I don't get it, what change are you talking about? He still transforms a target minion into either a Devilsaur or a Squirrel, 50:50 chance. Or have they changed that? I don't see how he shouldn't be viable in this state, he's basically always giving you an advantage if you play him on an enemy minion with at least 5/5 stats and an ability.
He transforms a random other minion into either a Devilsaur or Squirrel. It's no longer targeted, which means you're at another layer of mercy from RNGesus
This is the only way to advance in the ranked ladder and to develop as a player in the long run. At some point, you will run into people who have no budget constraints and who know how to pilot their deck well. Unless your deck is well suited to the metagame, you will not have a chance. Learning to adapt your deck to the metagame is the #1 way to progress in Hearthstone ranked ladder, more important than deck piloting skill. Because your available responses or "outs" to opposing plays always become very limited the moment your deck is created.
I think there is something to be said about creating a deck that performs the way you need it to. Using cards that others consider "Sub Optimal" may be well suited to whichever style of play you wish to use to succeed in your specific deck, especially so if your deck's identity (tempo, curve, early game vs lategame strategy) is streamlined.
Who cares of others ridicule you for running cards they do not put value on, victory is the goal. Consider altering your deck to be more focused towards staving off the rush, even at a cost to its (assumed) overpowering late game.
Yeah except some of the heroes are ghosts. Uther died after Arthas became a death knight. Gul'dan is dead, illidan uses his skull as a prop. Still fun to play as them though, they were bad ass for their time. A bit disappointing that there are no troll, dwarf, or Tauren heroes. Muradin Bronzebeard could have been cool to play as. Glad there isn't a gnome or goblin hero, annoying.
Meh,We're not actually playing as the heroes in this game, they are just our avatars for the "People" playing the card game at an Inn. It's no different than (in real life) picking up a World War 2 board game and pretending you're Patton, or a Star Wars board game and pretending you're Wedge Antilles.
Keep in mind they have the base classes, so it wouldn't be too hard to stretch the different heroes into these rolls as your avatar in game. I don't have a reference, but i believe there was talk of cosmetic avatars that you could purchase for cash money in development.
I could easily see Muradin Bronzebeard, Anduin Lothar, Varian Wrynn, or Broxigar as the Warrior Avatar (for example) and would gladly pay $1.99 for their face and emotes in Hearthstone.
So: 12 damage straight up without any buffs? That would be sooooo OP.
Why not? for 8 cost and only 3 health I think that wouldn't be an issue.
Often you'd have a 8 Mana cost Pyroblast-variant that would make Shaman aggro decks house an absurd finisher. The three health doesn't matter when the damage is held to win the game.
additionally, the double rock biter weapon combo would now deliver a whopping 24 points of damage.
Its easy for decks like Mages, Druids, Shamans, and Warlocks to out draw Hunter and just win with card advantage. Unleash and Buzzard combo is what keeps the deck relevant. Most of the time the buzzard doesn't make it to your next turn, like most of Hunters minions. You often have to do alot of charge damage to stay in the fight and Unleash is the best way to do that.
This man has it right.
Without having a hero ability to manipulate the board state, the hunter requires a strong draw mechanic to generate card advantage. While admittedly frustrating to play against in the current metagame strategies, removing it would only reduce the pool of consistently strong hero classes by one.
0
He transforms a random other minion into either a Devilsaur or Squirrel. It's no longer targeted, which means you're at another layer of mercy from RNGesus
0
I agree with this post.
I think there is something to be said about creating a deck that performs the way you need it to. Using cards that others consider "Sub Optimal" may be well suited to whichever style of play you wish to use to succeed in your specific deck, especially so if your deck's identity (tempo, curve, early game vs lategame strategy) is streamlined.
Who cares of others ridicule you for running cards they do not put value on, victory is the goal. Consider altering your deck to be more focused towards staving off the rush, even at a cost to its (assumed) overpowering late game.
0
Meh,We're not actually playing as the heroes in this game, they are just our avatars for the "People" playing the card game at an Inn. It's no different than (in real life) picking up a World War 2 board game and pretending you're Patton, or a Star Wars board game and pretending you're Wedge Antilles.
Keep in mind they have the base classes, so it wouldn't be too hard to stretch the different heroes into these rolls as your avatar in game. I don't have a reference, but i believe there was talk of cosmetic avatars that you could purchase for cash money in development.
I could easily see Muradin Bronzebeard, Anduin Lothar, Varian Wrynn, or Broxigar as the Warrior Avatar (for example) and would gladly pay $1.99 for their face and emotes in Hearthstone.
0
It's supposed to be the card game your WoW Avatars are playing at an Inn you hearth back to.
0
Often you'd have a 8 Mana cost Pyroblast-variant that would make Shaman aggro decks house an absurd finisher. The three health doesn't matter when the damage is held to win the game.
additionally, the double rock biter weapon combo would now deliver a whopping 24 points of damage.
0
This man has it right.
Without having a hero ability to manipulate the board state, the hunter requires a strong draw mechanic to generate card advantage. While admittedly frustrating to play against in the current metagame strategies, removing it would only reduce the pool of consistently strong hero classes by one.