We kinda already had the mechanic with cards like Icehowl, so I think it's another case of refactoring a mechanic into a single keyword for convenience, kind of like how cards with Lifesteal and Posonous existed before we had the official keyword
Icehowl is actually worse than Rush, because you can NEVER attack heroes with Icehowl.
Ah, good point; I should have picked a better example. I seem to recall a few cards that have charge but can't attack heroes the turn they're played; just not remembering them off the top of my head.
I don't have 2 arcane blast spells because i've been unlucky getting them from packs and i don't think its a good idea to craft it since the new standard format will probably hit next major patch.
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3
King Mosh card incoming, i'm calling it.
-5
I don't have 2 arcane blast spells because i've been unlucky getting them from packs and i don't think its a good idea to craft it since the new standard format will probably hit next major patch.
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I suppose Reckless Rocketeer can be a viable replacement.
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+1