If you're playing dragons fury, you'll need to get rid of the low-cost spells to reduce chances of whiffing. Probably chuck in a taunt package against aggo and some tech cards.
I personally don't like Hex lord, but it will be interesting to see if its any good, but i'll probably run a lich king instead.
Nice primer, some good value and win cons, excited to try this kind of deck and attempt an odd mage which I think will be pretty good if the meta is aggressive.
I would consider dropping 1 iceblock for an early game defense against aggro. As aggro is the decks biggest threat. That being said, you could add another secret or alternatively remove 1 arcanologist as well. I would probably put 2 tarcreepers in as a replacement for early game.
This is kinda what I was thinking for Rogue. But with a few alterations. I would run 1 of the lifesteal and poison for the weapon just because....
I was also thinking more pirate synergy at first but I ruled that out. My pirate weapon rogue in KOFT didn't do too badly. So I may make a few adjustments on that too and see how it compares.
1
If you're playing dragons fury, you'll need to get rid of the low-cost spells to reduce chances of whiffing. Probably chuck in a taunt package against aggo and some tech cards.
I personally don't like Hex lord, but it will be interesting to see if its any good, but i'll probably run a lich king instead.
Nice primer, some good value and win cons, excited to try this kind of deck and attempt an odd mage which I think will be pretty good if the meta is aggressive.
0
I would probably pop this in some kind of even or buff paladin tbh. Seems useful for extra value but not sure if it'll be enough to make the cut.
2
I would consider dropping 1 iceblock for an early game defense against aggro. As aggro is the decks biggest threat.
That being said, you could add another secret or alternatively remove 1 arcanologist as well.
I would probably put 2 tarcreepers in as a replacement for early game.
What do you think?
1
Nice base package, also has flexibility when the meta shifts for tech cards to slot in against net deckers.
If only I had the Pally quest :(
3
THIS IS NOT AN EGG!!!
BLIZZARD !
WHERE ARE MY EGGS !!!!
0
This is kinda what I was thinking for Rogue. But with a few alterations. I would run 1 of the lifesteal and poison for the weapon just because....
I was also thinking more pirate synergy at first but I ruled that out. My pirate weapon rogue in KOFT didn't do too badly. So I may make a few adjustments on that too and see how it compares.
0
OP stated that they would be reduced by 2 mana by using shadowstep and cheat death.... then play them. so in total it would be an 10 mana play.