expansion, Twist Launch & More!Posted in: NewsBuffing Worgen Greaser to 5 health is gonna break wild all over again
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vronco22 posted a message on Hearthstone New Expansion Teaser - What Could It Mean?Posted in: Newsit only means blizzard gona make some MONEY again :D
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DoktorPhill posted a message on Battle.net Friends Cap Upgraded From 200 To 400 Friend Spots!Posted in: NewsGreat, another 200 empty slots.
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Boring stuff
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Who would have guessed that mana cheat cards would be problematic. Noticed how many of the nerfs are directed towards those kinda cards.
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Phew. My divine shield paladin dodged the nerfs this time.
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Pogo kills you on turn 5. No time for that
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Arena is just discover this, discover that. Ban the keyword from arena and get back the fun trade/tempo play.
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Nerfing mana cheat cards always makes me happy!
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Everything has rush, it makes the game too fast and a lot of cards are worthless unless they do something immediately.
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At least I don't have to build a OTK druid deck to get my 1 pack.
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No. Pounce is 0 mana
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Can we have a diamond animal companion spell, so I can hit face with a diamond huffer?