I've been trying this deck out for a bit, and I've found that charged call and clacker don't really help progress the combo or make it any easier to survive, they just get stuck in your hand early and don't do much even when they go off. I found that primal dungeoneer and tidal surge are better, due to dungeoneer drawing closer to the combo (and possibly getting slogger as an extra bonus), and tidal surge stabilizing the board as well as boosting your life total. also maybe lightning bolt instead of overdraft as more removal/face damage? But very cool concept, very fun deck when it goes off
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I've been trying this deck out for a bit, and I've found that charged call and clacker don't really help progress the combo or make it any easier to survive, they just get stuck in your hand early and don't do much even when they go off. I found that primal dungeoneer and tidal surge are better, due to dungeoneer drawing closer to the combo (and possibly getting slogger as an extra bonus), and tidal surge stabilizing the board as well as boosting your life total. also maybe lightning bolt instead of overdraft as more removal/face damage? But very cool concept, very fun deck when it goes off
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Battletag: REGAL#11887Region: NATrade only: yes, you go first0
Done
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Battletag: R2GAL#1791Region: NATrade only, you go first