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    posted a message on New Tavern Brawl bug

    As you see in the picture, my hero and deck appear but I can't click anywhere and can't get in the match. There is no 'Play' button and there is no also win and lose counter. What is wrong with it?

    Posted in: General Discussion
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    posted a message on The cards that should never exist in the game at all
    Quote from GetchX >>
    Quote from YellowDisease >>

    Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.

     This.

    People who hate on zephrys are likely winning the game and then that card is played and the game swings.  Don't forget that you likely were winning because the opponent had a severely limited deck due to this card.

     Severaly Limited? You talk as if they play with 15 cards. Not limited. Highlander players can put some cards which normal players cannot find a space for them. Before Zephyrs I mean in Raza the Chained times, Priest could win a lot of matchups and there was no Zephyrs.

    Posted in: General Discussion
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    posted a message on The cards that should never exist in the game at all
    Quote from user-25233679 >>

    No hate intended, just for fun

     It is fun :) I say again I am not a aggro player. I play everything: Control, aggro, OTK, everything.

    Posted in: General Discussion
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    posted a message on The cards that should never exist in the game at all

    Guys this isn't a shitty complain, I just wanted to say my words. No need to teach me the game. I still think Obsidian Statue is a OP card even if it is played from hand without any resurrection. Zephyrs is a literak cheat card which blizzard gives a Hunter player 'Mass Dispel' or a 'Fireball'. Guys I want to you understand, Okay maybe Ice Block and Conjurer's are not that OP but still OP and Zephyrs is a card that disrupts the game. What the hell is this 'Perfect Card' 

    Note: I am not a totally Aggro Player

    Note2: I currently play Kingsbane, Big Priest, Jade Druid, Secret Mage etc but it doesn't mean that I have no right to tell my words

    Note3: I play those cards too, why not. I have to play for winning

    I just wanted say my WORDS.

    Posted in: General Discussion
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    posted a message on The cards that should never exist in the game at all
    Quote from Remster101 >>

    I like how in the very first card you go against your own argument.

    Your problem is shadow essence. Why not call that out over Statue? Thats like nerfing Void lord over skull of the manari. You literally have zero issues with Statue as a standalone card. Same with conjurers, your issue is grave horror.

     No. Even if you nerf shadow essence and skull of the manari, players always find a way to manipulate the cards I mentioned.

    Posted in: General Discussion
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    posted a message on The cards that should never exist in the game at all
    Quote from Infirc >>

    So...you hate anti-aggro tools?

     I am a Control player :)

    Posted in: General Discussion
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    posted a message on The cards that should never exist in the game at all

    1. Obsidian Statue: The main problem with this card is it can be summoned as a copy from the deck in turn 5 or 6. It is even OP when it is played from hand because you just spend two more mana for a 4/8 Taunt and you get Lifesteal and Deathrattle: Destroy enemy minion. I think this card is one of the most broken cards in the game. Maybe most broken one.

    2. Conjurer's Calling: Yes, it has nerfed but it is still OP because the problem is its effect. This card always has been manipulated to make it guaranteed to bring 7/8 Taunts by killing Mountain Giant and most of time Mages could fill the board with many minions with Taunts when you were about to kill your opponent in Shadows Meta. Now it's nerfed but I am sure that card will be awaken in the future.

    3. Ice Block: This card is really OP because most matches goes like if you resist for just 1 turn, you can win. Yeah this, card make you resist for 1 turn. By the way it doesn't fit Secret mechanic. It is most likely a guarantee for 1 turn and you can play this two times. Look, Time Out (paladin spell) is not OP. It protects you when you cast it but Ice Block protects when the time has come. As I say this card doesn't fit Secret mechanic.

    4. Zephyrs the Great: They say best card ever has been created yet and I say an impossible topdeck-like effect which gives Bloodlust, Mass Dispel, Winfury, Fireball etc. Please think about it you're a Paladin and you filled your boards with your own cards and that mage finds a way to cast Mass dispel on your board? That mage quasi-pay its cost with take no duplicates. This card should never been exist. Never.

     

     

    What is your 'Should-never exist' card.

    Posted in: General Discussion
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    posted a message on Card Sound Instrumental - Need your Help - lets make a list

    Surrender your will to the Kabaaaaalll... *Mysterious dinglings*

    Posted in: Fan Creations
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    posted a message on Does wild secret mage worth to be crafted?
    Quote from Nargacuga15 >>
    Quote from Ace100ace200 >>
    Quote from Stagh >>

    Any replacement for Aluneth?

     no

     Ok that is pretty subjective. It is the perfect puzzle piece to the deck, but not everyone is going to craft a wild legendary to play a flavor deck that can win pretty substantially without it. To answer you @stagh you can play Leeroy Jenkins and probably do nearly as well. Any card in your collection that does direct damage is, although worse as Ace is trying to say, will get you there.

     I replaced Aluneth with Leeroy and received fine results. Sometimes I am out of sources without Aluneth but the tempo saves the day

    Posted in: General Discussion
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    posted a message on Does wild secret mage worth to be crafted?

    Any replacement for Aluneth?

    Posted in: General Discussion
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    posted a message on Does wild secret mage worth to be crafted?

    I have 1640 dust and I need Barnes and Y'shaarj for my big priest deck. I can literally play with my big priest without those legendaries for now and I want to a second deck for the wild. When I checked out Secret mage decks, I found out it is very cheap but strong. What should I do? Which deck should I complete?

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    Posted in: Fan Creations
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    posted a message on Dr.Boom is not playable as much as he used to be played before nerfs

    Seven mana Dr.Boom was very strong and uncounterable for many archetypes and playing him on turn 9 letting you use the hero power at the same turn he was played. Now Control Warrior almost lost him.

    Is 9 mana Dr.Boom worthy to play or should Warrior players find a way for another deck archetypes like tempo or aggro warrior? What do you think?

    Posted in: General Discussion
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    posted a message on Your nerf predictions??

    Dr. Boom now reads Battlecry: The first mech you played has Rush each turn. Costs 8 mana

    Omega Devastator now reads Battlecry: If you hava 10 mana crystals Deal 7 damage to a minion.

    Pocket Galaxy now costs 6 mana.

    Prismatic Lens now costs 5 mana.

    With a little bit possibility may Conjurer's Calling's Twinspell text will be removed and costs 2 mana.

    Divine Spirit and Both Giants will rotated to HoF.

    Posted in: General Discussion
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