I've never been less motivated to play HS in a new season so soon after the release of a new set. Class distribution on ladder is the worst I've ever seen and the power level of those top 4 decks is completely out of control. None of these decks are actually fun to play with or against so why bother... I'll come back after some nerfs but I'm really beginning to lose interest. Time and time again this game is so incredibly unbalanced and I've seen it happen enough to know that it is always going to be this way. There has been a few good metas like post nerf ungoro and wotg but there has been more bad then actually good metas. Karazhan and Gadgetzan come to mind as being very cancerous and now kft probably the all time worst in my experience.
I have hated jade golems since the first day they appeared. They allow you to keep an aggressive mana curve but still have access to big minions. In my opinion, if you want to put 10/10+ stats on the board it should have to be a fairly costed minion in your deck, or the result of a combination of cards, not just some lame battle cry effect on a vanilla -1/1 stated minion. Jade idol is also a huge problem as it is clearly overpowered at 1 mana and cheats it's way around fatigue. Blizzard needs to not only nerf jade idol but the entire jade golem mechanic as a whole. The cards are boring to play both with and against and are oppressive to the majority of new cards added to the game as players will just constantly spam these idiotic minions. My suggestion is make a jade golem a 1/1 random stealth or taunt or other basic effect and nothing more. It's time for a change already.
I am running the list by Noxious. It's loot hoarders instead of cold light oracles and arcane missiles instead of frost nova. A little more early game focused but hard to say what version is actually better for the meta. Arcane missiles are great at protecting your mana wyrm vs pirates or quest rogues when played on turn 2 with an apprentice. Mana wyrm is probably the best 1 drop in standard now that trogg is out. If you draw the nuts, games end pretty quick with 4-5+ attack wyrm.
I crafted the quest to much disappointment. Almost never will you discard the right cards... 2 silverware golems in hand and your doom guard throws away soul fire and librarian 99% of the time.It's high risk for reward that is almost always too slow in any match up.
I have thought about attempting a Raza Kazakus quest priest, but what do you really gain from the inclusion of those cards at the cost of consistency? The free hero power from Raza is less useful with inspire minions gone to wild, and shadow form runs more risk with the loss of Reno. Kazakus is the main reason to build your deck with 1 ofs, but is it enough with the loss of bran as well? I'm sure you can make a list and have some success but it feels like it's missing some key cards. Blizzard said that 1of cards is something that we could see more in the future so hopefully see these MSoG legendaries make a return sometime during year of the mammoth.
I struggled with the new quest at first. The deck recipe version is trash. But I added in the new legendary along with steward of dark shire and rallying blade and some others and it's been a huge improvement. Still not the most effective vs quest rogue or mage and gets steam rolled by pirates and hunters but it still does ok and it's a lot of fun to play. Paladin can build aggro, midrange, or control and can build a deck to counter any of these match ups, but sadly it doesn't feel as though there is a list to beat them all. I think paladin could be just 1 broken 1 drop away from being OP as Argent squire still fills the 1 drop spot in my deck. I find one of the problems is that the cards that have good synergy don't always exist together in the standard format, so wild can be a lot of fun to try something new.
It's a pretty busted quest. Very easily completed and a flood of 5/5s easily by turn 6. Maybe a dragon fire potion is the answer but you cannot rely on a counter like that. I feel like the crystal core will need a nerf... Maybe it could be a 0/6 stealth 'minion' that gives adjacent minions +5/+5. I don't care much for the insane immediate and permanent value of crystal core when I have a paladin quest with galvadon that can't even survive a turn.
I tried the warrior and paladin quests. Warrior seemed pretty good and I can see a more optimized list being competitive because the new hero power can generate incredible value in the right match up, but you're still prone to just getting crushed by a pirate warrior who will just ignore the taunts and go face. In paladin I used the pre built deck recipe with the vorax. For this deck to win you really need galvadon to stick on the board and so far that just hasn't worked out for me. Dropping the vorax is really only good when you have an empty board because your buffs are better spent on the minions that can actually attack that turn, and if your board is empty there's not much hope at coming back.
I wouldn't call 10k dust limited... you can spend a few thousand off the start and craft whatever looks good to you, and still have a bunch left over to craft anything else as the meta develops. I would start by opening your packs and then depending on what class legendary or quests you open, go ahead and craft what you need to make those decks. 10k is a lot of dust, I wouldn't be too worried if I were you.
I also hate how playing a jade card is a good play at any stage in the game. They are good early game and they are good to top deck mid and late game. The whole archetype just trashes the concept of deck building with a good midrange or control mana curve. Big high cost late game legendaries hardly see any play because you can just play jade and not have to risk getting a bad opening hand.
I hate jade golems so much that I would rather just see it deleted from the game. Just looks at that tavern brawl a few weeks back with the 3 Gadgetzan bosses, the Jade golem hero power cost 4 mana. You're right about these nerfs. Jade is just so versatile that it's unfair. They get spells and minions together in the same cards that become increasingly powerful and scale into the late game. You are unlikely to have a bad curve and it just autopilots it's way to the win condition. So lame.
I haven't decided whether or not to purchase the new cards or not... I can definitely afford it. I've probably spent about $600 in the 2 years that I have played the game. MSoG was not a fun set in my opinion and ONiK was a disappointment. I've really began loosing interest lately and I'm thinking that Year of the Mammoth could be my queue to leave. I've seen enough hearthstone now to know that Un'Goro won't fix any of the problems that I have with the game. I've been watching the card reveals and it's easy to see what the game might look like after the rotation. There will be 2-3 weeks of new interesting deck building followed by 4 months of stale aggro meta.
20
I've never been less motivated to play HS in a new season so soon after the release of a new set. Class distribution on ladder is the worst I've ever seen and the power level of those top 4 decks is completely out of control. None of these decks are actually fun to play with or against so why bother... I'll come back after some nerfs but I'm really beginning to lose interest. Time and time again this game is so incredibly unbalanced and I've seen it happen enough to know that it is always going to be this way. There has been a few good metas like post nerf ungoro and wotg but there has been more bad then actually good metas. Karazhan and Gadgetzan come to mind as being very cancerous and now kft probably the all time worst in my experience.
1
I have hated jade golems since the first day they appeared. They allow you to keep an aggressive mana curve but still have access to big minions. In my opinion, if you want to put 10/10+ stats on the board it should have to be a fairly costed minion in your deck, or the result of a combination of cards, not just some lame battle cry effect on a vanilla -1/1 stated minion. Jade idol is also a huge problem as it is clearly overpowered at 1 mana and cheats it's way around fatigue. Blizzard needs to not only nerf jade idol but the entire jade golem mechanic as a whole. The cards are boring to play both with and against and are oppressive to the majority of new cards added to the game as players will just constantly spam these idiotic minions. My suggestion is make a jade golem a 1/1 random stealth or taunt or other basic effect and nothing more. It's time for a change already.
8
I am running the list by Noxious. It's loot hoarders instead of cold light oracles and arcane missiles instead of frost nova. A little more early game focused but hard to say what version is actually better for the meta. Arcane missiles are great at protecting your mana wyrm vs pirates or quest rogues when played on turn 2 with an apprentice. Mana wyrm is probably the best 1 drop in standard now that trogg is out. If you draw the nuts, games end pretty quick with 4-5+ attack wyrm.
1
1st was Priest during WotOG and second was Paladin just last week. Only 75 more needed for Mage and the rest are all below 250 wins.
0
But will dust it? No. There's some fun to be had with the card.
0
I crafted the quest to much disappointment. Almost never will you discard the right cards... 2 silverware golems in hand and your doom guard throws away soul fire and librarian 99% of the time.It's high risk for reward that is almost always too slow in any match up.
0
I have thought about attempting a Raza Kazakus quest priest, but what do you really gain from the inclusion of those cards at the cost of consistency? The free hero power from Raza is less useful with inspire minions gone to wild, and shadow form runs more risk with the loss of Reno. Kazakus is the main reason to build your deck with 1 ofs, but is it enough with the loss of bran as well? I'm sure you can make a list and have some success but it feels like it's missing some key cards. Blizzard said that 1of cards is something that we could see more in the future so hopefully see these MSoG legendaries make a return sometime during year of the mammoth.
0
I struggled with the new quest at first. The deck recipe version is trash. But I added in the new legendary along with steward of dark shire and rallying blade and some others and it's been a huge improvement. Still not the most effective vs quest rogue or mage and gets steam rolled by pirates and hunters but it still does ok and it's a lot of fun to play. Paladin can build aggro, midrange, or control and can build a deck to counter any of these match ups, but sadly it doesn't feel as though there is a list to beat them all. I think paladin could be just 1 broken 1 drop away from being OP as Argent squire still fills the 1 drop spot in my deck. I find one of the problems is that the cards that have good synergy don't always exist together in the standard format, so wild can be a lot of fun to try something new.
0
It's a pretty busted quest. Very easily completed and a flood of 5/5s easily by turn 6. Maybe a dragon fire potion is the answer but you cannot rely on a counter like that. I feel like the crystal core will need a nerf... Maybe it could be a 0/6 stealth 'minion' that gives adjacent minions +5/+5. I don't care much for the insane immediate and permanent value of crystal core when I have a paladin quest with galvadon that can't even survive a turn.
0
I tried the warrior and paladin quests. Warrior seemed pretty good and I can see a more optimized list being competitive because the new hero power can generate incredible value in the right match up, but you're still prone to just getting crushed by a pirate warrior who will just ignore the taunts and go face. In paladin I used the pre built deck recipe with the vorax. For this deck to win you really need galvadon to stick on the board and so far that just hasn't worked out for me. Dropping the vorax is really only good when you have an empty board because your buffs are better spent on the minions that can actually attack that turn, and if your board is empty there's not much hope at coming back.
0
Priest quest and spirit singer umbra for death rattle priest and the hunter quest with 2 stampede and warrior quest is what I am hoping for.
0
I wouldn't call 10k dust limited... you can spend a few thousand off the start and craft whatever looks good to you, and still have a bunch left over to craft anything else as the meta develops. I would start by opening your packs and then depending on what class legendary or quests you open, go ahead and craft what you need to make those decks. 10k is a lot of dust, I wouldn't be too worried if I were you.
2
I also hate how playing a jade card is a good play at any stage in the game. They are good early game and they are good to top deck mid and late game. The whole archetype just trashes the concept of deck building with a good midrange or control mana curve. Big high cost late game legendaries hardly see any play because you can just play jade and not have to risk getting a bad opening hand.
3
I hate jade golems so much that I would rather just see it deleted from the game. Just looks at that tavern brawl a few weeks back with the 3 Gadgetzan bosses, the Jade golem hero power cost 4 mana. You're right about these nerfs. Jade is just so versatile that it's unfair. They get spells and minions together in the same cards that become increasingly powerful and scale into the late game. You are unlikely to have a bad curve and it just autopilots it's way to the win condition. So lame.
1
I haven't decided whether or not to purchase the new cards or not... I can definitely afford it. I've probably spent about $600 in the 2 years that I have played the game. MSoG was not a fun set in my opinion and ONiK was a disappointment. I've really began loosing interest lately and I'm thinking that Year of the Mammoth could be my queue to leave. I've seen enough hearthstone now to know that Un'Goro won't fix any of the problems that I have with the game. I've been watching the card reveals and it's easy to see what the game might look like after the rotation. There will be 2-3 weeks of new interesting deck building followed by 4 months of stale aggro meta.