“We’re talking about how we might be able to channel the BlizzCon spirit and connect with you in some way online”
Translation:
“We’re talking about how much money we might be able to get from you anyways and flaunt some exclusives online.”
11
“We’re talking about how we might be able to channel the BlizzCon spirit and connect with you in some way online”
Translation:
“We’re talking about how much money we might be able to get from you anyways and flaunt some exclusives online.”
14
Too bad, I was getting used to being routinely disappointed by these, what will I have to be disappointed of now?
58
Spending $15 at Blizzard: A hand full of shiny cards, released about 5 years ago.
Spending $15 at CD Projekt: An AA title with 100+ hours of content, released about 5 years ago.
This
60
Spending $15 at Blizzard: A hand full of shiny cards, released about 5 years ago.
Spending $15 at CD Projekt: An AA title with 100+ hours of content, released about 5 years ago.
54
Call it a salt rant if you will, RNG in this game right now is too much. the amount of "discover this, add a random that" from so many cards has turned this game into a joke. You can outplay your opponent for 8 rounds straight but one lucky dragonqueen or discover a spell and they have you losing within 1-3 turns.
Something has to change to make the game more like it used to be. Reliable knowledge and good plays making your wins worthwhile. The level of game swinging RNG right now spits in the face of anyone who has any measure of skill at this game. Whats even the point trying to play well when your opponent can roll the dice and laugh in your face for it.
4
Yeah some of these decks are kinda useless if your goal is to be very successful on ladder and play the absolute best deck.
But for people who enjoy a particular class or who want to play something else than constant DH and Rogue, this is basically a look at what is somewhat the best set up for Shaman and Paladin.
It was also a fun look to see what the top level pros do with these decks, what choices they make and how they approach their games with these classes.
It's kind of like watching a formula 1 driver** take your granny's old Ford Fiesta*** into a race and seeing just what can be done with them. It's not ideal from a best of the best perspective, but it's fun to watch and kind of educational.
Translations for our American readers:
**Nascar Driver
***Ford Ecosport
2
OP, apparently people can’t read well. What is your list? I don’t want to suggest something that you already have in there.
34
I can't remember seeing this before. If you look at HSReplay decks, it looks like theres tons of Tempo DH decks performing well they're all basically the same deck with minor variations and the best ones have 60%-63% winrate.
Mixed in are the following decks:
Highlander Hunter, Face Hunter, and Dragon Hunter.
Murloc Paladin and Pure Paladin
Galakrond Rogue and Highlander Rogue
Highlander Mage
Totem Shaman
Token Druid
Galakrond Warlock
Ressurect Priest
Most of these decks have a couple versions at least with a 60-63% winrate.
Spell Mage, Spell Druid, Galakrond Priest, Highlander Priest, Big Druid, Galakrond Shaman, Stealth Rogue, Egg Warrior and Bomb Warrior are showing 55-59%
All 10 classes have at least 2 decks performing at 55%+ winrate.
So, I suppose my question is... What exactly do people want??
You can pick ANY class, and have a choice of 2 top performing decks and if you're anywhere close to a decent player are STATISTICALLY SHOWN to have an average of 55%+ winrate!! What will it take to not have 18 threads created EVERY SINGLE DAY that are about nerfing a class?
I don't like being negative, but I honestly can't believe the constant salt, in a meta that has likely never been so balanced (literally inarguable. The stats show it)
Some of the decks are pure Tempo
Some are budget/FTP
Some are PACKED with interactive legendaries.
I'm really sorry to say, but this is a competitive game. Any game with "rewards" will be. People want to win, so people will play the top tier decks. That will NEVER change. The meta will ALWAYS be a majority of the most powerful deck, and then circle through counters. If that deck is nerfed to nothing, the next deck will take its place, and be just as "cancerous"... Your meme deck will NEVER be competitive.
These percentages are statistic. If you play these decks, cycle them to fit the meta, change out tech cards to suit the meta, and still can't maintain 55% winrate overall, then unfortunately, your skill level is statistically below average, and your play is actually lowering the win% of these decks.
If a deck has a 55% winrate, then there are likely 2 people running it with a 65% winrate, 2 people running it with a 55% winrate, and 2 people running it with a 45% winrate. That is how statistics work. The reason for these variances are the skill involved. A good player runs 65, a medium player runs 55, a 'not so good' player runs 45
I'm bad at golf, but I still have fun playing with my friends... I don't blame my friends ball when he beats me... I don't blame the grass, I don't blame the wind. We are all playing on the same course, and they are doing fine. I take responsibility for my crappy playing.
82
-13
Increase Health from 30 to min. 40 and come up with something truly game changing, not the same ole same ole shit.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
-7
Demon hunter this Demon hunter that.
1
A big majority of players are "hard casuals" which doesn't give a crap about ranks and all that stuff... they just want to have as many cards as possible. So to make a long story short blizzard will never ever do such dumb thing... Giving access to all cards denies reasons for buying card packs.
1
Just add achievements already... gosh such simple yet great thing to have in a video game. Add guilds/clans. Add events to casual play, something like anomaly mode. This is what I would like to see in hearthstone.
3
The real question is: How will Blizzard nerf Rogue?
2
Thank you BunnyHoppor !