Looks like it wants to aim for lackeys but doesn't quite go for it completely... I've tried it, you have to get lucky in your matchups or you just get destroyed. Not an easy or viable deck to climb
I think that archivist is a little overkill, specially for the mirror. They are going to end up discovering that card (they will discover madame lazul from the gala heropower for sure), or copying it with thoughtsteal...
Right now the most consistent deck to beat them both (and almost any other class), is gala priest. Against rogue it's not too hard (unless they shuffle 4848949 toggwagles). I would even consider it an "easy" matchup. Against DH, however, it is a very tough one. You have to draw all the clears, discover extra heals, and wish they don't have a decent draw.
I think that the card that killed demons whilst healing (dont remember the name), was a great counter to them. They just need to fix the stupid Jaraxxus mechanic, and that would be ok.
I really don't understand what the devs are doing with this game, its just so silly
Is there a way of beating DH though? that's the important question. I play all classes, but i'm going to focus on priest and warrior (they both have healing). Basically your hero power should "counter" any face agression, but it doesnt with DH.
I do not mind aggro decks, they've always existed and is a was of keeping combo/control decks in check. However, aggro decks ten to run out of steam during mid-late game. But not DH, it is a constant agression every single turn, you might heal back to 30, that theyll take you down to 15 next turn. Heal back up to 25? dont worry, they'll take you down again.
I believe it is not too healthy when a class can deal +10 damage (at least), every turn, coming from an empty board.
We've all been there... just craft the most cheap and OP deck of the moment and tell him to hang on. Patience is the key, play friendly matches, and it'll come around eventually
If by tier 3 (turn 7), im above 30 health, I always buy it. I know it's a gamble, but as long as I have a healthy board, I think it is worth it.
You don't need to go for a 6 drop, an early hydra, bran, or whatever can get you out of trouble. My recommendation is to buy it as long as you have a good board. What I dont recommend is buying it once you've hit tier4-5, then it is not worth it. Of course, it also depends on your plyastile, if you rush tavrn tiers then don't buy it.
IMHO we should leave wild out of this discussion. We all know HS has been following a tendency to attract casual players, and they've completely forgotten about wild.
Having said that, I think that there have been certain times where the meta was a bit boring, playing against the sames classes over and over (Shamanstone, Grim patron warr, Raza priest...). However, as someone above said, you almost always had a chance of winning against them.
But the powerlevel of the last expansions just makes the game nastier. There are cards that completely turn the tides in 1 turn, and I think that is not healthy for the game. I am not talking about combo decks, those were fun and not as easy to pull of as right now. I'm talking about having a complete control over a match and then BAM!, you lost all your advantage.
There will always be an OP deck, thats OK and you can counter it (most of the time). What you CANNOT counter, is the amount of OP cards that a deck can include right now, and that is what is making hearthstone more tiresome now.
This expansion was centered around DH, they had to give it new cards and they seem to have forgotten about the rest of classes. Let's hope next expansion the even that a little.
Sorry, I corrected the changes taking out a Fiendish Rites adn adding Zephrys as you said. The deck as I said is one I found on the internet, and Zephrys is crucial on it to either win tempo, find lethal o clear boards.
0
Fun deck, but kind of inneficient.
0
Also, if you add sir finley, in case your hand gets stuck or you need to find tamsin or anything, ive found it very useful!
4
1-2 hours a day might not be enough...
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I play r6 siege in my free time, and any 2nd hand game I can get from wallapop
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Looks like it wants to aim for lackeys but doesn't quite go for it completely... I've tried it, you have to get lucky in your matchups or you just get destroyed. Not an easy or viable deck to climb
4
to claim as your own a deck that already exists... I even posted a guide of almost the same deck! you can go check it out if you want.
I like your attittude though, keep it up!
2
I think that archivist is a little overkill, specially for the mirror. They are going to end up discovering that card (they will discover madame lazul from the gala heropower for sure), or copying it with thoughtsteal...
Nice decks though!
0
Right now the most consistent deck to beat them both (and almost any other class), is gala priest. Against rogue it's not too hard (unless they shuffle 4848949 toggwagles). I would even consider it an "easy" matchup. Against DH, however, it is a very tough one. You have to draw all the clears, discover extra heals, and wish they don't have a decent draw.
I think that the card that killed demons whilst healing (dont remember the name), was a great counter to them. They just need to fix the stupid Jaraxxus mechanic, and that would be ok.
I really don't understand what the devs are doing with this game, its just so silly
4
Is there a way of beating DH though? that's the important question. I play all classes, but i'm going to focus on priest and warrior (they both have healing). Basically your hero power should "counter" any face agression, but it doesnt with DH.
I do not mind aggro decks, they've always existed and is a was of keeping combo/control decks in check. However, aggro decks ten to run out of steam during mid-late game. But not DH, it is a constant agression every single turn, you might heal back to 30, that theyll take you down to 15 next turn. Heal back up to 25? dont worry, they'll take you down again.
I believe it is not too healthy when a class can deal +10 damage (at least), every turn, coming from an empty board.
4
People playing DH and coming here to complain should be banned from this page
1
We've all been there... just craft the most cheap and OP deck of the moment and tell him to hang on. Patience is the key, play friendly matches, and it'll come around eventually
0
True, i don't run a very good pc, but it sometimes crashes when I'm trying to YOLO with this strategy
0
If by tier 3 (turn 7), im above 30 health, I always buy it. I know it's a gamble, but as long as I have a healthy board, I think it is worth it.
You don't need to go for a 6 drop, an early hydra, bran, or whatever can get you out of trouble. My recommendation is to buy it as long as you have a good board. What I dont recommend is buying it once you've hit tier4-5, then it is not worth it. Of course, it also depends on your plyastile, if you rush tavrn tiers then don't buy it.
2
IMHO we should leave wild out of this discussion. We all know HS has been following a tendency to attract casual players, and they've completely forgotten about wild.
Having said that, I think that there have been certain times where the meta was a bit boring, playing against the sames classes over and over (Shamanstone, Grim patron warr, Raza priest...). However, as someone above said, you almost always had a chance of winning against them.
But the powerlevel of the last expansions just makes the game nastier. There are cards that completely turn the tides in 1 turn, and I think that is not healthy for the game. I am not talking about combo decks, those were fun and not as easy to pull of as right now. I'm talking about having a complete control over a match and then BAM!, you lost all your advantage.
There will always be an OP deck, thats OK and you can counter it (most of the time). What you CANNOT counter, is the amount of OP cards that a deck can include right now, and that is what is making hearthstone more tiresome now.
This expansion was centered around DH, they had to give it new cards and they seem to have forgotten about the rest of classes. Let's hope next expansion the even that a little.
0
Sorry, I corrected the changes taking out a Fiendish Rites adn adding Zephrys as you said. The deck as I said is one I found on the internet, and Zephrys is crucial on it to either win tempo, find lethal o clear boards.