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    posted a message on forest guide bug?

    Thanks to all for answering.

    I understand a bit more the card now.

    I though it was like yogg or the new battlecry copier dude. Wich stop all animation as soon as one player die.

    I understand that if both player die you should not win. I just tough that the animation should stop when one player die like yogg and other do. But if its the card itself that work in a specific way then its all good :)

    Thank for help.

    And i invite you to try forest guide its a funny card.

    Posted in: General Discussion
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    posted a message on forest guide bug?

    Hi. I hope im in the right section to post this.

    So... forest guide is a new card from the witchwood expansion.

    I use it in a mill druid deck. But i was wondering if its interaction isnt bug.

    Let me explain.

    In my deck i use forest guide to deck my opponent. But sometimes i do lack of health. Wich is where things happen. Because the animation keep going on even if a player die. Wich sometime result that both player die.

    I was wondering:

    1- why the animation keep going even if a player die

    2- if i die that way, why do i dont get a win since i am the one who make both player die?

    Personnal note:

    I think that if that issue is solve the mill druid archetype would be a thing in standard.

    Thanks for reading.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Ok i know it is just me this is RNG....

    But why when i face spitfull deck and they pull out a 10 cost spell.... why does it always have to be a 12/12.

    I mean come on... on turn 5 or 6 a 12/12 this is just unfair and 90% of the time just insta win the match.

    I understand this is a card game fully based on RNG. But this is just taking away what was left of skill requirement now it is just brain dead RNG. You either have a very good hand to kill the oponenet within 5 turn or you are the one dying turn 5-7.

    This is just boring there is no strategie or game to play. People dont think when they play anymore they just drop a card on the board wait for a rig RNG to win the game or play high dmg low cost drop and control you until you die on turn 5

    I get it wild is now too fast so you have to bring the expansion you release to the same level... but by doing so you are ruining the essence of your card game.

    The gameplay is simply boring. Rng is a good thing in a card game. But when the RNG factor is winning more game than real combos than this is where it falls appart.

    Posted in: General Discussion
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    posted a message on Kingsbane issue

    By all means you guys are cry babies.

    Instead of giving your opinion about the subject you instead write names to blast. Mostly because its a deck you own and you dont want it to be change.

    I though this is a forum... i was wrong there is nothing here except kids that adds nothing to the discussion and probly even dont bother read the damn comments before posting.

    Instead of calling me ignorant why dont you teach me your knowledge.

    Why cant nobody be civilised in a forum why is it needed to be such an agressive behavior all time for no reason at all.

    This was my first topic and my last because clearly im too old for this kind of ignorant poorly though bullshit that i get from it.

    Goodbye and thanks for showing me the true color of this crapy forum website.

     

    Posted in: Card Discussion
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    posted a message on Kingsbane issue
    Quote from TanookiJack >>

    So your "proposal" is that just kingsbane be impossible to top deck?

    What about OP 1-drops? Can we make those impossible to get on turn 1?

    Can we make Reno Jackson impossible to draw on turn 6?

    Should it be impossible to topdeck lethal?

    There's no basis for your proposal, it's a strict nerf that just says "if you play this card, your luck must be worse than every other deck". This is a salt-solution. It doesn't make the game better, it doesn't balance out an unbalanced card/mechanic, and it doesn't even make sense logically. There's SO MANY decks right now that can highroll into an instant win scenario right now, why pick one win condition for one deck and single it out? Don't talk completely out of your ass and then get defensive about it like you're the victim.

    Ok
    1 my oponnent play kingsbane (turn 3)
    2 i destroy it with an ooze (turn 3)
     3 when  he start his turn he draw it back (turn 4)
    This has nothing to do with redesign or whatever. This as nothing to do with other cards or with  being a victim. And  no its not unlogic. If you cant handle a simple discussion dont post my friend. Your comment add nothing to the conversation.
    I know i was unlucky during those match. But i found it weird that it happen in the first place. If you cant counter a card because the next turn he will draw it again its unfair its unfair because its a legendary wich means its as 1 copy only in the deck. It doesnt mean the card us unbalance its just these kind of odds should not happen.
    If you have something to say other than blasting me. You know like something constructive.  I invite you to move on.
    Posted in: Card Discussion
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    posted a message on Kingsbane issue

    Why so agressive?

    Why do you need to call me stupid and ignorant.

    In the comment you quote i already say that shuffle mean anywhere...

    Please read the comments before posting.

    Posted in: Card Discussion
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    posted a message on Kingsbane issue

    When did i refute anybody argument?

    Right now the only comment are : bad luck, the deck was empty, its the way it work, your salty.

    A simple fix would be to not having being a possibility of being place on top of the deck until a certain amount of card remain in the deck.

    By the way im open to any way to fix it and i never shut down any argument speaking a way to deal with it. Please read the comments before making that kind of statement.

    Posted in: Card Discussion
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    posted a message on Kingsbane issue

    Keep in mind that i, like many others run an ooze in the deck to counter decks with weapons. How would any react if after playing the counter the opponent draw it again? What about the weapon in question being a legendary card that only as 1 copy in the whole deck. This is like countering the counter without having to do nothing. That is why i started the topic.

    It aint a question of being salty or being unlucky or etc. Its a question of logic.

    Thanks for reading.

    Posted in: Card Discussion
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    posted a message on Kingsbane issue

    Im not salty. Im just making a statement. This should not happen especially while being in the beggining of a game. I can understand when near the end of a game while 6 or 7 card remains in the deck but at the beginning of a game this is simply insulting. Because this deck already has way to get it back.

    The fact that this is a possibility is simply wrong. I know shuffle mean it can be anywhere..but seriously i have played cards game for almost 20 years and never this kind of shuffle happen except if you cheat it. So because this is a coded game it happen is simply wrong.

    Im not salty at all im just expressing my concern about something that i find unpleasent in the game. I never call it broken or whatever. I just think its weird that it happen so often now.

    Im here to discuss not cry.

    Posted in: Card Discussion
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    posted a message on Kingsbane issue

    Hi for the third time in 4 day. When i destroy kingsbane. My opponent draw it from the top of his deck....

    By all means please when you destroy kingsbane with an ooze or whatever it should not be place on top of the deck, this is simply unacceptable. Please fix this.

    Ps: 2 time out of 3 it was on turn 4 so the rogue did have a lot of card remaining in is deck.

    Thanks for reading.

    Posted in: Card Discussion
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    posted a message on Witchwood Play Dead

    Hi. This is the first deck i submit. I have been playing it for a while now and it work well.  I hope you enjoy it as i do. When with a good rng and a coin by turn 6 you can do 21 to  24 dmg depending if you get charged devilsaur or king crush.

    Posted in: Witchwood Play Dead
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