The way I see it, nerfs unlock counter strategies to emerge, not to destroy decks some people love to play. Quest Warrior is oppressive in lower ranks so needed to be addressed and Ramp Druid can be beaten IF they don't have Kazakusan to rely on when in fatigue.
Quest Hunter will not dominate. The same Ramp Druid will beat it or any class with a little heal/armor gain. But it will keep aggro in check e.g. DH and has a good shot against others, like Quest Warrior and Mech Mage. We finally have a chance at a balanced meta so curious to see how that pans out.
The main issue I have with this patch is that there are no buffs for underplayed archetypes. Thief Rogue has many cards dedicated to it and none of it sees any real play anymore. Warlock in any variant is dead, 1 or 2 buffs to it wouldn't hurt anyone.
3
cool!