Got the last card I needed for the full set coin!
Just wish the game hadn't used my gold legendary karma on such a meh card though.
- MaxBocker
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Member for 6 years, 2 months, and 13 days
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Arcengal posted a message on The Pepper Thread - Share your good vibes!Posted in: General Discussion -
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YourPersonalGuru posted a message on Do you have a personal Goal in HS you strive towards?Posted in: General DiscussionThe new casino rules makes it hard to enjoy the game. If you want to level up in ranked you have to pay out $$$. THe RND allows you to win or move to the later levels if you paid more than your opponent. The lesson is that you will always hit a brick wall when trying to achieve the next level unless you buy more. HS is hoping that lesson sinks in, so if its important to you, then buy your way to the top rank.
I've created about 4 unbeatable decks. Once they detect these decks they increase the opponent deck strength you're facing. This is the reason they hide the rank of the other player. Its a strength matching mechanic that pits players based on deck strength. The wrong card in your deck will pit you against the toughest opponents.
The time detect these unbeatable decks has shortened signifigantly in a few years. My latest creation was corrected after a 11 game winning streak (less than 2 hour).
Detect? If you have a high win rate, your mmr goes up. That's no secret really. In fact it was part of the announcement when the new ranking system came out, that mm would be more influenced by your recent "skill level" than just your rank. I think there are even players who exploit this when they hit level 5 in plat or diamond to get some easier opponents for a while. You even indirectly state that with the "deck power detection". It's a shame that you don't like it, but it actually helps new players climbing and old players feeling challenged. It also makes the top ladder slightly less aggro dominated. If you win 11 games in a row, wouldn't you expect your opponents to get stronger at some point, and wouldn't your "unbeatable" decks just smash them anyway?
Once you hit legend you can see your opponents rank btw. Also with non legend opponents ;)
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Shadowrisen posted a message on Hearthstone or the community?Posted in: General DiscussionWell said P4dge,
I was looking back in my own post history to make sure what I'm about to say is accurate, and what I found is that in the first six months to a year on the forum, I actually . . . you know . . . was happy. I would occasionally do things like talk about a deck I liked, maybe dabble in set reviews. In return, I got creative analogies about my sexual preferences, general doubts about intellect, and the ever-present "paid Blizzard shill" trope, but not in such polite language.
Now, I can't get out of bed (forum-wise) for anything less than racism from Zeddy or blatant lies about match rigging. Not that I get any better responses, but for some reason I still think someone might listen to the disproof of bullshit. Probably a delusion, I know.
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heroes133 posted a message on [Suggestion] Discover mechanic in pack opening.Posted in: General DiscussionI'm a F2P player and i joined Hearthstone right after Black Rock Mountain launched, so i know very well how much work i had to put into building my collection of cards. (i don't dissenchant any wild cards i like collecting them all) The ammount of usefull legendarys and epic card's i don't have is still high even tho i put in the time in game. I think this function would make it easier to get cards you actually would use and not cards that just sit in your collection.
By the way i'm F2P just bcs im from Poland and here spending 25$ on game is like spending 100$ in US.
I would love to spend some money on game but buying it in $ or Euro in Poland is just Crazy Expensive.
Thanks for the reply :)
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BigDaddy13238 posted a message on Competition:First Heartpwn user to reach Level 50 on the reward track!Posted in: General DiscussionNew changes coming to the rewards track. Cool! Read about it here: https://playhearthstone.com/en-us/news/23585675/rewards-track-update-coming-soon
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werty_101 posted a message on Competition:First Heartpwn user to reach Level 50 on the reward track!Posted in: General DiscussionI'm not playing anymore until the fix this shit, which they won't.
Seeing how people here are grinding away forced to play the game, the message is clear. This whole reward track/battle pass thing was a great success for Blizzard. And it accomplished exactly what they had hoped for.As for me, mindless grind for even less scraps than we got before is not really something I'm interested in.
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This is a communist game!!
Bunch of communists!
Everyone can only have a 50% win rate. If you try to get ahead they gun you down with cheap mechanics.
If you play this game then your no better then they are... communist trash
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Lvl 41 and getting tired of this game. I'm this close to deleting it completely and everytime I read a post it reinforces my conclusion.
Its just not fun anymore...or is that just me
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N'Zoth, the Corruptor
Y'Shaarj, the Defiler
Academic Espionage
here's an experiment.... build the worst deck possible with no legends, only commons. Play 3 games and take note of your opponents deck strength. Now add one or more of the cards above and see what happens.
Sorry to shatter your world but then again maybe I just kidding and this is only a joke. Drink some water and have a good nights sleep and in the morning things will return to normal like you never read what I had posted. HS is still a good game.
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This guy is right. When everyone has all the cards then you loose originality and you end up facing the same DH decks and Priest decks. Its extremely boring to face opponenets with the same decks because of card perversion. Free cards makes it worse, now everyone will jump on the Priest/DH ban wagon.
Figuring out how to build something with limited options spurs ingenuity and creativity. Nothing creative about copying meta decks.
"But its free!!!" said the retard. So is tap water but nobody drinks its.
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The new casino rules makes it hard to enjoy the game. If you want to level up in ranked you have to pay out $$$. THe RND allows you to win or move to the later levels if you paid more than your opponent. The lesson is that you will always hit a brick wall when trying to achieve the next level unless you buy more. HS is hoping that lesson sinks in, so if its important to you, then buy your way to the top rank.
I've created about 4 unbeatable decks. Once they detect these decks they increase the opponent deck strength you're facing. This is the reason they hide the rank of the other player. Its a strength matching mechanic that pits players based on deck strength. The wrong card in your deck will pit you against the toughest opponents.
The time detect these unbeatable decks has shortened signifigantly in a few years. My latest creation was corrected after a 11 game winning streak (less than 2 hour).
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Make a new sub game called hero's quest where you pair up with 3 other people to complete a scripted mission. The groups are created at random given their perfered deck they've selected. ie. each group has a wizard, warrior, healer, hunter.
You must reach the final quest by defeating 3 groups along the way. Each scenario gives a faction an advantage. ie. Castle gives priest an advantage.
This is coopperative subgame that builds your kingdom with every victory.
PS Lets talk
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MAke your own list
1. Management collection - The ability to manage your collection through an online portal. A webpage you log into to change decks, create new decks, purchases packs, etc.
2. More deck space - the 18 deck limit has reached critical mass. With a new hero, the space to add decks is strapped. To view your decks, have the first page list your favorite decks and the second page list the 9 heros. When the heros are selected it goes to a third page that lists 9 decks under that hero.
3. Speed up the turtle - Every new patch makes the app run slower. Why not make a bare bones app without sound/ animation/ detail graphics/ etc. to speed up the game. You will introduce the game to another 100 million people with this option.
4. Duel Hero - Instead of creating new heros merge the existing ones like a hero that can control the cards of Priest and Mage or Rouge and Paladin.
zonder controls Rouge and Paladin cards.
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Ever wanted to communicate with your opponent during a match? Well now you can using this coded communication rules
and your Hero's emote (talk).
To initiate a conversation with your opponent tap GREETING followed by THANKS
Your opponent will now know that you want to communicate. The questions you can ask are listed below. If you would like to ask other questions than make suggestion
Each emote means something else:
Thanks = yes
Well Played = I'm completing a daily challenge, will you help me complete it?
Greetings = Start the conversation, press Greetings + Thanks
Wow = Number count. Each time you press wow the number increment increases by one. 1,2,3,...
Oops = no
Threaten = Special conversation as listed below. Press Threaten + wow (x the count number)
For an updated list of Hearthstone Coded conversation please visit my website https://wordpress.com/post/30daysfamous.wordpress.com/30