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    posted a message on Potential Card Nerfs

     

    The question isn't if Pirate Warrior gets nerfed it when...at the mid-tiers its around a 60%+ winrate but the real reason...Blizzard doesn't like "old" decks being tier 1 because that gives people a reason not to buy "new" packs for decks.  Its going to happen sooner than later.

    Most likely the Quest will go to 3/3/3 pirates. I don't like Mr. Smite and it should have been obvious that was a terrible designed card to begin with.  The problem with smite isn't the charge from hand its the charge when cheated out.  Making this a battlecry will remove this issue and will drastically reduce the win rate but I would make the above changes first and if still a problem consider a battlecry.

    Other than that there isn't too many things in standard out of line.  Mechs are still a bit strong because they can generate resources too much but bumping up Amalgamation to 3 will actually do wonders because its a great mana glut for these decks but also helps nerf the pirate warrior above.  I wouldn't touch anything else with Mechs outside bumping Amal to 3 at the current time.

    Still its not a "good" deck but I am concerned with Switcharoo.  Its a terribly designed card to where its basically a coin flip if your combo works or not.  I am not saying nerf it (for wild they just need to remove boar) but I just want to say this was a dumb designed card and going to hurt priest in the long run because its going to limit their design space and the class is already having some issues outside gimmick decks.  This card really needs to be re-evaluated because its going to end up hurting the class more in the long run

    Posted in: General Discussion
  • 2

    posted a message on Bets for first nerfed deck?

    For the first time in ages there is nothing truly breaking the game but its obvious that the Two mech decks (Mage/Paladin) and Pirate Warrior package is just too strong because they don't run out of resources.  Pirate Warrior though is the obvious target because its an "old deck", its probably the strongest deck of the Tier 1 decks and Blizzard does like to nerf "old" decks to sell new packs.

    You can hit all these 3 decks by making amalgam of the deep 3 mana 2/4 which will cause a 3 drop gut in the current deck lists and that alone will really knock down the resource spam for these 3 decks.

    That being said I could see pirate warrior questline requiring yet another step for its final stage (up to 3).  Personally I don't think Mr. Smite should exist like it does in it current state but that is too much to change but adding another step should slow down the deck.

    I don't think shark is a problem in Mech Mage at this point.  The problem are the neutrals spamming unlimited resources before dropping the shark. I rather hit the neutrals that fuel the resource spam before getting into the class cards.  That being said I do wish they add some "pack filler" mechs/pirates to the core set, not for viability, but to dilute the chances of chain pulling Mr. Smites/Sharks due to the lack of cards but that won't happen but I could dream.

    Other than that I don't see anything to blatant for standard but I really wish Boar be dispatched once again...that thing keeps causing so many issues and like the Mr. Smite example above, only this time on steroids, shouldn't even exist for wild due to turn 2/3 kills 

     

    Posted in: Standard Format
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