Losing to combo is a worse feeling than loosing to aggro, also wastes more time
- Sebster
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Member for 3 years, 11 months, and 22 days
Last active Tue, Mar, 26 2024 09:35:41 -
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PetiteMouche posted a message on Blizzard Message to Miracle Druid Enjoyers - Balance Changes Likely Next WeekPosted in: News -
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Inlustre posted a message on Blessing of the Raven is This Week's Tavern BrawlPosted in: NewsIt would be ok for the 1st time but anytime you repeat the brawl he talks again and you can't make the text go away which is very annoying.
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Tausomaki posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsSo.... Sif can do 40dmg OTK turn ~8, Shaman can consistantly kill you dealing 30 dmg turn 6 or 45+ turn 8, Rogue mechs getting winfury can snowball out of controll and kill u turn 5 ( no need for LAB mech ), Slime Warlock can put 100 stats on turn 6 and they NERF ONLY 2 CARDS ??? I agree Solid Alibi should be nerfed to 3 mana or 2 mana but u receive max 2 dmg but Holy shit... Hearthstone DEVS are out of touch nowadays...
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D_Lord posted a message on Patch 27.0.3 Balance Changes Preview - 2 NerfsPosted in: NewsNerfing Alibi to 3 mana and not nerfing hunter or shaman at all is kinda ridiculous
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RolandofGilead84 posted a message on Visions of Sayge is This Week's Tavern BrawlPosted in: NewsThis is extremely painful. Like, really really stupid.
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NewBorn posted a message on A Mysterious Recipe is This Week's Tavern BrawlPosted in: NewsThis should have been done weeks ago. Guess better late then never?
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Jerkplayz posted a message on Everybunny Get In Here is This Week's Tavern BrawlPosted in: NewsSome Brawls make people want to rope.
Not in-game.
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NaweG posted a message on Hearthstone Mercenaries Launch Guide - With Tips and Frequently Asked Questions!Posted in: NewsGot through the tutorial, setup the Tavern, but won't let me complete building a team. Server issue or...?
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Toumouniek posted a message on Balance Changes Coming Next Thursday July 15thPosted in: NewsAlthough I don't play Priest at all, I completely agree with you. I really don't understand the hate with Priest. Yeah I get a little annoyed when I'm against a Priest because I play control so I know the game will be especially grindy and long but still. If Blizzard only promotes aggro bullshit decks (I especially hate Spell Mage because of how unavoidable the damage is) then the game will lose in quality.
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lv426a11 posted a message on Balance Changes Coming Next Thursday July 15thPosted in: NewsI completely see why Druid and Priest are annoying to play against and, as a mostly priest player, I can imagine it's very tiltling to see "generated by" into win condition every single game. The problem is that priest has no alternatives to playing control, and even then, it has no win condition outside of N'Zoth. It has no access to card draw, so card generation is the only tool available.
The "burst healing" that's referred to in the tweet is the only way that priest ever survives past about turn 5, and (with the exception of Samuro) can be played around by removing minions from the board. Samuro/apotheosis is a turn 6 or 7 play that you can sort of anticipate by not going wide on the board.
Sadly my guess is they'll nerf apotheosis and I think that will kill the class.
It's wierd to me that they're picking on Priest as they're not really in a great spot at the moment. Decks like Elemental Shaman have near endless resource and huge burst potential and that's OK apparently. DH has the stickiest boards and an 8 mana charge/windfury-like minion for huge burst - but that's OK too. Warlock can delete your deck - also OK. These decks also have far more consistency than priest as they have good card draw as well.
As for druid - they keep printing mana ramp and swarm spells which are massivley OP when you draw the nutz. Maybe Blizz should think about the cards they print and not just keep adding new, high-rolly cards to archetypes which are already problematic. Cellestial druid is the perfect example of this - it's either pish or you basically watch them cycle their deck and summon a huge board of minions for no mana.
And don't get me started on no-minion mage - discover mechanics, immense card draw, burst damage, mana cheating, unavoidable face damage and (rather ironically) lots of minions - but that's fine too...
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I absolutely despise discard, it's the sole reason I quit MMDoC. You make a good point regarding control v combo however, let's see how this plays out. Blizzard seems willing to revisit problem cards and develop different counters as well so hopefully control v discard isn't a problem that festers for the next year (if it is a problem in this expansion)