Thank goodness this doesn't summon random minions like Atiesh.
Sad really, would have been infinitely more fun if it did random minions and I would have played no other deck. But the current effect is still good.
No way, it should've been a legendary then. The effect now is very good for the low stats for 4 mana. It should return value if you manage to pull off at least 2 spells.
@DestroyerRReally? Show me master :)) i haven't found any good art except in-game screenshots. Aslo, the Windfury is a dragonhawk trait in Hearthstone and it's there so that you can double attack on your turn and get two spells at least.
Final version : Thanks DestryerR for the art suggestion.
For the Priest minion, i think you should rearrange the text cause it doesn't translate in how you described it works. The Warlock one seems OP if you manage to use two Greater Amethyst Spellstone before 10 mana possibly making it 14/15 Rush Lifesteal.
@DestroyerR maybe make it " Has +1/+1 for each minion returne to it's owner had." so it can also count the ones returned to the enemy's hand (maybe it's too OP but otherwise i don't see why i would run this 8 mana card that doesn't guarantee at least 8/8 stats. And shouldn't it have the text as a battlecry with "gain +1/+1"? Or you want it to gain stats even after you play it?
Last review: New Mage Loa -Jan'alai, the Dragonhawk
How about this one? Meant to support bounce Rogue, unsure about the extra effect
This is a poor Van Cleef with Stealth. Considering you can bounce back only a couple of times, this will result in an 8 mana 7/7 most of the time imo. It should do a bit more for a Legendary.
I think this is weak. 5/5 for 6 and if OS you only get one spell (at random so it can be totaly trash). Maybe make it a 4/7? That said, you can combo with ping or other little damages but it makes overcosted for the effect. It wont see plays in this shape :/
First i thought of mking it "Each time it takes damage, add a spell you played this game to your hand." for synergy purposes. Maybe ill change it to that and also the stats. I wanted it to be in relation to the new Mage Legendary that copies the starting hand so it does something along those lines.
Problem with mage in standard is that it does not have enough fuel to maintain itself until you pop up DK Jaina or until you draw the otk combo.
So, this is the new version. I still like the initial one as it can be run in decks that don't run Antonidas for tempo plays, but this can also be rewarding.
This is my idea of the Mage new Loa. I don't know if it is too OP or not, but seeing Paladin's new Loa i think it's balanced. Does it need to have the Beast tag? Anyway, hope you like it, feedback is appreciated.
The mechanic works if a minion attacks this minion with extra damage, then he summons 2 murlocs. It's a creative way to use overkill instead of being triggerd on another minion.
0
Great on pirate warrior!
14
Finally it was worth not disenchanting Prince Malchezaar :))
1
Shamanstakhan Rumble!
0
It's just a fat Northshire Cleric.
0
No way, it should've been a legendary then. The effect now is very good for the low stats for 4 mana. It should return value if you manage to pull off at least 2 spells.
2
Can't wait for a priest to copy Luna's Pocket Galaxy and play Bwonsamdi, the Dead for extra memes.
26
New Mage Loa - Jan'alai, the Dragonhawk
What does the dragonhawk say? Cra-ca-ca-ca-ca-ca-fireball.
0
@DestroyerR Really? Show me master :)) i haven't found any good art except in-game screenshots. Aslo, the Windfury is a dragonhawk trait in Hearthstone and it's there so that you can double attack on your turn and get two spells at least.
Final version : Thanks DestryerR for the art suggestion.
0
@Noah_McGrat
For the Priest minion, i think you should rearrange the text cause it doesn't translate in how you described it works. The Warlock one seems OP if you manage to use two Greater Amethyst Spellstone before 10 mana possibly making it 14/15 Rush Lifesteal.
0
@DestroyerR maybe make it " Has +1/+1 for each minion returne to it's owner had." so it can also count the ones returned to the enemy's hand (maybe it's too OP but otherwise i don't see why i would run this 8 mana card that doesn't guarantee at least 8/8 stats. And shouldn't it have the text as a battlecry with "gain +1/+1"? Or you want it to gain stats even after you play it?
Last review: New Mage Loa - Jan'alai, the Dragonhawk
0
This is a poor Van Cleef with Stealth. Considering you can bounce back only a couple of times, this will result in an 8 mana 7/7 most of the time imo. It should do a bit more for a Legendary.
0
First i thought of mking it "Each time it takes damage, add a spell you played this game to your hand." for synergy purposes. Maybe ill change it to that and also the stats. I wanted it to be in relation to the new Mage Legendary that copies the starting hand so it does something along those lines.
Problem with mage in standard is that it does not have enough fuel to maintain itself until you pop up DK Jaina or until you draw the otk combo.
1
New Mage Loa - Jan'alai, the Dragonhawk
So, this is the new version. I still like the initial one as it can be run in decks that don't run Antonidas for tempo plays, but this can also be rewarding.
1
New Mage Loa - Jan'alai, the Dragonhawk
This is my idea of the Mage new Loa. I don't know if it is too OP or not, but seeing Paladin's new Loa i think it's balanced. Does it need to have the Beast tag? Anyway, hope you like it, feedback is appreciated.
5
Swamp King - Neutral Minion
The mechanic works if a minion attacks this minion with extra damage, then he summons 2 murlocs. It's a creative way to use overkill instead of being triggerd on another minion.