Quote from Sherman1986 >>Quote from BlueberryQ >>MTGA now holds the title for the most expensive, most P2W, least generous F2P, digital CCG ever produced. Mind blown.
That is what people say when they don't put in consideration how good the game actually is. As I said before, for a game like this, the rewards system is super generous. You can't compare it directly with other digital CCG like Hearthstone because MtG Arena gameplay is incredibly superior to them.
I played MTGA for hundreds of hours, since the beginning of the closed beta. Like many other people, I gave a large amount of feedback to the devs, mainly on the economy and the new player experience (as we were asked to). Sadly, we were ignored.
MTGA is definitely a good game, but the cost is very high. The rewards for playing seem reasonable at first, but then you factor in the huge card pool, and the very high rarity composition of decks. Imagine a Hearthstone deck, where you can have 4 copies of each Epic and each Legendary...
On top of that, many cards in every set are unplayable in constructed. Therefore, without a true crafting system, it is extremely hard to get the specific cards you want in an efficient manner - which inflates the price further.
Some people have tried to calculate how good/bad the F2P experience is - they concluded that it is quite bad. See here:
https://www.reddit.com/r/MagicArena/comments/9jkk5i/the_math_behind_free_to_play/
I don't want to put anyone off, like I said the game is good. However, personally, I would not consider playing constructed unless I was prepared to pay at least $200 USD on packs immediately (and then another $50 USD for each new expansion, minimum), plus significant grinding.
You could play draft/sealed instead. Sealed is about $10 a go (you keep the cards). Draft is about $5 a go. Competitive Draft (better prizes) is about $10 a go. So not cheap. There are no free/phantom draft options.
I'm saying "about" because you can't just buy an entry, you have to buy "Gems" which is MTGA's in game currency. And of course the amounts of Gems don't line up with the entry fees - which inflates the price further. You might be detecting a pattern here...
Lastly, cards rotate, so what happens to your cards on rotation (with no true crafting system)? We don't know. A legacy format has been hinted at, but it is not confirmed. So, buyer beware.
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The Festerroot should be 8 mana 6/6, two 3/3 and three 1/1.
This way it is too fragile (pun is intended)
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Should be 8 mana 6/6, two 3/3 and three 1/1
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OK, from the video I just learned, that Darius Crowley is great against a paladin player who plays only dudes, each turn until turn 6. Also it's good if you have two of the same legendaries in your hand.
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How? With a 10 mana spell?
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So basically your opponent needs to spend a card, or 2 mana if mage or 2 mana and 3-4 lives (druid, rogue) and a two drop to remove it. Not bad for 4 mana drop.
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Basically 4/3 with Divine Shield for 4 is nice.
And with Benevolent Djinn it regains the Divine Shield every turn.
Not meta definig yet playable legendary.
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Getting back is best right now you get free packs for doing quests for next week.