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    posted a message on Weekly Card Design Competition 5.13 - Discussion Topic

    @J1633

    Personal opinion is that option A is slightly to powerful with the stats. Also "doesn't" does not work, how about "hasn't killed any other minion"?

    I find B more interesting but not sure about balance. Also on both you have spelled Poisonous wrong on both.

    Any feedback on my card welcome.

    Posted in: Fan Creations
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    posted a message on Concept - Forests of Kalimdor (WIP)

    So, are you saying that 5 cost would make it balanced as that seems like the best choice. With the cards I've already made, I am generally trying to make healing something you can build your deck around. Titania (Shakespeare if you don't recognise it) was the queen of the fairies and so I want her to be the most flexible healer. And yes while you are losing Auchenai value, you can buff minions above max health. Also as a 2/8 she is an excellent target for inner fire.

    Also grain spirit has an aura ability. When she dies, its gone.

    Posted in: Fan Creations
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    posted a message on Concept - Forests of Kalimdor (WIP)

    First off thanks to orange77penguin, ramworker and Xarang for the feedback. Not sure if I've done everything right but here are a few updated and possible cards.

    Proposed Changes:

     Possible Priest Cards:

     

    Posted in: Fan Creations
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    posted a message on Class Development and Discussion Thread!! EVERYONE GET IN HERE!!!

    Great new sets. TGT seems diverse and interesting. Personally don't understand why fervent worshipper fits into your class. Also, extremely minor, but after a comma, gain does not require a capital letter.

    Posted in: Fan Creations
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    posted a message on Concept - Forests of Kalimdor (WIP)

    The other idea for Elven Illusionist was "Invoke: Discover a Mage secret. Put it into the battlefield."  Then you are paying 1 mana to be able to adapt to the situation.

    Posted in: Fan Creations
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    posted a message on Concept - Forests of Kalimdor (WIP)

    Thanks for responding. Responses in spoiler below:

    Invoke means to call upon a spirit or deity so the idea was that you were using the power of  a minion. If you can think of a better name, then I am open to suggestions.

    Shadow Sentinel is admittedly too strong. I tried to make most of the invokes slow (i.e. secrets or changing hero power) so that they did not become super aggressive. Buffing beasts felt too aggressive and I already had a secret effect. Not sure what I could do with hunter honestly.

    I personally don't see Rider of the Wild's invoke as being too powerful. It is basically an Alleycat in a class which lacks beast support so that they are just a reasonable set of starting minions.

    Corrupt sister was an interesting one to make. Originally, it was made to help out Molten Giants. The other way to look at it is that it is a great card to topdeck. Could probably do with a buff. 9/9 perhaps.

    As for mage cards. Elven illusionist is 4 mana so for the price of randomness, you are saving 2 mana. Native mystic was made so that if you played her at two mana, you could still be able to kill most 3 mana minions if you invoke that turn. Thicket sorcerer, just spell damage +1 would be fine wouldn't it?

    Posted in: Fan Creations
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    posted a message on Concept - Forests of Kalimdor (WIP)

    Foreword

    This is my first attempt at a big project so expecting a perfect set or completely balanced cards is extremely overoptimistic. I hope you enjoy and if you have time, any constructive feedback or critique is welcome. One of the biggest questions is what to do with these cards. Make an adventure or an expansion. This decision will impact rarities as that is one of the most iffy problems. Also, there will be more Invoke cards in Neutral when I make that. (Read on to find out more) BTW, lots of he art was inspired from Broeck1's dryad class.

    New Keywords

     

    For clarification, Invoke will work like Choose One, offering you two choices. The advantage of invoke over Choose One is that it firstly saves space (not writing out the minion each time) and it allows for a bigger contrast in effects.

    Elusive has already been created and was added in because I liked the idea.

     Priest

     Mage

     Warlock

     Druid

    Both of Druid of the Talon's forms will be beasts.

     Rogue

     Shaman

     Warrior

     Hunter

     Paladin

     

    Posted in: Fan Creations
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    posted a message on Thoughts for this deck. All advice welcome.

    Not good at deckbuilding but I suggest that you put this into the hearthpwn deckbuilder and insert it for it to be easier to look at.

    Posted in: Shaman
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    posted a message on Weekly Card Design Competition 5.10 - Discussion Topic

    An excellent point. Damn RNG. Thanks for the suggestion and will probably go for that wording and demote to rare.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.10 - Discussion Topic

    @Lathy I like the card and the simplicity of it. But why is it called that and why is it TGT? Furthermore, does rogue benefit enough from moving minions. Whilst the card seems fairly statted, it seems like warlock or another zoo or token deck would need this card more. And I think it floats.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.10 - Discussion Topic

    Not sure about balance but effect seems clear enough. BTW Whelp should be capitalised. However, I don't understand the name. Shooting is a weird choice and there is only 1 whelp not whelps.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.10 - Discussion Topic

    To start your effect may be better worded:

    Battlecry: If both adjacent minions have the same cost, deal that much damage.

    If you can activate the effect with only 1 adjacent minion, remove "both". Overall, I don't really get the flavour of a gladiator (they are mainly solo fighters) and a full-statted minion with that effect slightly too powerful.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.10 - Discussion Topic

    Wondering if I could get some initial feedback on idea. OP or UP? Class? Flavour? (Thanks in advance):

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.09 - FINAL POLL!

    Congratulations to all who got through. Personal favourite this week was "Unlikely Allies." Shame just missing out but joint 18th is good for my second attempt in weekly.

    Posted in: Fan Creations
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    posted a message on Question about adventures

    Depends on a lot of things. To start do you intend to play wild or standard. Once the rotation, the legendaries may still be useful in wild. A big advantage is the 400 dust minimum per wing which is better than 7 packs (same price). Assuming you are f2p, then you may want to consider developing your classic set though I don't know how much you have. Just remember, if you purchase the first wing before the change, then the adventure will stay in the shop.

    Posted in: Adventures
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