Destroy Minion spells for 3 mana. Problem here is DK AOE damage kills useless minions, then these spells pick off your biggest threats with literally no drawback. Makes it too difficult to get ahead of Blood DK. Siphon Soul for 5 mana is legit interaction for instance
Vampiric Blood NERF/DELETE or BALANCE; 3 Mana, +5 life, spend 5Corpses to +5 and draw
Soul Stealer, NERF/DELETE. 8mana, 3/3, LOSEa corpse for each minion destroyed
Frostwyrm 7 mana; NERF TO 4 DAMAGE 4/4 TOKEN
Discover Rune Cards, NERF to only usable Rune cards
The entire game would be in a better place except for Pure Paladin needs nerf list too. You want a community that expands, that buys products like candy. The problem with DK is the power trade off for mana cost per turn. It's too cheap and easy to negate your opponent and stuff their entire deck's strategy. Instance; turn 5 opponent has managed to get 3-4x cheap minions on battlefield. DK just wipes it and gains health back (+vampiric blood interaction makes this more miserable). Opponent's turn 6 they play a big minion to offset the setback they just had turn 5.. the DK just spends 3 mana and removes that. Now opponent is screwed for most part waiting for 12 turns for game to end.
Enjoyable product= more player base More player base = more $$ More $$ = better product
You can make changes @BlizzardActvision, just use your free-will and get er done.
Soul stealer should be a spell that destroys all minions and gives corpses for each minion destroyed, but it should not give you a minion on the field. Board clears can have other advantages outside of clearing the board, but they should not also give you board advantage. Either that or I want to see Twisting Nether buffed to summon a 5/5 and give me 2 health for every minion destroyed.
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I have this idea for a new card. What ya'll think?
Steven The Paladin - 1 mana, 1/1
"Start of game: destroy all cards in your opponents deck that include the word 'Discover'."
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Soul stealer should be a spell that destroys all minions and gives corpses for each minion destroyed, but it should not give you a minion on the field. Board clears can have other advantages outside of clearing the board, but they should not also give you board advantage. Either that or I want to see Twisting Nether buffed to summon a 5/5 and give me 2 health for every minion destroyed.
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this deck is sick in bronze