>Go to brawl
>Read description
>Pick rogue
>Search "pogo"
Fuck you, blizz
7
>Go to brawl
>Read description
>Pick rogue
>Search "pogo"
Fuck you, blizz
2
Those graphics look great, deck's not half bad either. Great work man :)
2
Played couple of games and have fun, thanks!)))
2
Damn, the IQ of the players in this brawl has really shot down since Wednesday
4
Played since beta. This is the worst brawl.
1. No input required - most hands-off experience in HS that is NOT PvE, and that's problematic coz my opponent ropes 4 turns and DOESNT get disconnected, coz he clicks once, then ropes me 4 more turns. More toxic than botting for XP with odd rope warrior.
2. It's a skins showcase with NO EFFORT to entice in the fantasy or create an experience. Seeing the chalkboard I remembered Medivh's theater, but no effort was put into bringing the fairytale themes to life. I can't remember the last time they spent significant effort on a brawl (although the half-deck one where you could force Nozdormu-matches was rather brilliant).
3. Mechanically, the "3 random pirates" is the only new element, and it's a tone-deaf let-down, as the meta is already saturated with those, so it furthers the negative impression that the mini-set (i forgot its name already) didn't bring enough to the game, neither in character (birbs are fine, I guess) or in play.
In the wake of this most-hated brawl (just look at the number of comments here) the question I want to ask is: Are Team5 interested in what players want from Tavern Brawl? I see a lot of goodwill and creativity from the community, but if they're looking only at aggregate data (Wednesday log-ins, etc) and not engagement/reaction with "the weekly novelty mode", that's a HUGE missed opportunity.
Here's what I've long wanted to see:
- build a deck using an expanded/curated card collection (i.e. you may only add cards with WIDELY random effects, or build a deck of legendaries, but they are ALL unlocked for you, and you can collect one from each defeated foe, up to 12 wins, casual+heroic)
- use community-generated cards/decks (I know this requires more effort, but it would be SO worth it)
- "Start of Game: Choose a class to Discover from" ; decks are pre-built around the discover mechanic + 10 fun random cards thrown in.
- New types of win-conditions : either in co-op or pvp. Example: complete the most Achievements in one game. All achievements are reset for the brawl (and newly-achieved ones are credited outside of the brawl, obvsly) There would be a "personal best" counter on screen, and maybe even a leaderboard. Also, it would be good if those achievements did something meaningful, but that's another topic.
- getting a unique reward for completing a difficult Brawl challenge would also be nice, such as a non-disenchantable meme-y card, cardback, or portrait. I dunno when they're gonna realize that alternate card arts (and not these stupid diamond frames) are the way to go. Gwent and MtG Arena are lightyears ahead.
There are great ideas by the community, Team5 can tap into, but I need them to acknowledge that Brawl is not in a good way nowadays.
5
Whoever did the AI on this brawl is an imbecile
5
You know how you open a game because you want to, you know, play the game?
This brawl decided no. You don't.
Instead, you just watch the dumbest AIs blizzard have ever made. I don't think there's anything more infuriating than watching your own deck get played the worst way possible.
These AIs are so dumb that they will literally cast ignite on their own face while at 2hp.
27
Because the mode confirms everything we have dreaded blizzard becoming. I have been a blizzard fan for more than 20 years. I was a top 500 star craft player in a former lifetime and looked forward to every blizzard product.
The decline started with their purchase by Vivendi, but still Blizzard put out great products that were well worth the money. Even if MMORPG were not your thing, they certainly did it well with WOW. Blizzard was known for not releasing games until their ready and were not known as money grubbing scumbags like EA.
Even Overwatch was a good game on release. Well polished, solidly balanced and fun to play. Only the matchmaker was aids.
But in Hearthstone, you see every cynical trick. Every change is designed to extract more dollars from their player base. The rigging is so disgusting it is absurd, it is like you are not even playing a game, just something meant to feel like a game that attempts to get you to spend money. I was overjoyed when I found hearthstone, I was a former ranked magic player (the physical card game over 20 years ago) and had given it up when my kids were born (too much time, too much money) so hearthstone was a god send. A digital way for me to play an old gamestyle I thought I could never return to from a company that I then respected and trusted.
Then I saw the rigging....and then I came here to ask about it, what people thought and was met with such a ridiculous response of derision and gaslighting that I was taken aback and decided to re-evaluate my stance. i looked into blizzards game design philosophies, I watched videos, read articles and found that no, I am right, the game is rigged. But I could not understand why so many bright, articulate people on this site were so absolutely sure that hearthstone was not rigged. Then when you laid out the case for why you believe it is.....the response says everything.
The response was well, that is not proof and you are stupid tinfoil hat, confirmation bias dumbass if you think it is rigged without definative proof......and I thought...what a bizarre response......then I learned what a community manager was.
See I started on the internet in a different age, when people had open and honest conversation and looked to learn from each other. The various boards were not filled with shills and plants hammering their talking points and brigading anyone who dared stray from the corporate script. But now the internet is filled with people with agendas, be they corporate or political, and to think that some innocent kid comes to a site like this to find out more about a game they like and are met by a bunch of goons trying to make sure he spends the most he can is disgusting to me.
So I come by from time to time to tweak the shills and point out the obvious about the game. Things like team 5 sucks and the quests are all overpowered, things like merenaries and duels are cynical stupid products that people should avoid. I will give the occaisional positive shout when they do something good like fix the terrible reward track or release classic mode. But it general my stance toward blizzard has changed quite a bit in the last 5 years. Mercenaries is just one more step down the EA path.
27
Quote from TicTacTimeHS >>What is the point of this?
No point. Just a bit of harmless fun as we try to find out which card the community thinks is best/most fun/most awesome. :)
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
8
When are you going to fix the bug with Colossal Warrior Nellie, the Great Thresher losing your turn?
They didn't even bother to fix the panda's negative mana to stable mana.
2
Thank you very much for publishing my deck, it needs some adjustments to be able to play Nomi in curve or another option would be to play it with the Questline without restrictions. The deck is more focused on casual wild for fun, I don't recommend it for competitive play.
5
As a small detail add Clockwork Gnome for the possibility of obtaining Time Rewinder from spare parts
2
When I heard a new game mode that would be related to a Roguelike RPG I expected something better structured and fun not a Battlegrounds 2.0 with fewer functions.
0
When I heard a new game mode that would be related to a Roguelike RPG I expected something better structured and fun not a Battlegrounds 2.0 with fewer functions