personally I really liked them, but I feel like it burns people out the further it progresses. They are fun to think of and make, but maybe what if we made the contests a little smaller and had 2 during the year, instead of one giant one?
Interesting. How would you, if you were doing it, split up a class contest and an adventure/expansion contest?
If it was a class, if you make a class contest smaller, that probably means less expansions per half. We could... split the contest into two halves. That might be an interesting twist. One half has a winner, second half has another winner. Then those two could go in a grand finals.
As for adventures/singleplayer/expac, I'm not as sure. Got any ideas for that?
For the class contest, do you mean like one class contest consists of so and so expansions, and the other one consists of so and so expansions? (Ex. The first contests class expansions are Year of the Kraken and Year of the Mammoth, and the second are Year of the Raven and Year of the Dragon) because that was exactly what I was thinking.
For singleplayer expansions, the only real possible way is making the card amounts less than what is already in standard so that phases can be condensed. For example, instead of 7 cards per class, there could be 5 cards, 1 legendary, 1 epic, 1 rare and 2 commons to get the theme across, and for the neutral cards there could be 6 commons, 4 rares, 3 epics, 3 legendaries for a total of 16 neutral cards.
The reason why I think it could be a good idea to thin the number of cards showcased is that it really gives people longer opportunity to really showcase their creative skills, and instead of worrying about mass producing cards with not really "out-of-the-box" ideas, It helps competitors think of uniqueness.
personally I really liked them, but I feel like it burns people out the further it progresses. They are fun to think of and make, but maybe what if we made the contests a little smaller and had 2 during the year, instead of one giant one?
5
Bloodworm + Soul Eater Leech (4 mana 4/4 Hunter Beast Epic Card with "Battlecry: Destroy a friendly minion. Gain +2/+2. This Battlecry is repeatable)
0
For the class contest, do you mean like one class contest consists of so and so expansions, and the other one consists of so and so expansions? (Ex. The first contests class expansions are Year of the Kraken and Year of the Mammoth, and the second are Year of the Raven and Year of the Dragon) because that was exactly what I was thinking.
For singleplayer expansions, the only real possible way is making the card amounts less than what is already in standard so that phases can be condensed. For example, instead of 7 cards per class, there could be 5 cards, 1 legendary, 1 epic, 1 rare and 2 commons to get the theme across, and for the neutral cards there could be 6 commons, 4 rares, 3 epics, 3 legendaries for a total of 16 neutral cards.
The reason why I think it could be a good idea to thin the number of cards showcased is that it really gives people longer opportunity to really showcase their creative skills, and instead of worrying about mass producing cards with not really "out-of-the-box" ideas, It helps competitors think of uniqueness.
2
(I know this isn't necessarily a stat buff card but Power Word: Glory has somewhat of a similar mechanic to this so I thought it could work.)
Flavor Text: "Wait a second, Valeera are you stealing mechanics from other classes again!?"
0
personally I really liked them, but I feel like it burns people out the further it progresses. They are fun to think of and make, but maybe what if we made the contests a little smaller and had 2 during the year, instead of one giant one?
0
The card has to be a legendary and directly alter the game (for example board size, hand size, hero health things that are standard rules of the game)