Good addition to any deck for this brawl.
- Sinburn
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Member for 7 years, 11 months, and 26 days
Last active Sun, Apr, 21 2019 19:38:01 -
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- 24 Total Posts
- 24 Thanks
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Xynot posted a message on Dirty Druid - Win by turn 5 - it's so easy! :)Posted in: Dirty Druid - Win by turn 5 - it's so easy! :) -
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Vadika_11 posted a message on Dirty Druid - Win by turn 5 - it's so easy! :)Posted in: Dirty Druid - Win by turn 5 - it's so easy! :)Sea Giant is a good addition to the deck.
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Chimera posted a message on Username / Nickname Change Request ThreadPosted in: Site Feedback & SupportWould you be so kind as to change my name to "Sinburn" please? If that is taken, "Sinburn HS" would be lovely.
Thank you in advance.
Can you change my name to "Gremory" please?
If that is taken "Gremory_00" would be perfect.
Thank you :)
Done! -
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Zeetchmen posted a message on Easy Deathbringer Saurfang WinPosted in: Easy Deathbringer Saurfang WinNot very good, took like 5 tries; very draw dependent and no mulligan guide
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InvincibleInvisibleDragonNinja posted a message on Valeera's Bag of Burgled Spells - Tavern Brawl #96Posted in: Tavern BrawlI nearly popped a vein in this stupid fucking brawl. You may think I'm exaggerating, or maybe over-reacting, but no. In my feeble attempts to win a free pack of digital cards, this game has fucked with me in the cruelest ways possible, repeatedly. I can't even describe it.
I suppose the one time I did get lucky and actually won, you'd think I'd be happy, right? No, I'm not. I'm not happy with the fact that this time I got the bullshit luck on what spells/minions I got and utterly curb-stomped my opponent, because I was in that position myself the whole time, and I hated it.
I hate this brawl. I hate it so, so, SO much, and the fact that "awesomeness" and "balance" for this steaming pile are above 1 means more than one person must have rated this a 5 at some point, and that is absolutely baffling.
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Paddy_lol posted a message on (Blood Magic) TURN 1-3 OTK CONSISTANTLYPosted in: (Blood Magic) TURN 1-3 OTK CONSISTANTLYI really didn't like playing this deck.
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Paddy_lol posted a message on (Blood Magic) TURN 1-3 OTK CONSISTANTLYPosted in: (Blood Magic) TURN 1-3 OTK CONSISTANTLYPlayed vs a mage, he played mirror image, I had to concede turn 1.
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zmirburger posted a message on [Heroic] Silverware Golem FatiguePosted in: [Heroic] Silverware Golem Fatigueon the same boat, tried over 50 times with multiple variations, barely close to even wining
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Odb2232 posted a message on [HEROIC] Easy Chess 1st tryPosted in: [HEROIC] Easy Chess 1st tryso easy ... got it first try....such a good walktrough ... almost to easy
jk.. my sanity is leaving me...at try #64
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To win on turn four, you need the following: 1 Radiant Elemental, 1 Mind Blast, and either five Shadow Reflections + the other Mind Blast or six Shadow Reflections.
To get off to the best start, mulligan for Radiant Elemental, Mind Blast, and Shadow Visions.
1. Start off by playing Radiant Elemental.
2. Copy and play an additional Radiant Elemental by using 1 Shadow Reflections.
3. Your Mind Blast's will now be free. Play 1 to turn the remaining Shadow Reflections into copies of Mind Blast, then play the rest for 30 damage in one turn.
In turns 2-3, you can play Shadow Visions to pick up your Mind Blast if not drawn. Cutting Embrace the Shadow for Psionic Probe or Mind Vision to pick up additional Shadow Reflections can help here too.
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This deck works IF you can draw the Elemental, Mindblast, and at least one MB/SV into MB. Otherwise, prepare to hate your life.
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0-8 so far. It would be nice if I could actually draw Lyra...
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Yep. I keep seeing all these "first tries" but by the time I hit turn 5-6 he's already played 2-3 Blood Beasts on top of enrage minions and weapons. Really?
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They are too slow. Aggro is just going to continue to overwhelm the Meta as usual.
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This does not work. 45 attempts (with your suggest draw). Zero victories. Typical bullshit Blizzard RNG.
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I find your definition of easy to be suspect.
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Gets punched in the dick by Mage. 0-5 with this deck, with 0-4 vs Mage. Too much health spent on card draw to make the gimmick work.
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They are so worried about Charge allowing for cheap, quick kill combos that they introduced a bunch of cards that cause even worse quick kill combos after they nerf it.
Brilliant....
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All I want for Christmas is less RNG.