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    posted a message on How many KaC packs will you open?

    80 from gold and 30 other packs mixed in there to make sure my legends are new

    Posted in: General Discussion
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    posted a message on Something that needs to honestly be said

    I recently started playing south park’s phone destroyer and I love how the emotes there include cartmann laughing, crying and passing gas. Reminds me of our sorry emote

    Posted in: General Discussion
  • 3

    posted a message on New Hunter Spell - To My Side!

    I like that they’re trying to do stuff for yogg & load but it’s too late, lock and load is gone and yogg got nerfed

    Posted in: Card Discussion
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    posted a message on Free Invitational (16 Maximum) for tonight!!!

    This reminds me of some sketchy Craigslist posts that I saw by total accident

    Posted in: Tournaments
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    posted a message on Most overrated card so far and why it's Duskbreaker

    Yknow don’t have to list all the reasons why you’re wrong, the point is that the Duskbraker thread recorded statistics that say everyone disagrees with you

    If you’re not auto-including Duskbreaker you’re gonna have a bad time

    Posted in: Card Discussion
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    posted a message on New Warrior Legendary - Geosculptor Yip
    Quote from PileOfCheese >>
    Quote from AtrediesHS >>
    Quote from ronyguz >>
    Quote from HaKkAr >>

     

    Quote from ronyguz >>

    Best legendary for warrior of all expansions.

     Not even close
     What do you prefer? Juggernaut, Malorok, Rotface, King Mosh, Hobart or Varian? Genuinely intrigued.
    Jesus Christ those were awful. I mean Malkorok was playable but what the hell.  
     Varian saw play right?
    Ok so most of them do suck but they were better than this one due to immediate value. Malkorok and juggernaut were two and one mana off curve in terms of stats and they had unconditional battlecries, king mosh could combo to boardwipe and had stats to back it up. The problem with this guy is that his stats are way off curve and his immediate value is conditional
    which isn’t to say he’s bad, better than rotface that’s for sure, higher chance of surviving and of summoning something worthwhile
    Posted in: Card Discussion
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    posted a message on New Warlock Minion - Vulgar Homunculus

    Might even make crystal weaver a thing

    Posted in: Card Discussion
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    posted a message on New Warlock Minion - Voidlord

    This is so high in cost, it’s clearly supposed to be recruited. Guild recruiter can get you this or lakkari felhound so it’s easy to stop aggro

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Hoarding Dragon

    Y’all dont get it, you have to do it the same turn. Fill their hand, play togwaggle; I mean this is better in that scenario and togwaggle is bad without that scenario.

    I did say it was unreliable.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Hoarding Dragon
    Quote from tictactucroc >>
    Quote from LGP_747 >>

    So king togwaggle is just asking for more ways to fill your opponent’s hand up and this could be one (unreliable) way to do that. Two of these, coldlights, naturalized and mukla make for a lot of options

     You will never start your turn with 10 cards in the opponent's hand, so naturalize makes sense because you can play the king on the same turn, but the other cards you mention, I don't get it. Coldlight okay it draws through your deck. But mukla and hoarding dragon? Why? They won't let you mill them, they'll play the coins and the bananas and win the game. 
    Well dude the point is to fill their hand to make sure they don’t get the ransom when you play togwaggle, if they don’t kill this but have a minion for you to throw it at, it helps you fill their hand, same with mukla although I admit you couldn’t do mukla without the coin cause that costs 11 mana. 
    But you shouldt care how many cards they play next turn, the goal was to take their deck permanently
    Posted in: Card Discussion
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    posted a message on New Rogue Minion - Kobold Illusionist

    Ok so malygos

    Errbody always wants a 1/1 malygos and besides Barnes this is the only way to get that without playing Malygos first. Maybe that could be something. I mean turn 10 you’d have 7 mana left and that’s two shadow strikes and two eviscerates

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - King Togwaggle

    Turn 9: Explore Ungoro

    Turn 10: Togwaggle + Explore Ungoro

     Turn 11: Cast both Explore Ungoro spells + Skulking Geist + Dead Man's Hand.
    Delete both decks and win on fatigue.
    Yeah but explore ungoro gets rid of skulking Geist and you can’t guarantee your opponent has one. All bets are off once explore is cast
    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Hoarding Dragon

    So king togwaggle is just asking for more ways to fill your opponent’s hand up and this could be one (unreliable) way to do that. Two of these, coldlights, naturalized and mukla make for a lot of options

    Posted in: Card Discussion
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    posted a message on New Rogue Legendary - Sonya Shadowdancer

    I feel like the new secret and this guy gives quest rogue a chance again. It’ll still be slower but with more ways to complete the quest your charge minions can still get you an easy win

    Posted in: Card Discussion
  • 1

    posted a message on Is Dragon Priest getting that much better with Duskbreaker?1 or 2 copies? (Is Historian nerfed a little with 2 class dragons?)

    Just check the duskbreaker thread, I think it’s like 70% meta defining and 30% very good

    Posted in: Card Discussion
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