• 2

    posted a message on Doom Lord Kazzak [CHALLENGES]

     Couldn't win with this at all.  Then kicked ass with regular old Galakrond priest.

    Posted in: Doom Lord Kazzak [CHALLENGES]
  • 0

    posted a message on How do you feel about the current state of Battlegrounds?
    Quote from SpoonfulOfPB >>

    Been playing a lot of BG since this patch and have been seeing a lot of salt on how "unfair" pirates are, but I feel like it may actually be pretty fair right now so I'd like to just throw some rare love out there. There is definitely one card that I think needs fixed, but first the love.

    Pirates - I think it's easy to hate on this and call them over powered because they're new and in every game right now, but in my experience they're not too crazy. They have an obvious win condition with the Ripsnarl Captain, Seabreaker Goliath, and Dread Admiral Eliza but this combo doesn't even have that much RNG - it's just good... besides that ever other pirate card feels like fair if not below average for the early / mid game.

    Beasts - This is probably the strongest class IMO. They have some good early game if you get a Rat Pack + Scavenging Hyena but it's obviously the Monstrous Macaw, Goldrinn, the Great Wolf, and Baron Rivendare combo. and you really only need Macaw + Goldrinn in some cases.

    Murlocs - Murlocs gonna Murloc... This will always be viable so long as there is Brann + Megasaur

    Dragons - Dragons gonna Dragon... you get big bois with Razorgore, the Untamed or Kalecgos, Arcane Aspect and this is a viable build

    Mechs - So I think Mechs could be stronger. They still have the best tier 3 card in Deflect-o-Bot but past that what is there? I actually had a ridiculous Junkbot build the other day, but that was so random and just needed so many cards compared to these other builds. I somewhat wonder if they could bring back Cobalt Guardian to go with Deflect-o-Bot, but that might be too powerful. Ultimate the weakness in Mech is that it requires too many cards to build a powerful Divine Shield + Refresh warband

    Demons - This is the weakest tribe by far. I think it can be solved with a simple change... tier 5 minion "Whenever a friendly demon dies, give your minions +1/+1" (maybe even +2/+2) I think this could put demons right there with the other tribes and make them viable again. The only real demon I ever see is a Annihilan Battlemaster or an Imp Mama but it seems like they're usually one of the only demons in the build. Sure you can occasionally get a fun Wrath Weaver or Soul Juggler build but it's not any where near as easy (or powerful) as the others

    Soul Juggler leads me to the problem card though! Arcane Cannon it's a bit of a love hate with this guy, but more hate... I like the way it makes you think about order, but I feel like there is too much RNG for this card and ultimately too many fights are won / lost on when the Cannon dies. I think moving this to Tier 3 with Soul Juggler would be better and then maybe even making it a 3/3 would be fine... but yeah Tier 2 makes this guy way too common, good, and annoying

     

    TLDR; Pirates, Beasts, Dragons, and Murlocs all feel really balanced at top tier, Mechs and Demons could actually use some buffs, and the only card I'd nerf is Arcane Cannon

     Mechs suck and pirates are super too powerful.  Fun, though.

    Posted in: Battlegrounds
  • 1

    posted a message on Why is Ooze being picked over Harrison Jones even in Slower decks?
    Quote from PainkillerJM >>

    I do it myself, I just find it hard to use Harrison Jones but I'm trying to understand why it's not working

     Too much card generation.  The extra draw is rarely worth it, imo.

    Posted in: General Discussion
  • 8

    posted a message on RNG has ruined this game
    Quote from xskarma >>

    An arguement can be made that everyone has the option to play with these RNG decks, and that everyone is thus on an even playing field and that handling the randomness of these Discover effects is skill too and that on the whole the better players will still win more than the bad players, even if they lose here and there because their opponent drew the nuts.

     

    Losing happens, against good and bad decks, and that's okay, cause you win games too that you had no business winning or that you won cause your opponent's key cards were all at the bottom of his deck.

     An argument could then be made that card games aren't supposed to be total games of chance, and if you want to play those, poker exists.

    Posted in: General Discussion
  • 0

    posted a message on Help with Galakrond Secret Rogue

    1) I'm sure plenty of people here don't want anyone to get better with this deck because they hate it already.  I don't begrudge you that, but there's a whole rest of the forum to post about how much you hate it, so please just don't here.  Frankly, I don't much like playing against the deck either, but I happen to have the cards for it, and supposedly it's really good, so it's what I'd like to get better at playing.

    2) with that out of the way, I'm sure the deck is good as I've lost to it plenty, but holy crap can I just not win with it or basically anything else.  I legitimately think I have a 25% win rate right now across the board, which is kind of frustrating since I'm very much used to hovering around 50% regardless of the meta.  I have no dreams of ever reaching legend, or even getting close, but I would like to give as good as I get or something near it after around 20 games.  

    So can anyone point me to an actually good guide on how to play this deck?  It seems to me like I get my ass handed to me without any chance against aggro (and for my purposes aggro means any deck that can put out over 4 damage a turn on average across 8 turns, so any Hunter, warrior, or warlock deck played right now), and my swing turns seem really ineffective against any highlander deck or rezz priest because they just smash my board and then out-value me.  

    Posted in: General Discussion
  • 0

    posted a message on Am I the only one who HATES facing a priest, and feel like the fun of the game is being dragged down by this class?
    Quote from Kringle >>

    So, I just lost a game to a priest, and I almost just quit as soon as I queued up against one.

     

    I have about a 50/50 winrate, but EVERY game is 30 minutes long, and so so stupid. 

    I got him down to 3 HP at about turn 8. Then turn 9 He mass resurrects 3 Kartut Defenders and, as you all can imagine, I did about 100 damage to his face, and minions. 

    This entire mechanic is not fun. having a wall of taunts that instantly kill any minion, and heal face, lead to extremely long, frustrating games that ultimately are not about skill, they are about trying to manage my resources for a 60 minute epic. 

    I'm playing pure paladin, and without at least 1 silence I can not enjoy this match up at all. 

     

     "Class identity"

    Posted in: Priest
  • 0

    posted a message on Hella good expansion
    Quote from EternalHS >>

    8 out of 10 classes have viable decks and see play.

    BaD eXpAnSiOn! TiMe To OpEn A sAlT tHrEaD!

     And 4 of them represent something like 75% of the decks you'll play against.  Sorry, 4 decks, not classes.  Every class basically has one deck.

    Posted in: General Discussion
  • 1

    posted a message on Hella good expansion
    Quote from kiril2 >>

    Its a ton a fun this meta:

    DH nerfed once, no twice, can I get third?

    Murloc pally, wow I'm dead on turn four

    Spell Druid - token on steroid with a Mountseller gimmick

    Rez priest, still here need I say more

    Gala Warlock - highrollin his Galakrond to the win

    Shammy in the shadows hopin his Evolves roll him to the win

    Mage - casino is open

    Warrior MIA

    How feel u? 

     

     I feel like the game could have not a single battlecry minion or death rate effect for the next two expansions and the power creep would still make it ridiculous.  

    I miss when chillwind yeti was a viable card.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Rayzorhail >>
    Quote from Murolith >>

    I'm not even especially salty, but seriously, does anyone remember back when every class had to worry about running out of cards in every deck?  Those were good times because running out of cards in your has is fundamental to card game strategy.  

     

    I'm mostly looking at you, mage, but this applies to a lot of classes and decks right now.

     I remember when running Chillwind Yeti in your deck wasnt actually crazy. Some variations of ramp druid back then actually did. Or did you remember when they had to nerf a 7 mana 5/5 that could draw you two cards because it was way too powerful? Back then you actually had to plan your turns and think ahead. Now everything has rush or taunt or does X amount of damage right away while also beeing a minion with decent stats. I miss having to think about my turns and my future turns and strategy. Making value trades is a thing long gone.

     Yep.  Power creep is insane.  I was trying to play rezz priest against pure paladin earlier and /I/ ran out of cards while he managed to fill his board with powerful minions indefinitely.  When non-control decks are better at controlling than control decks but also have the option to be aggressive in mid game the game just isn't fun.  

     

    I guess I have to play stupid face Hunter.

    Posted in: General Discussion
  • 0

    posted a message on Big Secret Rogue
    Quote from SamuelJ >>

    I've thought the same thing. I think possibly because it helps you in the early game with Shinyfinder and blackjack stunner. if it hits one of those two you still maintain some board presence.

     Correct.  And frankly, it's really good if it hits the  silver vanguards as well.  Mine turned into deathwing on one occasion.

    Posted in: Big Secret Rogue
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I'm not even especially salty, but seriously, does anyone remember back when every class had to worry about running out of cards in every deck?  Those were good times because running out of cards in your has is fundamental to card game strategy.  

     

    I'm mostly looking at you, mage, but this applies to a lot of classes and decks right now.

    Posted in: General Discussion
  • 3

    posted a message on Anti DH Res Priest
    Quote from Illuriel >>

    added two birds in to combat all the one off stuff, doesnt give any negative effect and also one grave rune, took out double renew adn the dragon.

    Works very very well against all kinds of brainless hyper aggro

     Forgive my ignorance, but what birds?

    Posted in: Anti DH Res Priest
  • 1

    posted a message on Anti DH Res Priest

    Pretty good against anything BUT Demon Hunter in my experience so far.  They just go face hard and fast all game and outpace all the healing and taunts.

    Posted in: Anti DH Res Priest
  • 0

    posted a message on Spell Treant Druid [AoO]
    Quote from Garadyn >>

    Doesn't do too bad tbh but not really good either. I am trying a few adjustments atm.

     Some adjustments could definitely help.  The nerfs to demon Hunter are also really helpful.  The problem I had was that everyone had endless board clears and stalls to keep the board from being a good value to buff.  

    If the meta adjusts a little it might be way better.  Missing mulchmunchers hurts bad, though.

    Posted in: Spell Treant Druid [AoO]
  • 0

    posted a message on Spell Treant Druid [AoO]

     Sucks balls, don't bother.

    Posted in: Spell Treant Druid [AoO]
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