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    posted a message on New 'unique' game mode!

    Thank you for your thoughts Scorpyon. I am suggesting that the ranking sytem would be updated daily (potentially even more often, hourly, why not the data is available and this is a digital card game). So yeah people may net deck but when that deck does become popular then players will be forced to change the deck they are playing shifting the meta this is what I would like to see rather than week 2 of an exspansion and playing the same super refined stealth rogue deck over and over.

    Posted in: General Discussion
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    posted a message on New 'unique' game mode!

    Some interesting ideas added to the original idea. Thanks for your thoughts. One day maybe...

    Posted in: General Discussion
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    posted a message on New 'unique' game mode!

    So this is my suggestion of a new game mode in which unique decks are favoured and creating original decks is the key.

    So my idea comes from the idea that if people generally want to be good at this game especially at the end of an expansion cycle they must play a perfectly refined net deck. This results in constantly playing against the same decks over and over...

    My solution is a new game mode that rewards players for the uniqueness of the deck... 

    So each card is ranked based on its popularity a positive score for a rarely used card and a negative score for a very popular card.... once the deck is created then the average score is taken... if the score remains in negative then the deck can't be used... if a deck has a high score then you would gain more stars than normal in the ladder...

    What I believe this will result in is unpopular, (dare I say it) bad cards being used rather than the same cards over and over but would allow the use of a few powerful, popular cards in a new interesting way.

    I'm sure the 'card ranking' system could be easily implemented as the information is available on HSReplay anyway and could be changed daily.

    Credit were it is due I got the idea from watching Soleman playing a 'rager' deck for fun (yes, fun) yesterday.

    Any ideas or enhancements on my game mode?

    Posted in: General Discussion
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    posted a message on Battlegrounds BETA

    Just interesting how they still have this game in Beta but are putting out a new mode soon.

    Posted in: General Discussion
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    posted a message on Battlegrounds BETA

    some great ideas you have suggested. I doubt you are a game developer or paid to think of these ideas and would love to see them implemented but agree that I doubt they ever will. Thanks again for your time and effort in your reply it was a good read and hopefully food for thought to some one at blizzard maybe.

    Posted in: General Discussion
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    posted a message on Battlegrounds BETA

    They are continually releasing new cards to standard though and this is a "finished" game.

    Posted in: General Discussion
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    posted a message on Battlegrounds BETA

    Hi all,

    Can anyone suggest why Battlegrounds is still in BETA? It has been like this for a long time and has seen changes in terms of content but no real big mechanic changes.

    Will it ever be the full working game (not that I think it isn't) and any ideas that could change between now and then?

    Cheers

    Posted in: General Discussion
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    posted a message on Is this working as intended?

    So I tested this interaction out with Druid and card Frost Elemental, here are my results

    HP (no hit with hero) then freeze face -> freeze drops off at end of turn

    Freeze face then HP -> freeze drops off at end of turn

    Freeze face (do nothing) -> freeze drops off at end of turn

    HP (hit enemy) freeze face -> freeze stayed on face.

    These are my results, I'm sure someone more clever can state what this all means!

    Posted in: General Discussion
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    posted a message on Finding Nethrandamus sweet spot!

    Wow. That's some work you put in. Ill aim for 10 but not be sad at less. 

     

    Thanks for your ideas and suggestions.

    Posted in: General Discussion
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    posted a message on Finding Nethrandamus sweet spot!

    So Ive been playing around with Nethrandamus. 

    Historically, with Ragnaros and utilizing evolve mechanic shenanigans and similar, the sweet spot was 8 mana. Do you think this is the case still or has it changed? Thoughts.?

    Posted in: General Discussion
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