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    posted a message on New Hunter Legendary - Houndmaster Shaw

    The amount of people who are underestimating this card baffles me. This isn’t a control card, it’s a midrange card that allows you to dominate opposing board states with ease.(Midrange decks have enough high statted minions in high enough concentration too truly abuse it)Too go over why this card is so good, let’s look at it piece by piece.

    Statline/Cost: 4 mana for a 3/6. Respectable, good even. Compared to Fandral, another card that can dominate unchecked though in a different way, it even gains an extra health point. 6 health is a lot to get through and provides it a good chance to survive to your next turn. 4 mana means it can come out pretty early, allowing it’s ability to really shine. While it’s not optimal, you can also play it with some smaller dorks turns 6-7 to have some immediate board impact and get more out of your minions that you otherwise could. This can be seen in its INSANE ability.

    Ability Impact:People are completely underestimating rush. Hearthstone is a minion based game, where the attacker gets to dictate trades. Having rush means that your minions will be set up to easily dominate the board. It gives you utter control over the boardstate. 

    Conclusion:This card is incredible. It STILL might not see play if the right shell for a midrange hunter doesn’t come together, but the people who think it’s objectively weak simply don’t understand the game, hence this long winded post. As far as control hunter goes, I doubt it’ll see play there. Just not enough minions there in the builds I’ve seen, and any builds that can truly abuse it would just be turning into a midrange deck. Tundra rhino is great and all, but for any midrange/tempo based deck 1 mana is a MASSIVE difference.(+1/+1 and the ability to have charge itself  balance eachother out in my eyes) So yeah, this is a great legendary for hunter.EDIT(Decided to put this in when I saw a few other comments in the thread):Doubt it’s much of an improvement to Quest Hunter though. Same reason why TR isn’t-deck needs to be focused solely on completing quest to have any payoff. Hence why it is a bad deck. I also doubt it’ll put Cave Hydra and Gastropod into many more decks. Why run bad cards to synergize with your 1 of, when you could just run creatures that are good without the legend and even better with him? Maybe not meta defying, but very good ad minimum.

    Posted in: Card Discussion
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    posted a message on Didn't know crystal core priest was a thing now!

    Oh, I get it now.

    Posted in: General Discussion
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    posted a message on Didn't know crystal core priest was a thing now!

    If his opponent played mind vision turn 1 would it not be in the history? Is the bar cut off earlier than it looks on mobile or something?

    Posted in: General Discussion
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    posted a message on curent quest card is boring and un-interactive

    To the second post. First of all something I missed. You mentioned it would replace Reno in standard when they are never going to be in the same standard as eachother. Anyways on to the point. First of all the reason your idea for Amara was criticized was because it was clearly ridiculously bad. If you want to propose a fix you have to say least say an idea that is in the ball park of playable.

    Talking about how it could be made more interactive is simple-there's no need to. The deck most concerned with its opponents health is aggro which can just kill its opponent before they play Amara. The body of Amara is just a minion and can be interacted with fairly easily. Its like complaining that tree of life is uninteractive. While it can't be interacted with(outside of dirty rat or Kabal lackey counterspell 1st turn or potion of polymorph) it's also not defeating your opponent. Also Blizzard has a philosophy of allowing a lack of interaction if it lets people do more cool things.(Though they've been cracking down on combo recently. This is most likely because it kills the opponent. Amara only stalls the game) Not everything needs to be interactive. It 'a like complaining that tree of life in not interactive.

     

    Just as a quick aside I find it unlikely that there is a way to interact with quests. As long as you're able to interact with the reward it seems fine. 

     

    Posted in: Card Discussion
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    posted a message on curent quest card is boring and un-interactive

    Summoning 7 deathrattle minions takes enough time that it's unlikely to be anything but a final seal against aggro. In most cases you'll die before you play it. Against decks other than aggro Amara  is hardly a game ender. Her big body is strong and she'll gain you a lot of time but control decks can just kill her and keep grinding on, while jade decks can just kill her with minions and spend a few more turns killing you.

    The idea that Amara could replace Reno in Highlander's decks is simply ridiculous. Reno is quicker and even works with her.(I assume if you're health  is set to 40 you will heal back to 40 if you play Reno) In addition if you're running a Reno deck that want to be able to complete the quest in a timely fashion than you'll most likely have to dip into subpar deathrattles. 7 asa said before is a lot.

    Finally, your version of Amara would be quite horrible. Even Voltron is far better as it requires less minions and immediately comes into play. It will most times kill your opponent. Overall, assuming this isn't a troll, you seem to be completely ignorant of what makes a good card.

     

    Posted in: Card Discussion
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    posted a message on How do you kill a constructed 1 drop with 1 Mana?

    Corruption

    Posted in: General Discussion
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