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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This is a communist game!!

    Bunch of communists!

    Everyone can only have a 50% win rate. If you try to get ahead they gun you down with cheap mechanics. 

    If you play this game then your no better then they are... communist trash

    Posted in: General Discussion
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    posted a message on Competition:First Heartpwn user to reach Level 50 on the reward track!

    Lvl 41 and getting tired of this game. I'm this close to deleting it completely and everytime I read a post it reinforces my conclusion. 

    Its just not fun anymore...or is that just me

    Posted in: General Discussion
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    posted a message on Do you have a personal Goal in HS you strive towards?
    Quote from Josse >>
    Quote from MaxBocker >>

    The new casino rules makes it hard to enjoy the game. If you want to level up in ranked you have to pay out $$$. THe RND allows you to win or move to the later levels if you paid more than your opponent. The lesson is that you will always hit a brick wall when trying to achieve the next level unless you buy more.  HS is hoping that lesson sinks in, so if its important to you, then buy your way to the top rank.

    I've created about 4 unbeatable decks. Once they detect these decks they increase the opponent deck strength you're facing. This is the reason they hide the rank of the other player. Its a strength matching mechanic that pits players based on deck strength. The wrong card in your deck will pit you against the toughest opponents. 

    The time detect these unbeatable decks has shortened signifigantly in a few years. My latest creation was corrected after a 11 game winning streak (less than 2 hour). 

    Quote from YourPersonalGuru >>
    Detect? If you have a high win rate, your mmr goes up. That's no secret really. In fact it was part of the announcement when the new ranking system came out, that mm would be more influenced by your recent "skill level" than just your rank. I think there are even players who exploit this when they hit level 5 in plat or diamond to get some easier opponents for a while. You even indirectly state that with the "deck power detection". It's a shame that you don't like it, but it actually helps new players climbing and old players feeling challenged. It also makes the top ladder slightly less aggro dominated. If you win 11 games in a row, wouldn't you expect your opponents to get stronger at some point, and wouldn't your "unbeatable" decks just smash them anyway?

    Once you hit legend you can see your opponents rank btw. Also with non legend opponents ;) 

    Hmmm, interesting reaction Max! What “Casino Rules” are you referring to?

    I don’t share your concerns about matchmaking. In my experience, if I play a good deck, I have a good chance at getting over the hump and enter Legend. It may take me 220 games, or 160, but generally I find a sweet spot where I can string those last few wins together to cross over the 3 stars of Dia-1.

    You know, when you are trying to climb, you win some and lose some. In my experience, it’s as dull as that. After a while you get an idea about what decks are good for you to face: you’ll win the majority of those matches. Not all of ‘em. If you play a good deck and you are proficient as a player, you’ll win, say 11 matches out of 20. And then maybe a streak of 14 out of 20. But you might also encounter a stretch where you’ll only have a 30% winrate. Which will even itself out in the next 20 matches.

    If your winrate stays below par, below what you have grown accustomed to, the problem might lie in the deck.   e.g. I reached legend with Broom Pally the last 2 months. But this month, the deck doesn't feel strong. It seems as though its good match-ups have largely disappeared and have been replaced by evolve shammy, amongst others. Which seems to be a losing match-up. So, I made an evolve shammy myself and tried if that deck could fit me.

    Don’t be afraid to switch. You might find you actually like playing that deck you despise facing.   

    If a good player makes a new account at this moment, he or she could be Legend in a month or so, without paying a penny. I strongly believe that. The player would play a cheap deck of course, but cheap isn’t bad in HS. Face hunter and aggro DH have good match-ups, their games are fast.

    Max, I do not think you have created 4 unbeatable decks. Even the best decks can draw badly, which means you just lose (to an opponent with a good hand).

    Can you give an example of a “wrong card” that would influence matchmaking and pit you against the toughest oppo's (for your deck?) ?

     N'Zoth, the Corruptor
    Y'Shaarj, the Defiler
    Academic Espionage

    here's an experiment.... build the worst deck possible with no legends, only commons. Play 3 games and take note of your opponents deck strength. Now add one or more of the cards above and see what happens.

    Sorry to shatter your world but then again maybe I just kidding and this is only a joke. Drink some water and have a good nights sleep and in the morning things will return to normal like you never read what I had posted. HS is still a good game. 

    Posted in: General Discussion
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    posted a message on No fun opening Cardpacks anymore

    This guy is right. When everyone has all the cards then you loose originality and you end up facing the same DH decks and Priest decks. Its extremely boring to face opponenets with the same decks because of card perversion. Free cards makes it worse, now everyone will jump on the Priest/DH ban wagon. 

    Figuring out how to build something with limited options spurs ingenuity and creativity. Nothing creative about copying meta decks. 

    "But its free!!!" said the retard. So is tap water but nobody drinks its. 

    Posted in: General Discussion
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    posted a message on Do you have a personal Goal in HS you strive towards?

    The new casino rules makes it hard to enjoy the game. If you want to level up in ranked you have to pay out $$$. THe RND allows you to win or move to the later levels if you paid more than your opponent. The lesson is that you will always hit a brick wall when trying to achieve the next level unless you buy more.  HS is hoping that lesson sinks in, so if its important to you, then buy your way to the top rank.

    I've created about 4 unbeatable decks. Once they detect these decks they increase the opponent deck strength you're facing. This is the reason they hide the rank of the other player. Its a strength matching mechanic that pits players based on deck strength. The wrong card in your deck will pit you against the toughest opponents. 

    The time detect these unbeatable decks has shortened signifigantly in a few years. My latest creation was corrected after a 11 game winning streak (less than 2 hour). 

     

    Posted in: General Discussion
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    posted a message on needed improvements in HS

    Make a new sub game called hero's quest where you pair up with 3 other people to complete a scripted mission. The groups are created at random given their perfered deck they've selected. ie. each group has a wizard, warrior, healer, hunter. 

    You must reach the final quest by defeating 3 groups along the way. Each scenario gives a faction an advantage. ie. Castle gives priest an advantage.

    This is coopperative subgame that builds your kingdom with every victory. 

    PS Lets talk

    Posted in: General Discussion
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    posted a message on needed improvements in HS

    MAke your own list

    1. Management collection - The ability to manage your collection through an online portal. A webpage you log into to change decks, create new decks, purchases packs, etc.

    2. More deck space - the 18 deck limit has reached critical mass. With a new hero, the space to add decks is strapped. To view your decks, have the first page list your favorite decks and the second page list the 9 heros. When the heros are selected it goes to a third page that lists 9 decks under that hero.

    3. Speed up the turtle - Every new patch makes the app run slower. Why not make a bare bones app without sound/ animation/ detail graphics/ etc. to speed up the game. You will introduce the game to another 100 million people with this option.

    4. Duel Hero - Instead of creating new heros merge the existing ones like a hero that can control the cards of Priest and Mage or Rouge and Paladin. 

      zonder controls Rouge and Paladin cards.

    Posted in: General Discussion
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    posted a message on Communicate with your opponent during a match!

     

    Ever wanted to communicate with your opponent during a match? Well now you can using this coded communication rules 
    and your Hero's emote (talk).

    To initiate a conversation with your opponent tap GREETING followed by THANKS

    Your opponent will now know that you want to communicate. The questions you can ask are listed below. If you would like to ask other questions than make suggestion 

    Each emote means something else:

    Thanks = yes

    Well Played = I'm completing a daily challenge, will you help me complete it?

    Greetings = Start the conversation, press Greetings + Thanks

    Wow = Number count. Each time you press wow the number increment increases by one. 1,2,3,...

    Oops = no

    Threaten = Special conversation as listed below. Press Threaten + wow (x the count number) 

    1. Threaten + (no Wow) = How many times have you won in Arena mode?
    2. Threaten + (wow) = I'll gift you 1 pack of cards if you let me win.
    3. Threaten + (wow, wow) = friendly game, no attacking.
    4. Threaten + (wow, wow, wow) = Lets talk after the match Add more options through your suggestions

    For an updated list of Hearthstone Coded conversation please visit my website https://wordpress.com/post/30daysfamous.wordpress.com/30

    Posted in: General Discussion
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