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    posted a message on The Paladin class needs a rework.

    I must agree with the author of the topic. Don't misunderstand me. I think It's a bit harsh to say, that the Paladin needs a complete rework. I really love the themes: Pure Paladin, with librams, amazing! A new in-game deck recipe offers the Honor Roll Duel paladin, awesome! My problem is, that the class is really  not viable. When I play against for example a priest, I feel my pure pala-libram deck clunky. Always, when I try to come up with a strongish card, there is a Priest card which immediately destroys it in no time. I think the class is now tries to operate with strong, straight-forward cards, which is great, but I really need a lot of luck, to operate with the librams effectively. If I don't draw the necessary cards in the right order, and plus comes a Bad Luck Albatross, or a Bomber Warrior, I am done. I can do anything, I surely won't win the game. The Paladin really needs some aoe, and board clear. Now the class is absolutely limited in this. Lord Barov is a good approach to solve this problem, I hope it will work. Lack of Card Drawing. I think Hand of A'dal is a nice approach to solve the problem. You use your buff, but you don't feel that you lose with it, because you can draw a card, which is essential with a libram type deck. The First Day of School is a great approach, too.
    Well, I think the paladin isn't in the best condition now, but the ideas are great. It can win some games, but really needs some help from the card designers to make the class a bit more effective.

    Posted in: Paladin
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