• 0

    posted a message on New Paladin Card - Ivory Knight
    Quote from DerivativePox >>
    Quote from TheRickoning >>

     

    ..So, because of this, the chance of having the option to discover a spell that will heal for very little (between 1 and 4) Is actually very high...

     Unless my probability calculation skills have gone rusty, the chance of discovering a >2 paladin spell is (15/28)*(14/28)*(13/28) which is ~0.12436 or about 12.43%. So getting only small spells happen fairly infrequently.
    Healing for 4 or 3 isn't bad either, a 6 mana 4/4 that draws a card and heals for 4 is a great deal.
     Yeah, the discover is also there, but for what we can see now it looks a little too underwhelming. Again, that's just for NOW. I'd like to see what other spells Paladins get this expansion. I don't think healing for 3 to 4 average is enough to make this card worhtwhile.
    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Card - Ivory Knight

    Ok, so let's do a little rundown of Paladin spells to see if this card is worth playing with its effect-

    Paladin has a total of 28 spells in his arsenal (For standard, 29 for wild).

    15 Out of those 28 spells cost 2 or less mana (Most of these are secrets.)

    5 of them, cost between 3 and 4 mana.

    And the last 8 cost between 5 to 10 mana.

    So, because of this, the chance of having the option to discover a spell that will heal for very little (between 1 and 4) Is actually very high. 20 out of the 28 spells will heal for less than 5. And most of them don't fir the control archetype this card fits in. The juicy careds you want to pick up with this guy are probably things like Avenging wrath, Enter the Coliseum, Lay on Hands and Anyfin Can Happen. And if you are playing control Paladin, you will most likely not be picking Anyfin Can Happen, since it will just sit there for the rest of the game in your hand. Let's say in the desired cards we sneak in Equality and Consecration, just because they are pretty good cards, and having some extra in the deck is never bad.

    That would leave us with a total of 5 spells that are good enough to be discovered and also happen to heal for quite a bit (Except for equality).

    In my opinion, this card isn't exactly worth it right now. Maybe some more expensive spells will be added in this expansion, who knows? As for right now? Not really good...

    Posted in: Card Discussion
  • 2

    posted a message on [S26 Legend] Midrange Hunter

    Alright, so far I have played a total of 20 games with the deck. I am at 9/11 so far, going between ranks 11 an 9. I don't know what I am doing wrong, to be completely honest. I get a good curve, control the board against aggro, pressure against control, very few games feel as if they are well done wins. They are always riiiight there. Winning by an inch, loosing by a mile. But the common trend is that on turn five, Wram Wrangler is either underwhelming, or unplayable because I have no beasts, meaning a 5 mana 3/3 is awful. Any recomendations as to what to change this card with? It may also be the fact that I almost don't play hunter, and that this is one of the few decks I kinda like playing for the class. I donno, maybe I'm just bad at the deck.

    Posted in: [S26 Legend] Midrange Hunter
  • 13

    posted a message on Trump's Theorycraft - C'Thun Druid

    Dr. Boom could be good Kappa

    Posted in: Trump's Theorycraft - C'Thun Druid
  • 3

    posted a message on Easy Free Pack Zoo

    Well, not everyone is a genious deck builder :/ Ever built a new deck, brought it to ladder and lost horribly? Well, that's honestly kinda discouraging for a player like me, who isn't really good at deck building. So it's far easier for me to just... You know, look up a deck and play, hopefully win a few games and get better at said deck. Creating a deck from scratch isn't that easy, honestly.

    Posted in: Easy Free Pack Zoo
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