• 0

    posted a message on The Pepper Thread - Share your good vibes!

    Tess Greymane + Academic Espionage is my favorite thing in the game right now.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Hey new expansion is out, better dust off the braindead meta netdecks and stomp people trying to try out new stuff at rank 24.

    Posted in: General Discussion
  • 3

    posted a message on The Witchwood - Hearthstone's Eighth Expansion

    I wouldn't mind if from hereon they just gave different classes either Legendary heroes, quests, spells or weapons every expansion depending on what good ideas they might have for that class.

    Posted in: Guides
  • 8

    posted a message on Thoughts on Witchwood

    I do hope we're not getting any spells with echo that can damage heroes.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I played against a Rogue in Arena. He got Dr. Boom and the Lich King as his legendaries from Prince Malchezaar. He got Kingsbane with weapon buffs and he got the Kobold that draws Kingsbane again. He got the spellstones to remove my 2 Soggoth the Slitherers in a row. Most ridiculous arena luck I've ever seen.

    Posted in: General Discussion
  • 0

    posted a message on How much damage can Combo Druid do out of hand?

    Thanks! I guess that means the gaining armor against them was quite useless. I should probably put some more potential combo breakers like dirty rat into my deck if I keep encountering them.

    Posted in: Wild Format
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    posted a message on How much damage can Combo Druid do out of hand?

    Hi,

    Just a question, how much damage can combo druid do out of hand? If I remember correctly I had 48 Health and one killed me while still having 3 unused mana crystals and 2 cards in hand. (They played Aviana, Kun, Ixlid, Malygos, Faceless, Swipe, Moonfire, Living Roots) Anyone know what the maximum amount of damage they can do is?

    Posted in: Wild Format
  • 0

    posted a message on [NEW] Silent Priest

    I love this deck. It's the only deck in which I can use the Beast and Icehowl, which I both got from packs, and nobody expects a priest to be hyper-aggressive in the early game, which means your opponents will often make the wrong decisions in the mulligan and the first few turns.

    I've been winning with this deck in wild a lot for the last few days. Beating aggro shamans and zoolocks and stuff, it's pretty crazy.

    I did make some modifications, most importantly I don't run argent watchmen and instead run 2 faceless manipulators. Facelessing your silenced eerie statues/fel reavers/legendaries is just too good. I also run 2 Power Word: Shields, which allow you to keep your big minions alive longer and draw cards at the same time.

    Posted in: [NEW] Silent Priest
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    posted a message on Is there any non-aggro way to counter n'zoth in wild?

    Err, that's what I'm trying to do by asking for advice on the forums. I wrote that first comment before I saw yours, your passive agressiveness is not needed.

    Posted in: Wild Format
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    posted a message on Is there any non-aggro way to counter n'zoth in wild?

    Thanks for your reply argentumemperio, that does help. I guess if I keep seeing this many n'zoth decks i'll have to change my decks to contain as much removal that doesn't actually destroy as possible. I tend to find the weird decks I still encounter pretty often in wild to be much more interesting than the more limited deck pool in standard, which is why i like to play wild. (In addition to still being able to play with all the cards I love). Lately I've been seeing much less of the experimental decks and many more ridiculously optimized decks though, so maybe it won't actually stay fun...

    Posted in: Wild Format
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    posted a message on Is there any non-aggro way to counter n'zoth in wild?

    The problem is you'll need two brawls, because after you use the first, the board may well contain two 11/11 thaddiuses. And as you said, otks dont really work after your opponent has summoned nzoth because of sludge belchers, which you also have to double remove. Playing priest and entombing or otherwise stealing their important deathrattle minions works sometimes but i've found this to work pretty inconsistently.

    Posted in: Wild Format
  • 1

    posted a message on Is there any non-aggro way to counter n'zoth in wild?

    Hi,

    I pretty much only play wild these days and I play mostly control decks. Lately, I've been seeing more and more n'zoth decks that run sylvanas, sludge belchers , feugen/Stallag, etc. At turn 11 or 12 n'zoth gets played, my opponent says 'well played' and I have to concede because I don't think there is a single hand in the game that can deal with a board that contains Sylvanas, a feugen/stalagg combo and 2 sludge belchers, which was what was summoned in the last game I played. So am I missing something here, or has blizzard just made it impossible to play control games in wild? If I don't want to play a fast deck, do I just have to hope they don't draw n'zoth in their first 20 cards, and otherwise it's gg?

    I'm genuinely interested if anyone has found a way to counter this, because I haven't been able to think of any.

    Posted in: Wild Format
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Can people who play face decks just buy a fucking button that they can press all day instead of bothering other people with their retardation?

    Posted in: General Discussion
  • 0

    posted a message on WILD LEGEND NEW PATRON WARRIOR

    Whenever I face this deck I want to uninstall Hearthstone.

    Posted in: WILD LEGEND NEW PATRON WARRIOR
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