• 3

    posted a message on Big Eureka! Shaman

    Decent deck, but needs some fine tuning. I agree with Tommy_Wave that earth elementals are needed. It's really difficult to upgrade your spellstones without them if you are forced to use a crushing hand when you don't have a spellstone in your hand. Additionally this deck has suitability problems and the ability to play a huge taunt for 5 mana would greatly help, especially since you'll be able to get a big taunt + ancestral spirit up that much sooner. 

    Posted in: Big Eureka! Shaman
  • 2

    posted a message on [Legend] 83% W/R Spiteful Mage

    Try mossy horror

    Posted in: [Legend] 83% W/R Spiteful Mage
  • 1

    posted a message on EZ Priest Pack

    This deck is rolling everything really hard right now. Got my pack on first game. Played 4 more games just because it was dominating so much and won all of those too without it being close.

    Posted in: EZ Priest Pack
  • 0

    posted a message on Heroic Silverware Golem Control Rogue

    All this deck does is let you survive about 5 or 6 turns, maybe 10 if you're lucky, then you run out of steam and your opponent doesn't. Try another deck.

    EDIT: Made some substitutions and finally beat it. Take out the undercity valiants and the corrupted seer, put in two elven minstrels and a primordial drake.

     

    Posted in: Heroic Silverware Golem Control Rogue
  • 4

    posted a message on [Top 1 Legend Wild] Secret Tempo Mage + Guide

    This deck is absolutely filthy. Ever since mad scientist was released I've always said it was the most overpowered card in the game. This deck really makes it shine. Most games are not even close and you win quickly with this deck, so it's perfect for ladder.

    Posted in: [Top 1 Legend Wild] Secret Tempo Mage + Guide
  • 0

    posted a message on EZ LICH KING WIN (WORKS FOR MOST CLASSES)

    Fun deck! The one time I got  gastropod and alarm-o-bot in hand i topdecked a barnes on turn 3 and of course the alarm-o-bot pulled the barnes. Is he really necessary in this deck? Seems to just screw you over.

    Posted in: EZ LICH KING WIN (WORKS FOR MOST CLASSES)
  • 3

    posted a message on Tempo out the lich

    Next to impossible to kill him before turn 7. The one game I got a mana wyrm up to really high attack he played saronite chain gangs back to back.

    Posted in: Tempo out the lich
  • 0

    posted a message on Lich king mage win

    Restarted this match a million times trying to get lackey and counterspell in opening hand without mulliganing quest. The odds are so low. I can't get it done despite 15 minutes of just restarting constantly. Going to try with another class instead.

    Posted in: Lich king mage win
  • 2

    posted a message on Lich king mage win

    Do you keep the quest in the mulligan?

    Posted in: Lich king mage win
  • 3

    posted a message on S37 Legend Evolve Shaman (71% Winrate)

    These are essential substitutions in this meta. There's been countless times too where I've just had two volcanoes sitting in my hand all game long and lost because of it.

    Posted in: S37 Legend Evolve Shaman (71% Winrate)
  • -1

    posted a message on S37 Legend Evolve Shaman (71% Winrate)

    Is the quest rogue matchup pretty much unwinnable? There doesn't seem to be enough early game pressure to even come anywhere close to killing them before they get their quest active.

    EDIT: Yeah, this deck is really bad right now because quest rogues are all over the ladder. 0-7 so far against them. Switching to aggro for now. Against other matchups the deck is pretty strong though.

    Posted in: S37 Legend Evolve Shaman (71% Winrate)
  • 0

    posted a message on Murquesting Mur Murloc's

    This deck is way too inconsistent. Having no luck with it whatsoever at rank 6. Now I'm rank 9. Time to climb back up with my other shaman murloc list.

    Posted in: Murquesting Mur Murloc's
  • 2

    posted a message on Mr. Ancestor Barnes Version 2017

    This is the most fun I've had with a deck in a long time!! Having a blast in casual mode but don't have the balls to queue it up at rank 4 yet haha.

    EDIT: I've replaced the lightning bolt and feral spirit with maelstrom portals and it seems to make the deck more consistent. Also works great with an early malygos pull.

    Posted in: Mr. Ancestor Barnes Version 2017
  • 3

    posted a message on #1 LEGEND WILD N'zoth Reno mage

    With all the board clears this deck runs, and also with no dirty rat, wouldn't it be better to run piloted shredder instead of mind control tech? It also synergizes with Nzoth.

    Posted in: #1 LEGEND WILD N'zoth Reno mage
  • -3

    posted a message on Rank 1 Legend WOTOG Dragon Priest

    This deck is absolutely terrible against anything other than aggro decks. You can't rush down slow decks like warriors, druids, and paladins before c'thun/nzoth hits, and their late game absolutely DEMOLISHES yours. The only decks this can beat seem are face shamans. On day one I can see why this deck was so strong, but if you aren't facing only face shamans then go with another deck.

    Posted in: Rank 1 Legend WOTOG Dragon Priest
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