Oh, a 0 mana spell? Surely nothing wrong can happen with that!
- Milhail
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Cinazz posted a message on New Priest Common Card Revealed - Undying AlliesPosted in: News -
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Kayel posted a message on New Demon Hunter Legendary Card Revealed - Souleater's ScythePosted in: NewsInteresting, spell DH gaining support and being able to play minions
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Thanatos2k posted a message on New Shaman Rare Card Revealed - From De Other SidePosted in: News+Copies
+Deathrattles always trigger
-Only attack minions
-Don't Live After
-Die immediately instead of end of turn, preventing you from evolving minions to save them
-10 mana, so you've already played most thingsIn summary - garbage
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Thanatos2k posted a message on New Warrior Legendary Card Revealed - Asvedon, The GrandshieldPosted in: NewsWhy...is this Warrior? Priest definitely, Mage maybe....Warrior?
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b1ak1ce posted a message on New Warrior Legendary Card Revealed - Asvedon, The GrandshieldPosted in: Newsspellbreakers are blood elf warriors specializing in anti-magic. Thats the theme for warrior.
That being said, this is really low impact -
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Karl138 posted a message on New Druid Common Card Revealed - Unending SwarmPosted in: Newsmore lingering zombies for daddy D
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WildPants07 posted a message on Death Knight Preview Showmatch - With Twitch Drops! Live Day Two!Posted in: Newshaving stream drops is a common thing tho
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Jerkplayz posted a message on New Paladin Common Card Revealed - Feast and FaminePosted in: News6'0 vs 5'11
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Rino posted a message on New Paladin Epic Card Revealed - Blood CrusaderPosted in: NewsWhen the day comes and Reno becomes a Paladin minion, but until then, that's not happening.
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Kobald posted a message on New Neutral Epic Card Revealed - Hawkstrider RancherPosted in: NewsFavorite card from expansion so fare, and I don't care if its bad or not.
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Ok effect, but 7 mana deathrattle is messing up your momentum.
Might be good if you can cheat out the effect I guess?
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It certainly doesn't reduce profit if left alone without updates. Server work load would be the same, regardless if someone plays regular HS or duels, so that's not it either.
So the question is, why?
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Not the first time Blizzard removed a mode for no reason.
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BG is way better for new players, cause you don't need to get cards to play. You just learn the cards, heroes and mechanics and you are good to go.
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Mesa'Adune doesn't have elementals to profit from.
Velarok is good, assuming you can get stolen cards consistently.
Brawler depends on whenever excavate on Warrior doesn't get you killed by turn 6.
Slagmaw is way too slow, by the time you get it out, your opponent will have a way to kill it.
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It's 2023 and Blizzard is still not sure what's Paladins identity.
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Blizzard I think you've mixed up some cards and made an epic spell a legendary.
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Insane self heal and trading, 2 mana recyclable removal, the bane of all early trades and "there is literally no reason to no play me".
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Bounty Wrangler is probably just be a tool for a Well deck.
Shell Game is too expensive for the pool of cards it has, which makes it possible to kill you momentum completely.
Stick Up is pretty flexible thanks to slim card pool, most card are either cheap and possible to play or ok even if played without quickdraw.
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Clear minions till one is left>play 2 mana deal 4 damage and get a coin>profit