Best article ever.
- RaptorWithWings
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Member for 7 years, 5 months, and 20 days
Last active Thu, Apr, 25 2024 19:30:23 -
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GiantHaystacks posted a message on Wild Combos of Whizbang's WorshopPosted in: NewsI need to get my rogue to 1,000 wins. Sonya Hopper is going to be The Way.
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House_Hippo posted a message on Wild Combos of Whizbang's WorshopPosted in: NewsI created an account just to say this is a great article! Funny and Useful! :)
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Master_Roxas posted a message on New Shaman Legendary Card Revealed - ShudderblockPosted in: NewsOG Shudderwock from 6 years ago giving you the side eye.
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GreatGopher1 posted a message on Twist Tips: Fast ForwardPosted in: NewsNo worries! Thanks for all your work!
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UnkarsThug posted a message on 28.0.3 Patch Notes - Balance Changes for Constructed and BGs - Bug Fixes & MorePosted in: NewsI'm really curious what the change in deathrattle mechanics is. That seems like it could change a fair bit, but I don't see details on it.
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MalcolmPL posted a message on 27.4.3 Patch Notes - Jailer Banned, Battlegrounds Adjustments, & Bug FixesPosted in: NewsJailer go Jail Buhahah
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Tikku82 posted a message on Advanced Duels Guide - With Example Decks And Treasure Tier Lists!Posted in: NewsMost fun mode in HS. Just Ban the rogue quest. Pure cancer atm
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shadowfurykun posted a message on Double Decker - Titans Multitype Wild DecksPosted in: NewsAlways love your duels guides. Good job with these fun decks.
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Gannicus posted a message on Double Decker - Titans Multitype Wild DecksPosted in: NewsGreat job and cool decks Raptor, thanks for the hard work!
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3
Sadly missed a screenshot from when a T.N.T. blew up an Aviana and Elise the Enlightened :(
5
Missed opportunity to have Lucky Roll use D20s.
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I think I subconsciously repressed all Hero Power related cards from The Grand Tournament.
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:D
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Craft a custom matryoshka doll
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I’m glad they’re finally willing to add “Once per game” clauses on cards. I think even going back and giving busted ass cards this text would make some things much less frustrating to play against but still playable
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As the Hearthpwn team’s self-proclaimed ambassador of underrepresented game modes, I SERIOUSLY apologize for having initial deck lists that don’t work. I built them knowing that Day 1 would be Legacy only, so I built Wild Decks in February where I picked Legacy in expansion selection and only used those cards. I didn’t know they were referring specifically to old fashioned “basic cards”. At the very least, the rest of the list should still be functional as a way to build up the archetypes I focused on even when they won’t be as strong on Day 1.
It would’ve been nice to have gotten any real details of this from Blizzard due to how a single paragraph makes it hard to plan an entire around guide around when not everything is made clear. I had to make “my best guess” when considering whether or not Galakrond’s Awakening or Caverns of Time were gonna be a part of it too.
Anyways, I hope this article helps, even if it’s just a little bit. I’d like to keep making things like this as a way to provide content for those who actually like these lesser played game mode (as my Duels Guide, my biggest contribution to Hearthpwn, gradually approaches obscurity). Even if there are some glaring flaws in this one, let me know if you’re a Twist player who might actually want more things like this.
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Bold move to make a 9 cost minion that needs a follow up on the turn it’s played when the original Rotface was cheaper, summoned things straight onto the board, and still wasn’t good. There’s too many destroy effects and Reno decks running around for this to cost so much. Would’ve been nice for them to have made it not suck on its own instead of forcing you to summon it with Chemical Spill or whatever else there’s gonna be.
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As much as I hate playing against them, I don’t necessarily mind the mere existence of instant win cards. We see combos that do exactly that a lot. Three Spell Damage based OTK decks made it into standard this past year alone. The Hearthstone Team doesn’t let these kinds of decks run around the meta for very long either. But at least previous “destroy the enemy hero” cards like Uther of the Ebon Blade and Seek Guidance were far more interesting to use. Using Wheel of Death just gets rid of your cards and requires that you just don’t die for a while. That just doesn’t seem like a fun time for either player.
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While I don’t hate the concept they had as far as runes are concerned, it’d be nice for there to be actual diversity in combinations like 2 Unholy 1 Blood or something and everyone tries different things. What we actually get is dumping everything into 1 Rune, forcing you into a combination like with the original Plagues, and Rainbow Death Knight because of one card.