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    posted a message on Druid Legendary Reveal - Keeper Stalladris

    I really like that they went back and changed all the art on the choose one effects.

    Was a bit confused on how they would appear in your hand. They should still say "give a minion" though as opposed to just "+4 attack" like they had in the reveal video 

    Posted in: News
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    posted a message on Share Your Frozen Throne Pack Opening Screenshots

    I only opened 14 Packs and got 6 Brrlocs.... At least one was gold

    Posted in: General Discussion
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    posted a message on Anyone else sick of dying from unanswerable spells?
    Quote from DiamondDM13 >>
    Quote from SamHobbs494 >>

    Isn't it about time we had a spell taunt or a "take no damage from spells on your opponents turn" minion or something with that flavour. I would try and make the card myself and submit it to you guys but don't even know how to lol.

    Mages get ice block which is the closest thing I guess but not the same as what I mean. The answer cant be a secret or a spell because only 3 classes have secrets and neutral spells don't exist.

    I do know I am sick of loosing games from a winning position because spells. Obviously Mage is the worst offender but pretty much all classes can pull this off and they are they're chuckling away as your definite win turns into a loss.

    Why is this not a mechanic already? if there is a real reason someone please explain because it feels real bad loosing this way.

     

     There needs to be multiple alternative was to win games, otherwise, this game would simply be about who gets the best curve of minions. Having alternative kinds of win strategies, including burn damage, is important because not every class can win on a minion battle against others. Some classes have better minions, other have better spells, and others have better weapons. If the game was all about the minion damage, the only way to play this game would be to pick the class with the best mix of weapons and minions which ensure you to win on early game and snowball from that point.
    It might be annoying to lose to spells, but I don't see why people think the only game strategy should be playing minions on curve and have the best curve decide who wins the games. That mostly removes decisions from the game and leaves it up to luck of the draw, which personally, is a really boring kind of game.
     I did a post already but in relation to this. The first idea there is more of a counterspell idea, where a spell really does get wasted. The other being a minion giving itself and your hero spell immunity, which blocks a lot of spells. 
    My idea of an inbetween would be what the first guy dubbed as a Spell Taunt, but not in the immune sense. If you had a targetable spell you would HAVE to hit that minion with it, or kill it with another minion before you can target anything else. Alongside a taunt or another Large minion this wouldn't totally negate their spells but it would slow them down and make for some interesting workarounds.
    Posted in: General Discussion
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    posted a message on Anyone else sick of dying from unanswerable spells?

    I've often toyed with the idea of a minion with Spell Taunt. Where if they have a targetable spell they have to hit that minion. Doesn't totally stop people in their tracks, as they can still hit it with a spell to remove, but if you've got a taunt alongside it then it messes with removal curve or resources.

    Posted in: General Discussion
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    posted a message on New Hunter Card Revealed: Abominable Bowman

    Interested in seeing some cool non-beast hunter cards like this one along with maybe some synergistic spells and neutrals. This is a high roller card if you're running all your little beasts like a normal hunter would, but if you could potentially build a deck around this summoning something specific, it would prove a lot  more powerful.

    Posted in: News
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    posted a message on New Mage Legendary - Sindragosa

    Dying to play this

    Posted in: Card Discussion
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    posted a message on New Card Reveals: Bring It On & Coldwraith

    icy what you did there

    Posted in: News
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    posted a message on Prince Taldaram

    The no 2-cost cards was okay because you at least had a lasting effect through the game especially if you got it off early.
    But this one seems a little harder to imagine working. It's a cheaper Faceless Manipulator for sure, but at a big cost. Big combos are where it's at with this one. Just not much else.

    Posted in: Prince Taldaram
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    posted a message on Blood-Queen Lana'thel

    I'd like to see a new Warlock tool to keeping their own minions alive and on the board. The text here assumes it can still grow on the board which would be a little better so you could play it on curve without worrying about discarding it. But it's still vulnerable to removal. Would be cool if the new warlock hero power was some sort of reverse lifesteal, so you still hurt yourself but healed a minion in the process. Then go back and forth with your minions lifesteal, healing and hurting yourself.

    Posted in: Blood-Queen Lana'thel
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    posted a message on New Card Reveal: Blood-Queen Lana'thel

    May be playable if it was like +2 attack for each discard... But even getting the 6 cards discarded for the quest was hard. All that work for a 5 mana 7/6 just to likely be removed shortly after. Lifesteal, sure, but I bet there will be a lot more other lifesteal options that are more viable and with less comittment

    Posted in: News
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    posted a message on OTK Hunter

    Emporer, Brann, 2x abusive sergeant, smugglers crate, angry chicken, on the hunt, faceless manipulator, tundra rhino.

    It's a very good combo by any means. But it has 30+ charge damage from hand. Not practical either, was just for shits. only pulled it off once or twice

     

    Posted in: OTK Hunter
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