Currently in standard format, warrior has 9 weapons; Molten Blade, Bladed Gauntlet, Woodcutter's Axe, Fiery War Axe, Blood Razor, Arcanite Reaper, Supercollider, Gorehowl and Woecleaver, giving this deck plenty of minions in the form of weapons. When played as a minion, the weapons would retain their text, so for instance, Blood Razor would still retain it's whirlwind effects. Weapons could also still be played as weapons, so like magnetic, careful placement of your card would be required. +2/+2 may be too powerful, but because the requirement is so restrictive I thought +1/+1 would be underpowered. Thank you for your consideration.
Probably more useful in something like warrior, where there aren't as many big spells and you can more reliably get something like Brawl or The Boomship.
Stats seem a little low, but if you consider that it could potentially generate 10/15 worth of taunt minions through whirlwind type effects, that's really not too bad. And it's a decent base for magnetic mechs.
I can't edit it anymore cause it was downvoted hard. But it does allow warrior a OTK. It's a crazy combo involving charge minions and hand manipulation, but it can be done in standard.
My original comment got downvoted hard, I can't edit it anymore to clarify. I said that this card allows warrior a OTK. I realize that Rush is not Charge. But if you have a handful of charge minions in hand, they still have charge. With some crazy deck/hand manipulation cards, you can get a OTK with this card.
Summons don't get battlecrys, but it still pulls the minions out of your hand. Great for taunts, but I'm not sure it's worth holding 3 strong minions until you can play this card.
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7
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It looks nautical to me. I'm guessing something to do with ships and maybe fishing.
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Nothing too surprising, unfortunately.
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"I might just know a guy."
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Currently in standard format, warrior has 9 weapons; Molten Blade, Bladed Gauntlet, Woodcutter's Axe, Fiery War Axe, Blood Razor, Arcanite Reaper, Supercollider, Gorehowl and Woecleaver, giving this deck plenty of minions in the form of weapons. When played as a minion, the weapons would retain their text, so for instance, Blood Razor would still retain it's whirlwind effects. Weapons could also still be played as weapons, so like magnetic, careful placement of your card would be required. +2/+2 may be too powerful, but because the requirement is so restrictive I thought +1/+1 would be underpowered. Thank you for your consideration.
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"Though this be madness, there is no method in it."
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Probably more useful in something like warrior, where there aren't as many big spells and you can more reliably get something like Brawl or The Boomship.
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This card will probably see some play in odd warrior... when he is discovered by Dr. Boom, Mad Genius.
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Stats seem a little low, but if you consider that it could potentially generate 10/15 worth of taunt minions through whirlwind type effects, that's really not too bad. And it's a decent base for magnetic mechs.
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The 2 health Gnomish Nesting Egg will of course summon a 1 health Gnomish Nesting Egg with no deathrattle . All 3 eggs have the same title however.
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I can't edit it anymore cause it was downvoted hard. But it does allow warrior a OTK. It's a crazy combo involving charge minions and hand manipulation, but it can be done in standard.
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My original comment got downvoted hard, I can't edit it anymore to clarify. I said that this card allows warrior a OTK. I realize that Rush is not Charge. But if you have a handful of charge minions in hand, they still have charge. With some crazy deck/hand manipulation cards, you can get a OTK with this card.
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Summons don't get battlecrys, but it still pulls the minions out of your hand. Great for taunts, but I'm not sure it's worth holding 3 strong minions until you can play this card.