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    posted a message on Making Handlock viable

    I've honestly tried various versions of the deck and there are just a lot of matchups where if you don't open the Hellfire or Shuffle into the Hellfire within the first 4 turns you end up being overwhelmed by Swarms from Druid and Murloc (and sometimes Lackey Zoolock).

    If you you want to beat control matchups, Warrior, Hand Mage, and Priest,  you'll also want to run Achivist Elysiana to avoid the deck out (that or build into the Meca'thun combo version of the deck) The Augmented Elekk can be a bit more situational in the control matchups mainly because it being used with Plot Twist still doesn't remove the threat of Bombs from Bomb Warrior. Archvillain Refaam just doesn't give you any consistency for late game the way Elysiana does.

    And yeah you really should be running the Plot Twist to shuffle out dead cards into deck and to dig for more useful cards in any given situation. The interaction with Broodmother is too strong.  But yeah in general Plot Twist corrects a lot of the weaknesses of the deck's running situational or top heavy cards.

    As for my personal build I've gone through several iterations of builds but Earthen Ring Farseers seem to do well throughout any matchup. Their Bodies actually help deal with all the free 3 Health Beatsticks of Rogue Decks.

    But Yeah I just keep tinkering away to try and adjust. But obviously fixing your deck one way to address aggressive decks obviously pulls you away from more controlling matchups. 


    Posted in: Standard Format
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