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Whizbang's Workshop Set Cards List & Guide
0
Don't focus on the freeze mage part, but on the direct damage part of my post. He says direct damage is not fun, than why is it in the game?
Ben Brode is contradicting himself.
-1
"Direct damage isn't fun."
So why don't you remove cards like fireball? It's direct damage..
Or nerf freeze mage also to the ground. With their fireball, frostbolt and ice lance combo.
Or Doomhammer into 2x rockbiter weapon for a whooping 16 dmg for only 7 mana in 1 turn. You don't even need minions on the board.
I could give much more examples.
And if you want warsong commander to be like this, just make it 2 mana.
This card was created in mind with the current deathrattle bs. But I made it a little more general.
Maybe it should be legendary? It's a rogue weapon.
An early game card for paladin, could need some early game help and paladin secrets could get more attention.
Balanced?
Spectral Hype!
https://s3.amazonaws.com/cardgenhs/t/IiGaa6Hw.png
https://s3.amazonaws.com/cardgenhs/p/mhqCCpQH.png
This card should be good against aggro decks.
This card is for people who just started playing this game and have only a few dust. So they have some late game power.
Neutral Legendary Card. The first time I created it, it had 8 health, but it really looked op. I hope it looks less op now :S. I wanted to create a build up winning minion. Thanks for the explanation Mr Swifty.
I have more cards to show, but I cannot upload them, i get this error :S
"An error has occurred while trying to save the file you uploaded: This file is too large, and will put you over your attachment limit for this site."
I checked their size but it's just as big as my last cards.
Shadow Medic is a rogue card(it restores 2 health obviously), Wandering Monk a monk card.
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0
Don't focus on the freeze mage part, but on the direct damage part of my post. He says direct damage is not fun, than why is it in the game?
Ben Brode is contradicting himself.
-1
"Direct damage isn't fun."
So why don't you remove cards like fireball? It's direct damage..
Or nerf freeze mage also to the ground. With their fireball, frostbolt and ice lance combo.
Or Doomhammer into 2x rockbiter weapon for a whooping 16 dmg for only 7 mana in 1 turn. You don't even need minions on the board.
I could give much more examples.
And if you want warsong commander to be like this, just make it 2 mana.
0
This card was created in mind with the current deathrattle bs. But I made it a little more general.
0
Maybe it should be legendary? It's a rogue weapon.
0
An early game card for paladin, could need some early game help and paladin secrets could get more attention.
0
Balanced?
0
Spectral Hype!
https://s3.amazonaws.com/cardgenhs/t/IiGaa6Hw.png
0
https://s3.amazonaws.com/cardgenhs/p/mhqCCpQH.png
This card should be good against aggro decks.
0
This card is for people who just started playing this game and have only a few dust. So they have some late game power.
0
Neutral Legendary Card. The first time I created it, it had 8 health, but it really looked op. I hope it looks less op now :S. I wanted to create a build up winning minion. Thanks for the explanation Mr Swifty.
0
I have more cards to show, but I cannot upload them, i get this error :S
"An error has occurred while trying to save the file you uploaded: This file is too large, and will put you over your attachment limit for this site."
I checked their size but it's just as big as my last cards.
0
Shadow Medic is a rogue card(it restores 2 health obviously), Wandering Monk a monk card.