uh... so it switch sides first then use spell on that? or spell first then switch sides? I think it should be switch first.. if use silence on it, switch, and gain charge but lose charge and abillity cuz of silence.
spell first then switch sides, i added that it cant be silenced
The minion itself just seems counter-productive towards you. I mean, if it gets hit with a 3-damage spell it's still a 4 mana 5/5 with charge for that turn, and if your opponent puts a buff card on it you just gave your enemy a massive threat out of your own deck.
I was think in Sylvannas when i did this card, your oponent must be prepared to the possibility of you stealing it back. so if you overbuff you may face that buff next turn
Lets say a paladin cast a blessing of wisdom to steal it, next turn you cast windfury on him and steal it back, all buffs will be still active, you will draw 2 cards and atack two times. The thing is not about your oponent stealing him is about you stealing back.
i said that is neither one, aggro or control, i said is both. Try SMORC from the begining and see what happens or try to just control and see what suicide means. It's a fusion of both, just that
control is much harder in my opinion that playing aggro.
Aggro: "i have a hand full of small minions that do alot of damage, lets throw everything onto the board and rush face and hope not to be punished. if i run out of cards i can either tap if i am a warlock or i loose the game"
control: "i need to make the best decisions for each turn, based on my opponent. i need to make sure i have card draw, while controlling the board and making sure i stay alive, any wrong move can be game deciding, so i better make sure i keep alive till late game and stay focus"
And i dont think you understand.....control plays on what to do at each turn, where aggro just tries to kill you as fast as possible. if you put minions down, most likely aggro will not trade or clean up, unless it is taunt. aggro wants you to make the trades mostly as they want to make you waste your turns cleaning their boards. simply saying "i will put down this 4/5 to counter their board of different minions" does not mean they will trade, it means they will still go face unless the 4/5 is threatening lethal or has taunt. summary, control putting down minions to counter aggro does not always work and saying aggro only goes face is "dumb" is not really representative, to all hearthstone players. when i put down minion to counter zoolock, the zoolock rushes me faster, so simply it is not always the best thing for control to do.
summary i think control require more strategy due to one wrong move could ruin the game for a control deck, where one wrong move for an aggro deck could be recovered from a topdeck or a good draw.
im not saying aggro is easy to play, but still control i find personally more difficult and requires more knowledge or skipping turns and making more difficult decisions.
thanks
My friend, zoolock is not a aggro or a control deck, it's a fusion of both. You have to control the table all the time, making value plays to gain tempo and them hit face. Face Hunter and Zoolock are so diferent, if you play a lot of zoo and them you go for hunter you will lose a lot of matches, because you will try to control the table when the correct play would smorc. I can tell because it happened to me, playing zoo can help a lot to learn how to play control. After 7 mounths playing zoo and shaman, i create my first control deck a renolock and im win rate is about 66%, and because that i could say, playing zoo helped a lot. sry my english
The only to blame for the meta being so aggro is us, hearthstone is not just a casual game is a competitive one. The ladder is so f'''''''' competitive and hard, that we have to find ways to win or lose games at a fast pace. Imagine all games during 15 - 20 min, the problem is not just the time but the rate of victory. For a hardcore player this maybe be easy, face the ladder and play 5 hours per day, but for us normal ones its f'''''' hard. So we try to find ways to make the cilmb the more fast possible. If i play 2h a day all days i would have played 60 hours of hearthstone, who tha f'''' think that i will hit legend at the end of the month playing 20 min games, no one. So dont blame average players for playing aggro meta because one day the average player was you. Sorry for the write, english its not my native language
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I should add to the text that (i cant be silenced) because of priest
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Lets say a paladin cast a blessing of wisdom to steal it, next turn you cast windfury on him and steal it back, all buffs will be still active, you will draw 2 cards and atack two times. The thing is not about your oponent stealing him is about you stealing back.
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This is my first card uploaded to this forum
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The only to blame for the meta being so aggro is us, hearthstone is not just a casual game is a competitive one. The ladder is so f'''''''' competitive and hard, that we have to find ways to win or lose games at a fast pace. Imagine all games during 15 - 20 min, the problem is not just the time but the rate of victory. For a hardcore player this maybe be easy, face the ladder and play 5 hours per day, but for us normal ones its f'''''' hard. So we try to find ways to make the cilmb the more fast possible. If i play 2h a day all days i would have played 60 hours of hearthstone, who tha f'''' think that i will hit legend at the end of the month playing 20 min games, no one. So dont blame average players for playing aggro meta because one day the average player was you. Sorry for the write, english its not my native language
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I got 28 grimestreet smugler, fuc''''''''''' 28 in 96 pacs