• -7

    posted a message on New Demon Hunter Legendary Card Revealed - Zai, the Incredible

    this will be an auto-include in every dh deck. you can copy whatever 2 cards you want going into turn 7-8. absolutely broken.

    Posted in: News
  • 0

    posted a message on New Paladin Legendary Card Revealed - High Exarch Yrel

    they were added in december 2019. every card stays in standard for 2 years. that's April 2022.

    Posted in: News
  • 0

    posted a message on all disliked archetypes fuel each other
    Quote from SlydE >>

     aggro decks can counter other aggro decks

    playing aggro vs. aggro, otk vs otk or control vs control is EXACTLY like playing midrange vs. midrange. 

    it's 50%-50, better player wins more often, it's fun, games are always played out. it's awesome. 

    the problems start when you queue your aggro deck into control or your control deck into otk. 

    an option would be to have aggro decks queue only into other aggro decks, have ctrl q only into ctrl, and otk only into otk. 

    that would be more fun than what we had the last couple of years, but it's still not optimal because you would have to split the cards in 3 categories; aggro, ctrl, otk. 

     

    Posted in: General Discussion
  • 0

    posted a message on all disliked archetypes fuel each other
    Quote from Minibassada >>

    This just sound like salt to me. The aggro-control-combo cycle is essential for not just HS but also other similar cards games. In the ideal meta aggro, control and combo should be represented equally.

     Idk why I'm doing this, why I'm writing all this out, when it won't change anything, but here goes nothing. 

    in the ideal meta there:

    -> is not a single deck that is pure aggro, control or combo. 

    -> all you have is midrange decks.  

    -> every matchup is 50%-50. 

    -> the skilled player wins 60% of the time.

    -> adding heavy rng cards to your midrange deck makes it more fun to play, but reduces your winrate by 5 to 10%. 

    there.

    that's it. that's the ideal meta for the average gamer. 

    game design isn't about what makes you happy, it's what makes (would make) the majority of your (potential) customers happy.

     

    Posted in: General Discussion
  • 0

    posted a message on all disliked archetypes fuel each other
    control was a byproduct of the rise of aggro decks. remove aggro => control gone.  
    Quote from Atramentar >>

    Matchups are never 100%-0, the outcome is not decided by turn 2.

    true. they aren't 100%-0, they are 70%-30. if it was 100%-0 then I wouldn't have to explain myself.  

    as you might have guessed by now; 70%-30 is just as bad. 

    Quote from Atramentar >>

     There is both a skill and an rng component, even if you don't want to acknowledge it.

     yep. in the 70%-30 matchups (control vs. aggro, aggro vs. otk, otk vs. control) there is skill involved. but because the odds are so heavily against you (or heavily in your favor) there are way less situations where skill matters. 

    Quote from Atramentar >>

    How many times must we endure this kind of posts?

     yes. my writing style is semi-offensive, but that doesn't make what I'm saying any less true. 

    in the end my goal is to make hearthstone more fun for everyone who is >not< playing right now. 

    of course there are some people like you who don't see any problem with 75% of their games being completely onesided.

    but that's maybe 20% of the people playing. the majority of >potential< hearthstone players shares my opinion. 

    and that opinion is: Hearthstone is at its best when every matchup is 50%-50. you win 50% of your games and you lose 50% of your games. but if you are skilled, then you win 60% of your games and lose 40%. and if you are pro level skilled then you might win 65% and lose 35% of your games. that's the dream. looking at rise of shadows Blizzard definitely just took a big step in the right direction. 

    Posted in: General Discussion
  • 1

    posted a message on all disliked archetypes fuel each other

    Hey Hearthpwners!

    I just realized that all the archetypes that people complain about are fueling each other for the ultimate vicious cycle.

    you lose to aggro-> you play aggro-> you lose to control-> you play control-> you lose to OTK-> you play OTK-> you lose to aggro

    I do not understand. I can not grasp. How this cycle is still in the game. Why? WHY? 

    the outcome of every game we play is determined by turn 2. let that sink in for a second. the outcome of the game you play is determined by turn 2, when you find out what you are up against. 

    the only time. and I repeat. the ONLY time, the outcome is dependent on only skill and card draw is when two midrange decks, with no infinite value generators and known lists are facing off. 

    we don't even know what that feels like anymore. maybe, just maybe that will change on Tuesday. 

     

    Posted in: General Discussion
  • 0

    posted a message on the hunter fiasco
    Quote from SlydE >>
    Quote from Rinnegan37 >>
    Quote from SlydE >>

    Where did you find that number?

     played Hearthstone for 7+ hours every day over the past 6 months and the chart in my deck tracker shows 40%+ hunter for every deck that I've played. Around 3500 games. Games were played in r5 to top 200 legend range. 

     

    edit: so 40%+ hunter on r5 and under. very possible that at around rank 50-18 there are less hunters.

    I am inclined to believe you even without screenshots but remember that the vast majority of games are played under rank 5 so your numbers are not representative for the ladder as a whole. 3500 games is a lot, but other datasources use many more games. As mentioned by others, within those 40% of your games, there are several very different archetypes.

     another reason why I faced so many hunters might be cuz I was mostly playing either legend dumpster queuing into all the hunters on rank 1 OR i was playing on rank 4-5 which was also quite infested with hunters. 

    on rank 2-3 and in high legend the queuing experience was more diverse (maybe that's just me)

    Posted in: Hunter
  • 0

    posted a message on the hunter fiasco
    Quote from Haussenfuss >>

    As a nerd who screencaps the HSReplays meta-page every weekend, I can confirm = Hunter peaked with a class play-rate of about 30% prior to the Spellstone nerf. Now, it's 20%. 

     40%+ hunter representation at rank 5 and lower over the past 6 months. very possible that the overall numbers are different. people playing in the r50 to r18 range are chilling and likely playing less hunter. 

    Posted in: Hunter
  • 0

    posted a message on the hunter fiasco
    Quote from SlydE >>

    Where did you find that number?

     played Hearthstone for 7+ hours every day over the past 6 months and the chart in my deck tracker shows 40%+ hunter for every deck that I've played. Around 3500 games. Games were played in r5 to top 200 legend range. 

     

    edit: so 40%+ hunter on r5 and under. very possible that at around rank 50-18 there are less hunters.

    Posted in: Hunter
  • 1

    posted a message on the hunter fiasco

    Hey Hearthpwners!

    Over the past 6-8 months the hunter class had a representation of over 40%. meaning 40% of all players played hunter. 

    going forward do you think Blizzard needs to step in earlier? or is it okay to let one class run free for over half a year? 

    what do you guys think? 

    Posted in: Hunter
  • 0

    posted a message on New Meta Perdiction Thread

    tier1:

    tempo rogue, silence priest, murloc shaman, secret paladin

    tier2:

    imp warlock, midrange hunter, control warrior

    tier3:

    rush warrior, tempo mage, pogo rogue, token druid, mech paladin, espionage rogue 

    tier4:

    miracle shaman, control shaman, mecha'thun warlock

    Posted in: General Discussion
  • 2

    posted a message on I just realized something

    please no! guys! original poster here! if you disagree with the notion that aggro and OTK were added so that players can win games without having to put in much effort then please give me counterarguments! 

    no "this poster is so nonsensical"

    no "troll post!!!"

    no "omg salt!!!"

    and most importantly no "you are wrong"

    if you disagree, AWESOME! but give me your point of view! tell me where I'm wrong exactly! 

    simply saying "you are wrong" won't change my mind. having a well thought out counterargument ready might! (this applies to all forums on the internet)

    Posted in: General Discussion
  • 2

    posted a message on I just realized something

    Hearthstone community!

    for years the discussion has been raging on whether aggro and OTK are valid decks or not. I was playing yet another game of Hearthstone when it hit me: both aggro and OTK decks are a way to allow the player to relax for a bit, when playing Hearthstone. Playing aggro means I just want to play out my cards and then send them face. That's it. The game gives me some cards that I can jam on the board. During the next round, I use my mouse to send them them upstairs. Mission accomplished. After 3-5 turns I either win the game or go bottom right into concede. That is an incredibly soothing and relaxing experience. Knowing that your opponent is probably mad, that he didn't get to play a game of hearthstone, puts a smirk on your face and you queue another game, as your hand reaches out to munch another crisp cookie. I love it. After a long day at work I wouldn't want to do anything else. 

    Another archetype you can play is OTK. With OTK it's exactly like playing aggro, but in reverse. The goal is to play the bare minimum of cards. I let my opponent play the first 5 turns by himself and then I jam out an awesome board clear, and the cycle begins anew. Jordan Peterson is just about to say something very meaningful in the YouTube video I'm watching, when I shake things up with the occasional card draw effect. After my deck is cleared of removal cards and card draw I finally have my combo ready to end the game. I watched my favorite streamer do the combo, so I have no issues playing it out in the right order. My opponent, who's been playing on one card per turn for the past 10 turns knows I have the combo and preemptively concedes, so he doesn't have to endure 2 minutes of absolutely magnificent animations. 

     

    Up until today I had absolutely no idea what Blizzard's intentions were, when they added aggro and OTK decks. Now I know. And you do too! 

    Cheers!

    Posted in: General Discussion
  • 0

    posted a message on Is aggro really that hated?

    aggro is fine.

    midrange is cool.

    OTK is really bad for the game.

     

    Posted in: General Discussion
  • 1

    posted a message on New Card - Hecklebot

    10 times less reliable than dirty rat.

    Posted in: News
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