• 2

    posted a message on Dr. Boom

    Good bye Dr.Balanced

    Posted in: Dr. Boom
  • 0

    posted a message on What kind of cards do you want to see in WoG?

    I think that rogue needs a new weapon buff to replace oil, I'd love control hunter to be a thing, a direct damage card for paladin, and priest needs a new board clear to replace light bomb

    Posted in: General Discussion
  • 0

    posted a message on Stand Against Darkness

    This card costs too much for synergy to be effective and can easily be delt with by AOE so it is not good at all.

    Posted in: Stand Against Darkness
  • 0

    posted a message on Machinae's Workbench (Custom Card Concepts)

    Yeah but there are other cards like Earth Elemental, you can play totem golem for 2, lightning storm for 3, lightning bolt becomes 1 mana deal 3 damage, and more so who wouldn't use a card slot to have that effect. For Elemental Colossus destroying one or two mana crystals is risking little as they will be replaced soon afterwords if used when you have 10 or so mana crystals and you will get them back shortly and when silenced it is still a 4/4. 

    Posted in: Fan Creations
  • 1

    posted a message on Machinae's Workbench (Custom Card Concepts)

    Thank you for the clarification, but I still feel that Skycall Totem is too good at one mana as many cards without overload would be overpowered if they didn't have it, for example a 5 mana 7/8 taunt overload 3 which would not be a 6 mana 7/8 taunt with battlecry summon a 0/2 totem and it can benefit from totem synergy with ThunderBluff Valient or by just being there for bloodlust.

    Posted in: Fan Creations
  • 0

    posted a message on Corrupted Healbot

    I agree that it probably will see some play in all control decks but it is too early to tell as there might be some cards that we haven't seen yet that are better. However, it will definitely see play in Control priest which already runs Auchenai which makes the deathrattle a good thing rather than something that is negligible.

    Posted in: Corrupted Healbot
  • 0

    posted a message on Corrupted Healbot

    Yes, I'll concede to the fact that zombie chow + Auchenai doesn't work as well in practice as it does  on paper but you're forgetting a number of things that make Corrupted Healbot different: 1. Zombie chow is a one drop and this is a 5 drop while zombie chow won't likely survive till you drop soul priest this can 2. Zombie chow won't be in standard 3. this trades 2:1 with almost all 5 drops and trades evenly with almost all 6 drops those that it doesn't trade with can be dealt with using soul priest + healing which makes it easy to control board with this + Auchenai.

    Posted in: Corrupted Healbot
  • 0

    posted a message on New Card - Validated Doomsayer

    This card sucks because it is a very low tempo play that your opponent can remove with minions that they likely have on the board so this minion gets a maximum of one attack off before it dies and that's if you're lucky.

    Posted in: Card Discussion
  • 0

    posted a message on Beckoner of Evil

    Since everyone will play C'Thun at some point and this is VERY good at buffing it this will see play giving a minion +2/+2 while still having vanilla stats is good

    Posted in: Beckoner of Evil
  • 0

    posted a message on C'Thun

    On its own it isn't too good, but with all the synergy we've seen it will be very good (especially considering those cards are standard minions for that cost and buff it from ANYWHERE)

    Posted in: C'Thun
  • 5

    posted a message on Corrupted Healbot

    If you don't think this is good remember that in priest this is a 5 mana 6/6 deathrattle deal 8 damage to the face.

    Posted in: Corrupted Healbot
  • 0

    posted a message on Machinae's Workbench (Custom Card Concepts)

    On the newest set of cards I think that air rager should have one less stat point, probably a 4/2. I don't think that there are enough minions with windfury to make storm seeker good but if there are a few more it would be good. Totembringer seems a little too powerful maybe only hero power totems or adding a random totem to your hand that costs one less? I think sky all totem should be a two mana 0/3 to fit with the other totems otherwise it could be too powerful. Ancestral power seems balanced but I would like to clarify something does it still give a minion +1/+1 if it has windfury or does it just draw cards? And finally, Elemental colossus, if you destroy one mana crystal it is a pretty good card, it can be a maximum of a 16/16 if you overloaded or 6 last turn (more if you have thaurisan) but then it is weak to removal/silence but you only have 5 mana next turn, but it gives shaman a very strong card that synergies with overload.

    Posted in: Fan Creations
  • 2

    posted a message on Gormok the Impaler

    Should I dust this?

    Posted in: Gormok the Impaler
  • 8

    posted a message on Bolf Ramshield

    This card's art depicts a dwarf ... I just realized that.

    Posted in: Bolf Ramshield
  • 1

    posted a message on Machinae's Workbench (Custom Card Concepts)

    Regarding the most recent rouge cards Shuriken is good card, mercenary seems balanced and expands upon the minor coin theme rouges have, shady loan seems very situational and could very easily screw you over but could also be good card draw, alchemist is fine as you have to sacrifice Heath as well to destroy minions, the pirate legendary is a strong card that if it existed would make pirate rouge a strong deck, Wrathion's stats are a little high, and Fangs is fine as is with rouge's weapon synergy.

    Posted in: Fan Creations
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