RAFAAAAM, THE SUPREME ARCHAEOLOGIST intensifies
- Quacak
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Member for 5 years, 8 months, and 22 days
Last active Fri, Oct, 23 2020 20:53:56 -
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beppe946 posted a message on <Unnamed New Expansion > French HS player leaked the last vilain (No spoils in title)Posted in: General Discussion -
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jazzfan27 posted a message on Deathstalker Rexxar isnt OPPosted in: General DiscussionI am SICK to death of losing to Rexxar. I think it is OP and also probably a lot less fun to lose to than anything else I face. Oh, and also face it constantly.
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Haussenfuss posted a message on Ben Brode's Second Dinner Funded, New Office, Working On Marvel TitlePosted in: NewsSo Iksar or Mike Donais do an interview about the state of the game and even hinting at upcoming changes and hearthpwn doesn't run it. But Ben Brode's new game is hearthstone news worthy? I miss Brode as much as the next but this isn't what hearthpwn is supposed to be for. I love this site as its where I want to go to get all my hearthstone news. I dislike it when the devs have something to say and I can't find it here.
Like iksar having a reddit ama where he basically hinted at druid and odd pally changes. Or Mike Donais for the changes before that on I believe PC gamer or some such site? They might not be as popular but they still are a couple of the main faces we have now. Don't ignore them.
It's probably worth remembering that this is a casual gaming fansite - not an information clearing-house for Hearthstone. As a result, over the years, dozens of interviews haven't been featured on this site, for all kinds of completely acceptable reasons - it's not a big deal. I'm not sure what hearthpwn "is supposed to be for", but presumably, the sky won't fall if the folks who originally made the game receive a two-sentence write-up once every six or seven months regarding their next project.
If I'm wrong, and the sky does fall - my apologies for making light of the apocalypse.
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ronin2x posted a message on Ben Brode's Second Dinner Funded, New Office, Working On Marvel TitlePosted in: NewsSo Iksar or Mike Donais do an interview about the state of the game and even hinting at upcoming changes and hearthpwn doesn't run it. But Ben Brode's new game is hearthstone news worthy? I miss Brode as much as the next but this isn't what hearthpwn is supposed to be for. I love this site as its where I want to go to get all my hearthstone news. I dislike it when the devs have something to say and I can't find it here.
Like iksar having a reddit ama where he basically hinted at druid and odd pally changes. Or Mike Donais for the changes before that on I believe PC gamer or some such site? They might not be as popular but they still are a couple of the main faces we have now. Don't ignore them.
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TheHoodedClaw posted a message on Wild Growth and Fiery War Axe nerfs - when cards are class featuresPosted in: General DiscussionYou hit the nail on the head.
War Axe did need a nerf, but adding the text "Cannot attack your opponent" would have been fine.
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CriticalBastard posted a message on Wild Growth and Fiery War Axe nerfs - when cards are class featuresPosted in: General DiscussionSome cards in Hearthstone aren't just cards. They're class features expressed as cards. A hero power isn't enough to express class identity, and through Hearthstone's history, certain cards have completed the picture. And what happens when such a card is nerfed? The class is gutted in an irreparable way. Archtypes crumble, never to return except in momentary metas where all the right cards come together to fill the massive void. The devs may think they're balancing the game by nerfing such cards, but they're destroying the core of class balance and identity. They're also destroying our faith that they understand what makes their game work and what it's like to be a player. No two nerfs exemplify this more than Fiery War Axe and Wild Growth.
Wild Growth was a Druid class feature expressed as a card. Almost every Druid deck used it, and it enabled more late game strategies than any other card. It was clearly overpowered, but every Druid card has been made and balanced while keeping it in mind. Nerfing such a key card requires a complete rebalancing of the class. But we didn't get that, instead we get all of our decks destroyed and dust investment wasted. This nerf was made without preparation - nothing fills the void. And it's hard to have any faith that one or two sets can fix this. The devs have left themselves with the herculean task of filling this void in meta after meta - a task they are sure to fail at more often than not. Nourish was a good nerf, and Spreading Plague was a card that probably never should have been made. But nerfing Wild Growth was setting the Druid class on fire. This is the single worst nerf in Hearthstone's history. The least they could do is nerf Nourish and wait, adding cards to the next set that could fill the void of Wild Growth. The timing is an insult to Druid players.
In standard, without Fiery War Axe, Warrior needs an unreasonable amount of support for its tempo and aggro archtypes. As we've seen, they often don't come together. In the majority of standard metas these archtypes will be dead without careful focused support. Rush Warrior would likely be great right now if Fiery War Axe cost 2, and it might have an aggro deck too. Control Warrior also relied on Fiery War Axe, and although it has more basic/classic support, such support is purely removal. Fiery War Axe of old helped CW switch gears and attempt to kill you, which there's not enough support for anymore outside the soon to be rotating quest Warrior. What we're left with is tank up/fatigue strategies. It seems to be Warrior's fate now to always be one card away from having tempo strategies work, and always be hoping for extra redundant board clears in sets so it can repeatedly clear.
This game has hero powers and inherently different classes, and exceptional cards balance them. Those exceptional cards need to be recognized as the class features they are. To nerf them is to give yourself the herculean task of filling the void they leave over and over - or let the archtypes they enabled die. If you're going to nerf them, you need a solid consistent plan to support such archtypes in place before you nerf them. If you can't do this, then don't and stop wasting our dust investments.
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Rpguy posted a message on Hearthstone Tavern Brawl Designer Gives Retrospective on Brawls in 2018Posted in: NewsAlmost the same for me with 1 exception, sometimes there is a brawl that you win in under a minute, these are the lets grind 100g brawls!
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arius111 posted a message on Hearthstone Tavern Brawl Designer Gives Retrospective on Brawls in 2018Posted in: NewsGreat story, but i'm just here for the pack as always.
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AEGIR posted a message on I don't like the idea of lowering the power level!Posted in: General DiscussionMost of your points are around you having fun playing an extremely annoying deck to play against. This is a multiplayer game and is much more enjoyable when both sides feel like they have a more even chance to win in my opinion. I'm all for the lowering of power. Bring more thought back to this game please.
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crotach posted a message on Shark Spirit Rogue (on Keleseth Tempo Base)Posted in: Shark Spirit Rogue (on Keleseth Tempo Base)At rank 5 I haven't been able to win a single match with this deck, it's just way too slow.
Even when I get Keleseth in my opening hand, most of the deck has a 5 mana cost, and I just end up hitting face with my dagger and clicking on end turn. By turn 5 I have 10 health and the enemy has 4 minions on the board.
It may be fun to play but it needs more balancing.
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Peter Whalen confirmed that this is a normal discover with a "Mystery Choice" added on the end (which is any random spell from your class). Seems pretty good as a 3 Mana 2/3 "Battlecry: Discover a Spell, if they all suck pick a different one."