To be clear I like the Jade mechanic in general, Jade Rogue and Jade Shaman are both fun and balanced. They require thought and careful use of resource to get max value out of each Jade. Druid is as a DECK is also interesting and fun.
HOWEVER..... the ability to go infinite with Idol is the problem, especially with Earthen Scales being added to the game. Without the infinite Idol, both Scales and the whole jade deck archetype would be balanced and enjoyable.
Just like Ferryman is now vital in Quest Rogue, after everyone said it was meme-level bad.
I think Hunter will get a 1-drop that will nudge The March Queen up into viable. I also wouldn't be surprised if they push the Warlock and Paladin quests with a few cards.
1
To be clear I like the Jade mechanic in general, Jade Rogue and Jade Shaman are both fun and balanced. They require thought and careful use of resource to get max value out of each Jade. Druid is as a DECK is also interesting and fun.
HOWEVER..... the ability to go infinite with Idol is the problem, especially with Earthen Scales being added to the game. Without the infinite Idol, both Scales and the whole jade deck archetype would be balanced and enjoyable.
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Jade Idol, because is ruins control matchups.
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I am so ready for a meta where Jade Idol doesn't ruin the control vs control meta.
It was a cool idea but it is simply not interesting, interactive or fun to play as or against.
Thoughts?
0
I agree, I think we will the non-viable quests. Some will fail, some will succeed.
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Just like Ferryman is now vital in Quest Rogue, after everyone said it was meme-level bad.
I think Hunter will get a 1-drop that will nudge The March Queen up into viable. I also wouldn't be surprised if they push the Warlock and Paladin quests with a few cards.
0
The existence of Adapt and all these Poisonous minions keeps Jade under control, especially several classes that can Adapt small/many minions.
Thoughts?