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    posted a message on Blizzard's current design philosophy

    Blizzard doesn’t just hire anybody. They are very selective. The product owners drive the card design not the teams. Cards also evolve and change. What the customer sees as a final product generally doesn’t reflect what that card started out as.

    The product owners 100% play every digital card game out there. Coming up with fresh ideas across multiple classes, in a pool of close to 2500 cards is very difficult. Without reference the job would be impossible. Plus competitor analysis is important part of product development.

    Also consider Blizzard is likely 4-5 expansions out. When I spoke to one the HS producers years ago he said at that point they were 3 expansions ahead of what was out. Single player content + expansions + game balance + new game modes = very busy and very dedicated folks. Lastly, they have an in-house team of 15-20 pros that test the expansions and provide feedback. I work in video games as a producer. I swear to you it’s not easy to get hired at Blizzard.

    Give the HS team some credit y’all! They are doing what they can to keep it interesting. Personally, I feel The card designs have improved. Blizzard isn’t churning out OP cards to make money. I feel it’s more “hey we know this is really strong, we’ve tuned it a bunch, it’ll likely be problematic but let’s see.” When Goblins vs Gnomes came out everyone thought Sneed’s Old Shredder and Trogzoor were going to be so OP. They weren’t even used. Both were slow, susceptible to silence, or easily played around. Dr Boom was the turn 7 go to that wasn’t predicted. Enjoy the game and have fun. Obv everyone has their opinions.

    Posted in: General Discussion
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