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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    The Anomaly

    The Anomaly are a celestial race created by the titan Norgannon to combat the Old Gods. Each being is infused with the essence of a fresh, and dying star. Instilled with the wisdom of new, and old. Perfectly tempered with versatile youth, and durable age. Astronomalus was the first of his kind. The Anomaly in Hearthstone is a control class that will punish their enemy for making hasty decisions without care, and can withstand serious punishment through shielding.

    Hero & Power

    https://media-hearth.cursecdn.com/attachments/59/930/saltydolphin15.png https://media-hearth.cursecdn.com/attachments/59/931/saltydolphin15.png

    Anomalies can be powerful spell casters, or melee manipulators of celestial powers and beings. There could be some adjustments to this hero power through further development such as a "Solar Alignment," or something more general as opposed to a spell focus.

    This class would gain armor through multiple abilities to stay within the game, play secrets to manipulate the battlefield, cast destructive spells, and also equip weapons that have multiple purposes.

    Keyword

    Further on "Retaliate," whenever a minion is dealt damage on your opponents turn, it will do something. What that something is, is explained further down. The idea is to make the most strategic of trades. I wanted to add more depth when it comes down to minion interaction, and hopefully this idea will breathe life to that.

    Cards


    Asteroid Belt: Something that would be good on a Taunt , or high value card. The idea of "Retaliate" would be to affected by anything, including a spell, or hero power. So if a mage casts fireball on a minion with this buff, ideally it would deal 2-3 to that mage player.

    Reinforced Asteroid: Maximum value would of course be a target with a large health pool, that you could ideally whittle away at to get more armor. I also felt secrets were a good fit for the Anomaly. Being a focus heavy class, I thought it was fair to bump the secret cost to 4, but have more potent abilities. The extra 1 damage just felt like a nice, but fairly added boost.

    Astral Elemental: This could be something great for early board control. It could be a nuisance to the enemy, and with the possibility to heal, or buff it, it could become even more of a threat. However I didn't want the stealth to be too strong.

    Shooting Star: I wanted to add in a unique spell, as you can only do so much with direct damage spells eventually. I felt it was fair when compared to other spells that are sort of similar.

    Argus the Unmaker: I had a lot of fun making this guy. The text is beefy, and it could probably be simplified by a better word smith, however I wanted to get the point across. Ideally it restarts the game, except this card cannot be used again. It could get the player out of a pinch, and could be a combo with other cards that rely on previous actions to make the card better, or cost less. For example, if your opponent ran Dragoncaller Alanna the amount of spells they cast that cost 5 or more would only stay the same, or increase, but that same added benefit would apply to you also if you have similar mechanic cards. With the wacky new ways some of the Legendaries impact the game, I decided to follow in suit.

    Posted in: Fan Creations
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