If its their experimental beta test sandbox, give the cards for free and dont rip off the mothers whose kids stole their credit card to be able to keep up in this game.
- Rradogs
- Registered User
-
Member for 2 years, 9 months, and 6 days
Last active Wed, Apr, 24 2024 14:34:01 -
- 3
- 11
- 40
- 1 Follower
- 56 Total Posts
- 63 Thanks
-
6
TMRobinson posted a message on Congratulations Team 5Posted in: General DiscussionWay to make the first 48 hours of an expansion about hard counters vs experimenting with all the new cards.
-
3
EnTaroAdunEU posted a message on Patch 28.0 String Differences - Voice Lines, Tutorial, Glue, Gameplay & MorePosted in: NewsGLOBAL_ERROR_STEAM_ACCOUNT_LINKING - Hearthstone coming to Steam?
Oh my god, could it really be? :O
-
3
Dudzin posted a message on Patch 28.0 String Differences - Voice Lines, Tutorial, Glue, Gameplay & MorePosted in: NewsGLOBAL_ERROR_STEAM_ACCOUNT_LINKING - Hearthstone coming to Steam?
-
5
BourbieSpeedrun posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone RangerPosted in: NewsColdarra Drake with the arcane bullet is instant lethal Pog (maybe too slow but still fun)
-
3
NovaFrost posted a message on New Demon Hunter Legendary Card Revealed - Gunslinger KurtrusPosted in: NewsNow we are talking. This is a real legendary. Enough with forced archetypes, give us all flavor like this, instead of bland predictability.
-
5
RaptorWithWings posted a message on New Demon Hunter Legendary Card Revealed - Gunslinger KurtrusPosted in: NewsVs Warrior in reveal animation: Kills a bunch of pack filler.
Vs Warrior actually: “Thanks for enraging my Grommash idiot”
-
2
NovaFrost posted a message on Multiple New Druid Cards RevealedPosted in: NewsMy most played class is Druid with around 2000wins. I stopped playing Druid after Guff, realizing the true problem of ramping (you often can’t see a problem clearly until it’s stretched to it’s very extreme). Ramp needs to be done with once and for all. Maybe 1 legendary conditional card, for ramp could exist, and that’s it. Now the game is too bloated with cards centered around ramp and simply not playing the game, no planning is involved, no risk taking.
Overheal priest is something that will be pushed and one day realized, I had decent success with it in legend at Festival of Legends. However, it didn’t keep up with the meta due to its stagnant nature and limited support. Funnel cake is an excellent card which will be broken in the future for overheal priest.
Stances could be something fun and viable if the developers really took their time and reworked old ramping cards, perhaps a similar system to dk runes or something completely different, it was simply a suggestion instead of baseless complaints without suggestions. Perhaps they could take inspiration from slay the spire with stances similar to the watcher and draw in lore from WoW. Or again something different that would replace ramp and reinvent the long lost identity of Druid.
Stances could either: make cards react differently to the current stance equipped, each stance would essentially allow a different variation of each card designed around it.
Or, be like the watcher in slay the spire and just be a flat increase or decrease around the effectiveness of the played cards - damage dealt, received and minigated.
-
12
Milhail posted a message on Multiple New Druid Cards RevealedPosted in: NewsDoes a class that ramps up mana, really need 0 cost cards as well?
-
7
Rainwulf posted a message on Multiple New Druid Cards RevealedPosted in: NewsSadly Priest doesn‘t get dragons. I miss the good old Dragon-Priest. At least a old version is playable in twist, but it was sadly way to short.
Would like to play a viable Dragon-Priest with some new cards. Last dragonpackage for priest was way to weak.
- To post a comment, please login or register a new account.
8
When are you going to fix the bug with Colossal Warrior Nellie, the Great Thresher losing your turn?
They didn't even bother to fix the panda's negative mana to stable mana.
2
Thank you very much for publishing my deck, it needs some adjustments to be able to play Nomi in curve or another option would be to play it with the Questline without restrictions. The deck is more focused on casual wild for fun, I don't recommend it for competitive play.
5
As a small detail add Clockwork Gnome for the possibility of obtaining Time Rewinder from spare parts
2
When I heard a new game mode that would be related to a Roguelike RPG I expected something better structured and fun not a Battlegrounds 2.0 with fewer functions.
0
When I heard a new game mode that would be related to a Roguelike RPG I expected something better structured and fun not a Battlegrounds 2.0 with fewer functions