• 12

    posted a message on Final Rise of Shadows Card Reveal Stream - Live Updates!

    lol probably the most interesting expansion so far,there areso many cards that are just amazingly designed

    Posted in: News
  • 2

    posted a message on Final Rise of Shadows Card Reveal Stream - Live Updates!

    They missed lethal

    Posted in: News
  • 2

    posted a message on Final Rise of Shadows Card Reveal Stream - Live Updates!

    what? dude there is like 55 cards left

    Posted in: News
  • 5

    posted a message on New Legendary Reveal - Archivist Elysiana

    you ould only get 1 battlecry,1st one would be replaced by the second one

    Posted in: News
  • 6

    posted a message on New Druid Card - Fluffy Squirrel Whisperer

    squirrel archetype hype!

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Legendary - Nozari

    So why are people that excited about this?Paladin has a large variety of different heals to choose from especially combined with kangor,which means most likely you wouldn't even need to heal fully.Against aggro at turn 10 you have already won with a few rare exceptions and against others this will benefit you as much as your opponent.Stats are very good for fighting the board,but so are Ysera's stats.And ysera actually is a large threat to your opponent.So why would anyone take this into their deck?

    Posted in: Card Discussion
  • 20

    posted a message on RIP Wild On April 9th

    Znalezione obrazy dla zapytania poor quality bait

    Posted in: General Discussion
  • 1

    posted a message on Nerfing policy of blizzard

    Not exactly a salt thread,i am not complaing about one card being badly designed or class being too powerful nor am i complaing about one card being  nerfed.I play only 3 classes - mage,priest and paladin,still while i hate rogue cold-blood nerf was not justified in any way nor flametounge nor equality nor hunter's mark.Those cards haven't been the problem ever,so if classic and basic sets are starting to pose problems,maybe it's time to implement kibler's idea.

    Posted in: General Discussion
  • 3

    posted a message on Nerfing policy of blizzard

    I've been playing this game for a couple of years now(a little bit less lately) and have never had much problem with nerfs that blizzard decided to implement.This is probably going to be a quite a rant unfortunately,because the last batch of nerfs pissed me off.

    The year where Ungoro,Frozen throne nad koblds where introduced spiked the power level of cards through the ceiling,which proved to be a very big mistake(quest rogue,druidstone,raza priest etc).It may be debatable to what extent,but ultimately decks that were created during that time(and now) with cards from those sets happened to be very polarizing,annoying and unfair.Cards like frostlich jaina(which i love using btw),deathstalker rexxar,quest rogue,warlock spellstone,hunter spellstone,Ultimate infestation,spreading plague and many other should never ever have been even printed.Oh tempo rogue played keleseth 1 or 2 times on turn 1/2->guess i lose ; cntrol mage didnt draw his jaina in 15 turns?guess he lost.There are a lot of cards like that mostly from those 3 expansions.

    My point is - even though there are so many cards that are just problematic from those sets,there are even some cards that are problematic from the last 3 expansions(baku,genn for instance) blizzard has decided to nerf hunter spellstone(very much appreciated although a year late?),hunter's mark(why exactly?),flametounge totem(again why?,now a dedicated class card is worse than dire wolf),coldblood(why?rogue has always been a class with high burst potential,this was hardly better than blessing of mightat 1 mana) and the most annoying for me - equality.

    Apart from  spellstone all those nerfs are completely unnecessary.Equality nerf basically kils entire control paladin archetype,they didnt even nerf a combo,they merely decreased your chances against any aggro deck(which already wasnt that great).

    So why exactly were those cards nerfed blizzard?No baku or genn change?Why keleseth,UI,Spreading Cancer,Branching paths,most heroes aren't yet nerfed?

    Posted in: General Discussion
  • 21

    posted a message on New Hunter Hero Card - Zul'jin

    What are you guys talking about?This is basically fill your board with 3/3,4/2,4/4 play like 3 to 5 secrets and then you have quite nice board control hero power.Is it betterthan rexxar or other op death knights that right now break the game? No it is not and that is great!

    I for one cant wait for guldan,jaina,rexxar,anduin to go away from being an autopick in every deck.Right now those hero cards are literally win the game many times.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Spell - A New Challenger...

    I dont quite understand the excitement.There are 4 minions from Paladin that count 4 times as much as neutral out of which one is kinda  good,one is awful,2 are very mediocre for this kind of cost.Majority of neutrals are worse than mediocre result,many are just bad and there are 4 choices that are really good.So why exactly would you play that?

    Posted in: Card Discussion
  • 2

    posted a message on Rastakhan's Rumble Card Reveal Kickoff Livestream

    isnt that the count for damage required for the summon?

    Posted in: News
  • 6

    posted a message on Free packs! :D

    EU players be like:

    Znalezione obrazy dla zapytania am i joke to you template

    Posted in: General Discussion
  • 0

    posted a message on Rastakhan's Rumble - Card Reveals and Details for Hearthstone's Tenth Expansion

    Highly doubt the paladin heal one,paladin has acces to 2 healing cards that dont have to target his face.I would assume the new form of healing woud be changing overheling to armor perhaps?

    Posted in: Guides
  • 6

    posted a message on New Legendary Paladin Card Reveal - Crystalsmith Kangor

    What are you talking about?Holy Light?When did you see that card being seriously played?It will be now,because it can combo with this?Control paladin never ever had a problem with aggro,you have best taunts like righteous protector,steed etc..And the play you mention that you can do on turn 10 - and that is good?Control paladin is non-existant for several expansions because of lack of win condition.You will never outheal water elementals,nor quest priest,nor taunt druid,nor shudderwock.This card is ok and just ok.Doesnt really deserve legendary status.

    Posted in: News
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