I have never truly recovered from the rotation of my baby - Murloc Tinyfin.
Please, show him always golden only!! Murloc Tinyfin.
A neutral quest I created LONG time ago
This one one the page you linked
A chilly new celebration is coming!
To be honest I wouldn't be surprised if Blizzard just keeps testing what they can get away with, the more people who buy into these sort of things just confirms they can keep selling more and more expensive products and people will just eat them up.
This will be a common occurance in future as long as people keep buying.
It's already happening with Overwatch. Because people bought the $15 Pink Mercy skin, now ActiBlizz is doing more $15 limited time skins.
I'm calling it now: Come time for next expansion, there will be another hero locked behind an $80 preorder.
And I will preorder both packs again. I really hope Blizzard will make a new mega bundle. Especially considering I would buy these packs anyway - so this is a deal for me with a really nice bonus.
Zones in Hearthstone are defined as areas where cards are hosted: your deck, your hand, in play, and in the graveyard. In Hearthstone, there is a general forward-moving flow through zones. Whenever a card moves forward in that flow (Deck -> Hand, Hand -> Play, Deck -> Play), it retains enchantments. If a card moves backwards in zones (Play -> Hand, Hand -> Deck, Play -> Deck, Play/Hand/Deck -> Graveyard and Graveyard -> Play/Hand/Deck), it loses enchantments.
With this update, card copies will retain enchantments in the following scenarios.
It is my opinion that bumping Aviana's cost to 10 would solve a lot of the problems in Wild.
At ten mana, Aviana/Kun becomes a 3 card combo instead of 2. Druids would also need to free up a slot (or two) for Innervate.
Juicy Psychmelon would no longer guarantee the combo is pulled. It would be Aviana OR Kun instead of both.
I'd like to hear others' thoughts on the matter.
Having to pay to play, pay to buy packs, or pay to get individual cards is going to kill most interest in the game. It's true that for people in HS who are already paying the system won't be so bad; it would actually be better in the long-term. But that's also where the problem lies. The up-front payment is a tough pill to swallow for those that aren't already set on playing the game already.
There-in lies the problem for Artifact. They're forcing people to pick and invest in their game without allowing them to try first. Not only that, if they're HS players already there's a chance that those players are already invested in HS. Speaking personally I played HS since launch as a F2P before finally pre-ordering packs in Un'goro.
The only reason anyone is paying any attention to this game is based off of the Valve name alone. If this were from a no-name developer I doubt anyone would care at all. And even on that point it mainly concerns esports viability.
You know what WOULD make it an instant success though? If it was bundled with Half-Life 3.
If the new game isn't F2P, it's difficult to see how it would impact the HS economy - our game is driven by a huge casual player base which wouldn't dream of spending $20 on a digital CCG, let alone $2 for every pack thereafter. Presumably, Valve is only targeting "try-hards," and isn't attempting to make in-roads on the casual player base at all.