Has anyone noticed that boom is the only card that need to be dealt with.. Don't attack the bombs.. They seem to not do as much damage, kinda like web spinner- if the web spinner is killed by the opponent a better card comes forth. Those aren't facts just an observation and I could Just be supersticious now lol
and when boom is played 3 more minions come into the field- mind control tech isn't that hard to fit into a deck
Skibskub said it pretty nicely but the best advice i could give is just hope to get em in one of the expert packs. I've been using extra gold to buy those and just getting gvg packs from the arena.
I started playing during the naxx launch, when the arachnid quarter was given out as sorta a signing bonus. So, for me the hunter was my go to. But before I did that I played the shaman. The shaman is had totems and bloodlust, so as a newbie i was psyched for that. As i played and i opened packs I kept getting warlock cards so i tried to utilize them. The best advice for a new player I think i could give is- play a class that you enjoy, and have fun. When you build up your collection, take a look at what classes the packs were giving you and utilize those to the best of your ability. Disenchant cards to an extent, but at the same time do not do it. Every card has a purpose, it just takes the other card to make it. I've gotten two Southsea Captain cards early on in my play time; I never understood the value until months later and I now I wish I had them. In all honesty, in a game that always changes you will never truly learn how to play, just how to adapt. So take your time, experiment, and have fun. If you build a zoo deck your MMR (match making rating) will go up and you'll be out of your league. Good luck and i hoped that helped a bit.
Try the deck, don't really use it though- every rank is different, build one that best suits who you're going against in that rank. I doubt they played this deck all the way to legend
This is a really cool idea! the mage weapon I'm not so sure about but, the lock weapon is awesome. +1 for each kill doesn't seem underpowered imo. In zoo decks it could be hell though. Especially if it was for every minion hit like another user suggested.
A minion that lowers the cost of beasts would be awesome, like how locks have the portals. I don't agree that it's completely unusable, however. Turn 4 beastmaster then drop the buzzard and hope you can set up a snake trap.
making it a neutral 2/5 could also be pretty awesome to see
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I really like the stats, very well organized and super simple UI. Thank you for this and good job guys
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Has anyone noticed that boom is the only card that need to be dealt with.. Don't attack the bombs.. They seem to not do as much damage, kinda like web spinner- if the web spinner is killed by the opponent a better card comes forth. Those aren't facts just an observation and I could Just be supersticious now lol
and when boom is played 3 more minions come into the field- mind control tech isn't that hard to fit into a deck
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The best way to nerf a card that you can't handle is to concede until till it's not in the meta
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you played a dude named paintsniffer lmao
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Skibskub said it pretty nicely but the best advice i could give is just hope to get em in one of the expert packs. I've been using extra gold to buy those and just getting gvg packs from the arena.
0
I started playing during the naxx launch, when the arachnid quarter was given out as sorta a signing bonus. So, for me the hunter was my go to. But before I did that I played the shaman. The shaman is had totems and bloodlust, so as a newbie i was psyched for that. As i played and i opened packs I kept getting warlock cards so i tried to utilize them. The best advice for a new player I think i could give is- play a class that you enjoy, and have fun. When you build up your collection, take a look at what classes the packs were giving you and utilize those to the best of your ability. Disenchant cards to an extent, but at the same time do not do it. Every card has a purpose, it just takes the other card to make it. I've gotten two Southsea Captain cards early on in my play time; I never understood the value until months later and I now I wish I had them. In all honesty, in a game that always changes you will never truly learn how to play, just how to adapt. So take your time, experiment, and have fun. If you build a zoo deck your MMR (match making rating) will go up and you'll be out of your league. Good luck and i hoped that helped a bit.
2
Try the deck, don't really use it though- every rank is different, build one that best suits who you're going against in that rank. I doubt they played this deck all the way to legend
0
This is a really cool idea! the mage weapon I'm not so sure about but, the lock weapon is awesome. +1 for each kill doesn't seem underpowered imo. In zoo decks it could be hell though. Especially if it was for every minion hit like another user suggested.
Kudos man
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A minion that lowers the cost of beasts would be awesome, like how locks have the portals. I don't agree that it's completely unusable, however. Turn 4 beastmaster then drop the buzzard and hope you can set up a snake trap.
making it a neutral 2/5 could also be pretty awesome to see
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OP has 9 zoo decks