Took a Rouge into turn 15 with this deck and it runs out of ways to effectively deal with the flood of 5/5's. Also has problems with very patient taunt warriors. This deck is fun, but it does struggle delivering the final blow.
The key to never tilting is saying this before every game:
"THIS IS JUST A STUPID CARD GAME"
I used to tilt. I realized it's not worth it. I play this game for enjoyment, not to get salty. I get anxious when I start getting to a rank that I've never hit before and sometimes the salt returns, but its very infrequent. Put on some music you like, bm even when you're getting your ass kicked and just enjoy.
If I do need a break from a losing streak in ranked I just switch to casual play a ridiculous combo deck for luls then jump back in.
Took out both fire plume…they were either dead cards or didn't hit enough elementals. Replaced with 1 devolve and 1 other 1 drop elemental of your choice. I might switch the devolve out, but it works in so many scenarios.
Drop kicked the shit out of a pirate warrior and face hunter earlier. Feels good.
After playing with this card for a bit I have decided that it is weak. You're lucky if you hit 3 things with this. Running 2 in a deck is foolish. If it had Mechwarper stats it would be an auto-include.
I can attest to the strength of the secret wild mage. I made a similar / not as effective version and I was surprised how easily it snowballed out of control. One counterspell / mirror image that gets value pretty much ends the game.
The sunwalker was an overcosted stone shaper by the time buffs hit. The acolyte got lots of value thanks to taunts and buffs galore. The fight promoter always procd the draw and the hydrologist got me maximum value with respawning my loot hoarder for 1 mana.
Absolutely smashed a quest priest and burn mage…felt good.
I noticed it can be a bit tricky to activate elemental synergy from time to time.
2
Meme decks exist you know.
0
I bit the bullet and crafted 1 vilefin. I don't think it needs two. If you're hero powering before turn 5 with a murloc deck you probably lost.
0
used hunter to smash rouge…felt good
2
Took a Rouge into turn 15 with this deck and it runs out of ways to effectively deal with the flood of 5/5's. Also has problems with very patient taunt warriors. This deck is fun, but it does struggle delivering the final blow.
2
Soldier 76 voice too
0
The key to never tilting is saying this before every game:
"THIS IS JUST A STUPID CARD GAME"
I used to tilt. I realized it's not worth it. I play this game for enjoyment, not to get salty. I get anxious when I start getting to a rank that I've never hit before and sometimes the salt returns, but its very infrequent. Put on some music you like, bm even when you're getting your ass kicked and just enjoy.
If I do need a break from a losing streak in ranked I just switch to casual play a ridiculous combo deck for luls then jump back in.
0
Took out both fire plume…they were either dead cards or didn't hit enough elementals. Replaced with 1 devolve and 1 other 1 drop elemental of your choice. I might switch the devolve out, but it works in so many scenarios.
Drop kicked the shit out of a pirate warrior and face hunter earlier. Feels good.
0
Whatever helps you sleep at night Mr. Phoesias
Standard quest priest is pretty underwhelming. Wild…different story.
0
Quest priest vs free hunter deck lol
Quest priest is cute. I believe he was 2 or 3 of 7 in his progress. This includes a mistress of mixtures he played turn 1
0
Portal mage is an instant win with this deck…the portal mage is playing Hearthcasino and praying to RNGesus every single play.
2
After playing with this card for a bit I have decided that it is weak. You're lucky if you hit 3 things with this. Running 2 in a deck is foolish. If it had Mechwarper stats it would be an auto-include.
0
The sodium levels must have been high for that poor warrior lol.
0
In wild I try to tech in 1 Eater of Secrets for mages / paladins.
Boy when it hits…
1
I can attest to the strength of the secret wild mage. I made a similar / not as effective version and I was surprised how easily it snowballed out of control. One counterspell / mirror image that gets value pretty much ends the game.
2
Removed
1 loot hoarder / 1 sunwalker / 1 protector
Added
1acolyte / 1 fight promoter / 1 hydrologist
The sunwalker was an overcosted stone shaper by the time buffs hit. The acolyte got lots of value thanks to taunts and buffs galore. The fight promoter always procd the draw and the hydrologist got me maximum value with respawning my loot hoarder for 1 mana.
Absolutely smashed a quest priest and burn mage…felt good.
I noticed it can be a bit tricky to activate elemental synergy from time to time.